Quote Originally Posted by -BlueGreen- View Post
If you try to run client-only anti-cheat, cheaters will simply disable that software and move on. If you add server verification to the mix, you'll increase network traffic (hello even more lag!) as every player will now have to send this data along with normal gameplay data.
about this, i believe that at least for the context of CC only, server verification could happen at the end of a match. sure, you mightve lost that match but if the other team truly cheated in blatant ways that mightve been the end of them. the game ALREADY has event logs that the servers keep track of, since GMs often use said logs to verify reports. it likely wont work against every form of cheating in cc, but can cut down on at least the biggest ones.