Quote Originally Posted by Shiggysonson View Post
Because it adds more flavor~ to the battles. It makes fighting in groups more interesting. Before this change, people in parties were able be off in their own world, doing their own thing like they're soloing. Of course they were able to do this for other reasons too, but one factor that contributed to this happening was that healers were able to easily run around and support reckless gameplay. Now that we can't, the people that continue to play recklessly not thinking about position are going to die and think the healer's bad. And then the healers that feel like they're flawed because they can't do the impossible whine about not being able to do their job.

In other words, the ability to cast while moving was not balanced. Not just for pvp, but for anything that is done in parties. Why? Because it allowed people to do things they shouldn't be allowed to do.

"Should" and "shouldn't" is left up to the developers. They may have changed the system, but that doesn't mean things weren't working as intended before. I've run with a lot of different groups of people recently, helping with job quests and such, and I can accurately say, people are still in their own world even if they are aware of the spellcaster's new dismay. I play white mage and I just plant myself somewhere and heal. The limitations of people being too far away are still the same as before the change, but I feel like overall this change has given us less options in combat, rather than more. Also, to me it feels unfair if I accidentally inch myself forward my spell cancels, yet melee classes are just going to town on a mob and running all over, not restricted at all. Like I said before, maybe the developers think this is balance, but I felt more on par with other combat classes before, now I feel less useful in general.