Quote Originally Posted by SylviaCrystal View Post
After playing DRK on PvP for a while, I'm not sure what I'm supposed to do in Frontline. It seems balanced around pulling people in with Salted Earth and hoping for the rare occasion that your team will follow through (most times they don't).

I don't have any ranged options outside of Shadowbringer, which is only 10y. I don't have any actions that stun, so people just walk away from my SE after the 3s bind from Salt and Darkness. Previously I could pull people individually with Weapon Throw...

Most of the time I see myself stalling behind my team and waiting for my LB bar to fill up so I can use Eventide. If I dare to jump in with Plunge to use SE I just get stunlocked to death by 7 White Mages, even with Purify. I have no counter play and fishing people with Salted Earth isn't being much fun to me so far. It's not so bad in Crystaline Conflict tho.

I get the feeling that they made a bunch of cool stuff that would be awesome in PvE (Salted Earth with mitigation, Sole Survivor on Plunge, managing HP instead of MP) and put in on PvP, but in PvP it doesn't work because of infinite stunlock and CC.
I tried DRK as well but I feel that the current dmg meta is not suited for some jobs like PLD and DRK who are clearly more focused on control. I've seen a decent DRK/SMN combo in FL where the DRK salts and the smn drops slip to lock players in. However co-ordination is uncommon in pvp and that was only a one off. Imo pvp atm is like yugioh in the TCG. A lot of single strong abilities that can win games and combo focused.