Page 289 of 479 FirstFirst ... 189 239 279 287 288 289 290 291 299 339 389 ... LastLast
Results 2,881 to 2,890 of 4783
  1. #2881
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,411
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    The only thing DRK is good for in Frontline is going in with a premade in voice call and using Salted Earth to set up for a fat Limit break play. The class does nothing else and has no other options especially compared to how it used to be.
    You cant even chase people down or poke at any range like the class used to be able to.

    Other than that you'll be basically afking in your party. maybe getting to plunge some straggler every now and then.
    (1)
    Last edited by Oizen; 04-17-2022 at 01:40 PM.

  2. #2882
    Player
    SylviaCrystal's Avatar
    Join Date
    Feb 2022
    Posts
    23
    Character
    Sylvia Crystal
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Oizen View Post
    The only thing DRK is good for in Frontline is going in with a premade in voice call and using Salted Earth to set up for a fat Limit break play. The class does nothing else and has no other options especially compared to how it used to be.
    You cant even chase people down or poke at any range like the class used to be able to.

    Other than that you'll be basically afking in your party. maybe getting to plunge some straggler every now and then.
    Salted Earth pulls people in and has mitigation, so the DRK should pull people in and stay for survivability, while players who can stun hit everyone inside SE so they take the whole DoT. Perfect synergy... except that a situation like that never happens in practice.

    Eventide makes you unkillable for 10 seconds... except that you always get stunlocked during your immunity window, unable to move or even heal. All you did was wasting 10 seconds of the enemies' time. Wow, so great.

    Everything works perfectly if you consider no context at all, am I right? It's almost like none of this was play tested...
    (1)

  3. #2883
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Talking about Salted Earth, PvE wise...

    In 6.0 Dark Knight lost the ground targeting, while it's sort of a QoL, we also lost the flexibility of placing it where we want.
    In some cases, though rare, it can be annoying after we need to move a boss.

    With WHM and SCH getting increased ranged for Sacred Soil and Asylum, wouldn't it be a good idea to also increase Salted Earth radius?
    (3)

  4. #2884
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,044
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SylviaCrystal View Post
    Salted Earth pulls people in and has mitigation, so the DRK should pull people in and stay for survivability, while players who can stun hit everyone inside SE so they take the whole DoT. Perfect synergy... except that a situation like that never happens in practice.

    Eventide makes you unkillable for 10 seconds... except that you always get stunlocked during your immunity window, unable to move or even heal. All you did was wasting 10 seconds of the enemies' time. Wow, so great.

    Everything works perfectly if you consider no context at all, am I right? It's almost like none of this was play tested...
    Pretty sure it was... for their new pvp mode. The entire job rework is essentially balanced on being 5v5 on a relatively small map, but throw that same design into the old pvp modes with 24v24v24 on a big map and it completely falls apart.

    Granted I'm not in the least surprised by this, even WoW, which in my opinion had one of the most solid pvp experiences I've ever played (during TBC, WotLK and Cataclysm), struggled when the same design was used in vastly different environments.
    (3)
    Last edited by Absurdity; 04-18-2022 at 02:16 AM.

  5. #2885
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SylviaCrystal View Post
    After playing DRK on PvP for a while, I'm not sure what I'm supposed to do in Frontline. It seems balanced around pulling people in with Salted Earth and hoping for the rare occasion that your team will follow through (most times they don't).

    I don't have any ranged options outside of Shadowbringer, which is only 10y. I don't have any actions that stun, so people just walk away from my SE after the 3s bind from Salt and Darkness. Previously I could pull people individually with Weapon Throw...

    Most of the time I see myself stalling behind my team and waiting for my LB bar to fill up so I can use Eventide. If I dare to jump in with Plunge to use SE I just get stunlocked to death by 7 White Mages, even with Purify. I have no counter play and fishing people with Salted Earth isn't being much fun to me so far. It's not so bad in Crystaline Conflict tho.

    I get the feeling that they made a bunch of cool stuff that would be awesome in PvE (Salted Earth with mitigation, Sole Survivor on Plunge, managing HP instead of MP) and put in on PvP, but in PvP it doesn't work because of infinite stunlock and CC.
    Because you and oizen are playing frontlines wrong, you're talking about chasing people down etc, why? It's an objective game, stop being one of the annoying people fighting in the middle of nowhere and get to the objective. If a Drk is sitting on an objective with a couple of teammates to back them, Good look getting them off the point. Go near the point Dark will pull you in and their team destorys you while you're rooted next to the Drk who is also hammering you.

    Dark is a Tank, in PVE and PVP they will play like a tank. If you want to be the chase down burst DPS I recommend playing dragoon or pretty much any melee DPS.
    (2)
    Last edited by Malthir; 04-19-2022 at 05:28 AM.

  6. #2886
    Player
    SylviaCrystal's Avatar
    Join Date
    Feb 2022
    Posts
    23
    Character
    Sylvia Crystal
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Malthir View Post
    Because you and oizen are playing frontlines wrong, you're talking about chasing people down etc, why? It's an objective game, stop being one of the annoying people fighting in the middle of nowhere and get to the objective. If a Drk is sitting on an objective with a couple of teammates to back them, Good look getting them off the point. Go near the point Dark will pull you in and their team destorys you while you're rooted next to the Drk who is also hammering you.

    Dark is a Tank, in PVE and PVP they will play like a tank. If you want to be the chase down burst DPS I recommend playing dragoon or pretty much any melee DPS.
    I like how you just assumed my playstyle. I sit on the objective like anyone else, but the other teams hunt us down because they're not stupid. I have to fight back at some point, and when that point comes, I have no counter play outside of pointlessly trying to fish people with Salted Earth.

    White Mage is a healer, but they don't sit down healing all day. They have a very broken LB that stuns everyone and supports the team AND they're ranged, so they can attack from behind the team and support them at the same time. Stop making excuses.

    Do I have to say anything about WAR, who's also a tank, and has... how many stun actions again?

    Quote Originally Posted by Malthir View Post
    If a Drk is sitting on an objective with a couple of teammates to back them
    PvP is called like that for a reason. You're not fighting an enemy with a predefined moveset. You can't just assume that everything is fine just because the best case scenario works. Here's what you do in the worst case scenario, after seeing your "couple of teammates" getting rekt after trying your best to support them: you pop Eventide, then Sprint... and hope that you won't get stunlocked as you try to run the f away lol
    (0)
    Last edited by SylviaCrystal; 04-19-2022 at 07:45 AM.

  7. #2887
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    It was kind of fun reading through some old HW threads when I guess DRK's biggest issue was its lack of OT capabilities. Guess that was WAR's spot while PLD and DRK duked it out for MT. Also the fact that even used to be a conversation is pretty wild

    Funnily enough there were also a few threads asking what DRK's identity was compared to PLD and WAR lol.
    (1)

  8. #2888
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by baklava151 View Post
    Funnily enough there were also a few threads asking what DRK's identity was compared to PLD and WAR lol.
    When a job exchanges its identity to be accessible without assessing the risks of potentially losing its framework then you get DRK. Only the original designer knows what makes this job enjoyable not a different job designer.

    Think they should take a good look of what was right about HW DRK and combine that with their current design philosophy. It's not going to be overly overwhelming I believe.
    (2)
    Last edited by Shin96; 04-19-2022 at 07:57 PM.

  9. #2889
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shin96 View Post
    Think they should take a good look of what was right about HW DRK and combine that with their current design philosophy. It's not going to be overly overwhelming I believe.
    Aaand personally I think they should be free to consider something not constrained by either precedented philosophy.
    The current design philosophy is an oversimplified version of WAR, created as a result of the devs' own dissatisfaction with the complexity and direction of HW DRK -- in other words, both have flaws, and the best choice isn't necessarily a middle ground between the iterations, because after all DRK already existed in that middle ground for Stormblood and Shadowbringers. Limiting themselves only to a sliding scale between the past and present stifles potential creativity that the job desperately needs right now.

    Now I'm not saying "scrap the job and start all over" -- they can reuse assets and familiar skills that already exist as they find the openings for them to their hearts' content. The 1-2-3 combo and staple tools like Grit and Shadow Wall aren't going anywhere.
    But the priority shouldn't be on "HW did X better and Y worse" or "EW did Y better and X worse", it should be on "What makes DRK a choice for a tank in the first place?" and "What should DRK be able to do that no other tank could do the same or better?"

    Yoshi-P said he wants DRK to feel like a magical tank. Alright. So where's the magic?
    Because right now that's only reflected in "spell" tags that don't benefit from skill speed, and some unaspected damage here and there.
    Oh, and Dark Mind. Talk about impractical identity tools.
    Turn off the spell effects and you've got Cloud Strife sans melee LBs, not a particularly magical job.
    (6)
    Last edited by Archwizard; 04-20-2022 at 12:10 AM.

  10. #2890
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SylviaCrystal View Post
    After playing DRK on PvP for a while, I'm not sure what I'm supposed to do in Frontline. It seems balanced around pulling people in with Salted Earth and hoping for the rare occasion that your team will follow through (most times they don't).

    I don't have any ranged options outside of Shadowbringer, which is only 10y. I don't have any actions that stun, so people just walk away from my SE after the 3s bind from Salt and Darkness. Previously I could pull people individually with Weapon Throw...

    Most of the time I see myself stalling behind my team and waiting for my LB bar to fill up so I can use Eventide. If I dare to jump in with Plunge to use SE I just get stunlocked to death by 7 White Mages, even with Purify. I have no counter play and fishing people with Salted Earth isn't being much fun to me so far. It's not so bad in Crystaline Conflict tho.

    I get the feeling that they made a bunch of cool stuff that would be awesome in PvE (Salted Earth with mitigation, Sole Survivor on Plunge, managing HP instead of MP) and put in on PvP, but in PvP it doesn't work because of infinite stunlock and CC.
    I tried DRK as well but I feel that the current dmg meta is not suited for some jobs like PLD and DRK who are clearly more focused on control. I've seen a decent DRK/SMN combo in FL where the DRK salts and the smn drops slip to lock players in. However co-ordination is uncommon in pvp and that was only a one off. Imo pvp atm is like yugioh in the TCG. A lot of single strong abilities that can win games and combo focused.
    (2)

Page 289 of 479 FirstFirst ... 189 239 279 287 288 289 290 291 299 339 389 ... LastLast