So, balance right now is terrible. At the higher ranks, many jobs simply disappear from play. Yet I think overall CC is a step in a good direction. It's a fun mode despite the balance issues. Of course, people will cry "nerf warrior!", "nerf red mage!", "nerf dragoon!" and so on... several topics already on these, in fact.
...But I don't think SE should do this. What makes the mode fun is the jobs are strong - they have lots of playmaking potential. Take away that potential and what we'll get will look more like a "The Feast 2.0". Gross, right? And previous feedback for the feast was that kills don't happen often enough - making the game too static.
What I hope the balance team will consider doing, then, is bringing up the potential of other jobs: give everyone the potential that warrior and red mage and so on have.