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  1. #1
    Player
    WinnipegJet's Avatar
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    Apr 2011
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    Gridania
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    311
    Character
    Onion Guardian
    World
    Excalibur
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    Gladiator Lv 50
    Journey is an experience. An absolute must play if you have PSN.

    If you haven't done so already, do yourself a favour and also pick up Flower.

    The only people who would bash either of these games are mindless FPS/MOBA morons. Sorry but it needed to be said.
    (1)

  2. #2
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by WinnipegJet View Post
    Journey is an experience. An absolute must play if you have PSN.

    If you haven't done so already, do yourself a favour and also pick up Flower.

    The only people who would bash either of these games are mindless FPS/MOBA morons. Sorry but it needed to be said.
    I'm certainly not bashing it, I haven't tried it, I hate FPS and competitive gaming in general so ... nope

    Quote Originally Posted by Rokien View Post
    Well the biggest thing is how unique and different it is, ya know i did say hint hint right next to UNIQUE...
    Yup and as Elexia points out often Tanaka tried to be unique and it got him kicked off the project and FFXIV/SE brandished with a bad reputation

    Lets not forget there is a huge HUGE HUGE difference between making a 2 hour platform game and an MMO with 100's of hours of gameplay.

    Journey could probably afford to be unique because its short and probably cost peanuts to make.
    (3)
    Last edited by Jinko; 03-15-2012 at 05:58 AM.

  3. #3
    Player

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    Mar 2011
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    Ul'dah
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    3,208
    Quote Originally Posted by Jinko View Post
    I'm certainly not bashing it, I haven't tried it, I hate FPS and competitive gaming in general so ... nope



    Yup and as Elexia points out often Tanaka tried to be unique and it got him kicked off the project and FFXIV/SE brandished with a bad reputation

    Lets not forget there is a huge HUGE HUGE difference between making a 2 hour platform game and an MMO with 100's of hours of gameplay.

    Journey could probably afford to be unique because its short and probably cost peanuts to make.
    The only reason why Tanakas version didn't work out was because it was less than half done. I bet it would have been an awesome game if they would have done it 100% and not so lazy.
    (0)

  4. #4
    Player
    Captaindownsyndrome's Avatar
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    Mar 2011
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    398
    Character
    Fate Raines
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rokien View Post
    The only reason why Tanakas version didn't work out was because it was less than half done. I bet it would have been an awesome game if they would have done it 100% and not so lazy.
    how so there were more things messed up about ffxiv from the start then just being release to soon. The Fatigue System, cut pasted landscaps(this make it look like your contradicting yourself as Journey is great piece of interactive art), the skill points set up, the bad crafting system and much much more. With that said yoshi-p shares your belief that a game needs to be visably enjoyable as it is to play, this can be seen on planning guids for 2.0.
    (0)
    Last edited by Captaindownsyndrome; 03-16-2012 at 11:24 PM.

  5. #5
    Player

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    Quote Originally Posted by Captaindownsyndrome View Post
    how so there were more things messed up about ffxiv from the start then just being release to soon. The Fatigue System, cut pasted landscaps(this make it look like your contradicting yourself as Journey is great piece of interactive art), the skill points set up, the bad crafting system and much much more. With that said yoshi-p shares your belief that a game needs to be visably enjoyable as it is to play, this can be seen on planning guids for 2.0.
    I'm pretty sure the fatigue system was in place because of no content. Skill point set up was great, I enjoy it more than what we have now. The only thing wrong with it was the battles were a little short. Again, crafting is still half done I believe, they didn't put any time in it. In his original idea they were going to have crafters fight a long side battle classes.
    (0)