



The legacy scenes are lit just a bonus for 1.0 players. For narrative story purposes, we are the exact same person.Legacy players have different cutscenes than ARR players.
Their "start" is different.
And in the end of prae cutscene if you're legacy, they will have their memories restored and remember you as one of the Warriors of light.
ARR ones don't get that. They are just said to be the warriors of light reborn.
The new journey saga might be a fresh start for new players.
For their own start of the story.
It's a good fresh starting point.
You could be a new adventurer. You could be a vet.
It just works.
Which cutscene is this part of again?
Tbh, I don't really remember.
Besides, being in cartenau is not the same as being one of the warriors of light.
the cutscene says otherwise
We do most things the same after ARR. But we're not the same.
Then again, the difference is so small you might as well be the same.
Last edited by hagare; 04-21-2022 at 01:46 PM.
Just because two people do the same thing, doesn't mean they're the same person.
I think what you mean is that legacy players and ARR players have the same narrative impact overall.
Because their past don't really have much impact to their future actions. Hence Legacy and ARR basically have the same effect to Season 1.
New Journey could be to ARR like how ARR was to legacy.
A fresh start.




ARR wasn't a reboot of the narrative, but a continuation, as is the 6.1 patch to EW. I think you're looking a little too much into something that was lit put in just for legacy players as a "hey, thanks for sticking with us!" - a little nod to their continued support, much like the legacy tattoo and lower sub price. It really isn't deeper than that.Just because two people do the same thing, doesn't mean they're the same person.
I think what you mean is that legacy players and ARR players have the same narrative impact overall.
Because their past don't really have much impact to their future actions. Hence Legacy and ARR basically have the same effect to Season 1.
New Journey could be to ARR like how ARR was to legacy.
A fresh start.
Odd that this is even up for debate, really.
Last edited by Mirhd; 04-21-2022 at 02:33 PM. Reason: additional quote
hey, if that's the way you think of it.ARR wasn't a reboot of the narrative, but a continuation, as is the 6.1 patch to EW. I think you're looking a little too much into something that was lit put in just for legacy players as a "hey, thanks for sticking with us!" - a little nod to their continued support, much like the legacy tattoo and lower sub price. It really isn't deeper than that.




What I think is irrelevant - it's about what makes sense from a narrative stand point. Outside of a few scenes (which you can count on one hand) which were clearly just meant to be easter eggs for early adopters/supporters and are never brought up again... it makes far more sense for us to be the same character than not. If SE come out and say we're different then fair enough, but until that happens, I maintain we were always meant to be the same character.
Last edited by Mirhd; 04-21-2022 at 04:32 PM. Reason: addition






What you're suggesting is not something that would need only an hour's exposition. It would mess with every scene where the other characters would want to say "remember the time you did X".Oh no, when I say "intro" I mean like a single hour of the game meant to introduce you to the state of the world (and some major dungeon mechanics) by the end of EW (kinda like how we're given at the start of ARR) and some basic information to get us right into 6.1's escapades. My suggestion merges right into the main story 6.1 starts setting up and continues on like normal as if you were an existing character.
If a player wants to start from Season 2, there is no harm in them hearing "remember when you did X" because that just establishes to them that it's an important thing they've skipped over but are now getting the basic notes.
Thanks for the quote. I didn't think he'd said anything about 6.1 specifically being the starting point. I'm still unconvinced that it is the new starting point versus being a wrap-up arc preparing for 7.0 as the new launch point.This is actually what was said
https://forum.square-enix.com/ffxiv/...=1#post5874863The Unending Codex is still in the planning phase, but within the next ten years, we may eventually need something that allows people to play the game without starting from the very beginning, which is what we’re preparing for with this feature. If possible, we’re hoping to include entries on important lore concepts such as aether and the six elements.
I know we're collecting codex entries now, but (particularly given that it's framed as your character making notes) that could just be to build up a resource for the new beginners to have dropped on them in one big lump later.
It's only a mistake if you assume that (A) it is the starting point and (B) the Scions are not intended to be ongoing characters in the new storyline.
If it's not the starting point, there's nothing to debate here.
If it is the starting point, and the Scions are continuing as support characters, then now is as good a time for an introduction as any.
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