
second this, purify should definitely last a few seconds after use.I think the biggest problem is that Purify isn't reliable for now. They gave some jobs waaaaay too much CC but didn't give Purify a grace period. You should be CC immune for 4 seconds after using it, WAR would take a heavy hit if this came around. It would still be stronger than say DRK, but it would be a much better overall player experience.
There are classes that are a little too prominent at the moment in terms of skillset but your mindset is correct. Things added on is better than things taken away for the sake of 'balance' as its the mistake that Overwatch devs made.So, balance right now is terrible. At the higher ranks, many jobs simply disappear from play. Yet I think overall CC is a step in a good direction. It's a fun mode despite the balance issues. Of course, people will cry "nerf warrior!", "nerf red mage!", "nerf dragoon!" and so on... several topics already on these, in fact.
...But I don't think SE should do this. What makes the mode fun is the jobs are strong - they have lots of playmaking potential. Take away that potential and what we'll get will look more like a "The Feast 2.0". Gross, right? And previous feedback for the feast was that kills don't happen often enough - making the game too static.
What I hope the balance team will consider doing, then, is bringing up the potential of other jobs: give everyone the potential that warrior and red mage and so on have.
Buffs imo needs to go to all the tanks (GNB in particular and aside from WAR), Healers (Aside from WHMs) and MNK (maybe a little biased). Other classes are fine at where they are.
IGN Kou Yanagi (Tonberry)
Discord Yuuya#5622
Agree but only job I'd nerf is white mage. Will let square decide how to do that. No other job feels impossibly oppressive.
Purify just needs to be a full on CC breaker. Silence, stun, root, whatever it needs to just break it and then give 5-10 seconds of immunity to all CC. Immediately solves a lot of peoples problems.You know, I've considered making a separate thread on this...
Purify, IMO, is definitely too weak, considering 1 job alone gets aoe stun on a 15s CD (and other CC to mix in while waiting for the next stun), then add in 4 others with at least 1 CC each but often more. CC definitely needs a long hard look and purify needs its cooldown cut down to like 1/3rd of what it currently is, or there needs to be an alternative like bringing back old CC resistances. Or anything else. Just something needs to be done with how spammy CC is. Still think the new mode is good but there's a lot of work to do on several aspects.
But as it is. Well suppose a warrior uses the gap closer-aoe stun on you. You purify it. He then just have to wait for a tiny window to pull you back in which then afflicts heavy and now you have no way to purge it. And he'll get the stun back twice before you can purify it again. And that's just one enemy. Add in 4 others on the enemy team and.. yeah. Of course guard has its uses but that can only be used preemptively and it's effectively a self-stun anyways.

It also doesn't give you immunity unless you actually cleansed something, so you can't use it preemptively.
So server ticks can cause you to either 1. get cc'd before the immunity kicks in, rendering Purify wasted, or 2. cleanse right after a cc falls off, so you don't get the immunity. And then you get cc'd again. So it's wasted.
This is a frame perfect cleanse in LoL, the action of doing it so perfectly has since this day just been referred to as a Cpt Jack by casters of most regions. This is what Purify at a minimum needs to be capable of doing in terms of responsiveness. As it stands because of the games netcode I would never in my wildest dreams try to do that here. Ill for sure just wait to make sure the debuff is on me well and truly.It also doesn't give you immunity unless you actually cleansed something, so you can't use it preemptively.
So server ticks can cause you to either 1. get cc'd before the immunity kicks in, rendering Purify wasted, or 2. cleanse right after a cc falls off, so you don't get the immunity. And then you get cc'd again. So it's wasted.
https://youtu.be/3CVAAeXcpgg?t=33
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