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  1. #1
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sqwall View Post
    I can't get behind the healer discussion anymore. I have to just watch from the sidelines as I personally want my healers to....heal rather then spam DPS. So by that logic I wouldn't want them being frustrated by saying "UGH...my dps rotation is broken because I have to heal your stupid face!".... "SHAME on you dumb tank for getting hit by that tank buster!"...."UGH healing is broken because I can't DPS like....a DPS....i'm forced to heal...why did I pick up a healer?"

    Again I just have to stand by and shrug while healers argue about getting the two lowest parses in a raid..... right......
    The problem is...THERE IS NOTHING TO HEAL. Dungeons are consistently cleared without healers because tank mitigation and healing is busted, extremes have been cleared without healers and even the 2 first floors of savage have seen no healer runs, ucob has been cleared without healers and there are 1 heal clears of all the ultimates, when there heal requirements are that low the whole "healers should heal" point doesn't work anymore (and has never to anyone half decent at it tbh).

    All the arguments you say are dismantled by previous healer iterations and current tanks in fact, you have classes that can heal while having multiple ofensive actions that do not get in the way of healing, we have gauges that allow to save resources and delay the execution of actions and charges that work the same, the "UGH...my dps rotation is broken because..." woudn't happen, in fact even current healers are a proof that, good healers dont use anything but ogcd heals and all the gcds are their nuke and their dot, some of those casts could be switched for other actions and the healing side woudn't be affected in the slightest.

    Besides on a side note if you've only cleared this tier and looking at parses not even fully cleared I don't think you're in a position to judge if the tier is good or not as you haven't experienced all the content and don't have anything to compare it against.
    (16)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by WaxSw View Post
    The problem is...THERE IS NOTHING TO HEAL. Dungeons are consistently cleared without healers because tank mitigation and healing is busted, extremes have been cleared without healers and even the 2 first floors of savage have seen no healer runs, ucob has been cleared without healers and there are 1 heal clears of all the ultimates, when there heal requirements are that low the whole "healers should heal" point doesn't work anymore (and has never to anyone half decent at it tbh).

    Besides on a side note if you've only cleared this tier and looking at parses not even fully cleared I don't think you're in a position to judge if the tier is good or not as you haven't experienced all the content and don't have anything to compare it against.
    Had to trim your post.

    Interesting argument. Shall I pull multiple threads that I have started about how tanks need to take MORE damage, and healers need to SWEAT more instead of crying about their DPS "rotation" is boring. I am completely in the camp of restore the holy trinity style gameplay. I mentioned this ALLL the way back when shadowbringers launched. When you start to see tank only runs, 1 healer runs, and no healer dungeon runs I was thinking...huh...this COMPLETELY invalidates healers by a HUGE degree, this can be fixed by making a party just take....I don't know...more damage they can't fix without 1-2 healers?

    Nope....now here we are....the game is primarily hyper focused on DPS first...and 2nd, and 3rd, and 4th. Kill the boss before enrage...that's all that matters. Why bring a healer when you can bring a SAM or a MNK. Just kill it before you need heals...that's the key right?

    Wrong....if I had it my way.... I would make healers cry....make them scream to the heavens about DPS standing in the fire. Then watch as they refuse to heal people standing in fire.... nature over nurture. Nature always wins. DPS is pointless on a healer anyway...sure it all adds up...but to me...it's superficial...a placebo effect. Add more moments that REQURE healers to heal and healers would NEVER push those dps buttons.

    Those battle hardened healers that don't crumble under a constant barrage of damage...those are the ones I want in a party...those are the healers I want when the chips are down. Enrage be damned if a good healer can be that clutch moment we need.

    Not even going to dignify response about what I can or can't be commenting on with not having this current tier cleared. I don't hold peoples FFLOGS against them when trying to prove a point, which that I struck a nerve for some if you have to run to FFLOGS to prove a point that you don't like hearing. I'm not recruiting anyone on my side to defend my points, look at my FFLOGS....I don't care....I'm still proud of what my static has accomplished. Parse be damned....I literally don't care.
    (1)

  3. #3
    Player
    Manofpassion's Avatar
    Join Date
    Apr 2022
    Posts
    145
    Character
    R'in Hoshizora
    World
    Spriggan
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Sqwall View Post
    Had to trim your post.

    Interesting argument. Shall I pull multiple threads that I have started about how tanks need to take MORE damage, and healers need to SWEAT more instead of crying about their DPS "rotation" is boring. I am completely in the camp of restore the holy trinity style gameplay. I mentioned this ALLL the way back when shadowbringers launched. When you start to see tank only runs, 1 healer runs, and no healer dungeon runs I was thinking...huh...this COMPLETELY invalidates healers by a HUGE degree, this can be fixed by making a party just take....I don't know...more damage they can't fix without 1-2 healers?

    Nope....now here we are....the game is primarily hyper focused on DPS first...and 2nd, and 3rd, and 4th. Kill the boss before enrage...that's all that matters. Why bring a healer when you can bring a SAM or a MNK. Just kill it before you need heals...that's the key right?

    Wrong....if I had it my way.... I would make healers cry....make them scream to the heavens about DPS standing in the fire. Then watch as they refuse to heal people standing in fire.... nature over nurture. Nature always wins. DPS is pointless on a healer anyway...sure it all adds up...but to me...it's superficial...a placebo effect. Add more moments that REQURE healers to heal and healers would NEVER push those dps buttons.

    Those battle hardened healers that don't crumble under a constant barrage of damage...those are the ones I want in a party...those are the healers I want when the chips are down. Enrage be damned if a good healer can be that clutch moment we need.

    Not even going to dignify response about what I can or can't be commenting on with not having this current tier cleared. I don't hold peoples FFLOGS against them when trying to prove a point, which that I struck a nerve for some if you have to run to FFLOGS to prove a point that you don't like hearing. I'm not recruiting anyone on my side to defend my points, look at my FFLOGS....I don't care....I'm still proud of what my static has accomplished. Parse be damned....I literally don't care.
    No offense, but I think you're a bit off your rocker mate. I really don't see how nature over nurture has anything to do with healer design. It seems like you're just getting off to how you want healers to cry and scream kek

    Think you just need a subby healslut instead of whatever this is
    (14)

  4. #4
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Manofpassion View Post
    No offense, but I think you're a bit off your rocker mate. I really don't see how nature over nurture has anything to do with healer design. It seems like you're just getting off to how you want healers to cry and scream kek

    Think you just need a subby healslut instead of whatever this is
    https://forum.square-enix.com/ffxiv/...good-for-tanks

    Took me awhile to find.
    (0)

  5. #5
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    (0)

  6. #6
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    The problem ISN'T healers rotation is busted or boring...

    The problem is enemies/bosses completely invalidate healers.

    They just don't hit hard enough.

    When a tank "buster" hit's my warrior for 10% of my HP ( 90k HP or something like that)...one button completely invalidates a healer....bloodwhetting or equilibrium. Don't worry healer...I got this...continue DPSING....

    the healer *sighs* as there is no immediate danger.

    If that tank buster hit me for 75% or 80% of my HP...well....now we're talking....equilibrium won't even come close to healing 70k...i'll need help.
    (2)

  7. #7
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sqwall View Post
    The problem ISN'T healers rotation is busted or boring...

    The problem is enemies/bosses completely invalidate healers.

    They just don't hit hard enough.

    When a tank "buster" hit's my warrior for 10% of my HP ( 90k HP or something like that)...one button completely invalidates a healer....bloodwhetting or equilibrium. Don't worry healer...I got this...continue DPSING....

    the healer *sighs* as there is no immediate danger.

    If that tank buster hit me for 75% or 80% of my HP...well....now we're talking....equilibrium won't even come close to healing 70k...i'll need help.
    Yes a big problem for healers is that the "rotation" is boring. The fights are so very scripted, that even with more stringent healing checks there would be at best slightly more optimization on oGCDs and at best a few GCDs. That wouldn't solve the underlying issue of finding every window you possibly can to spam that one dps spell.
    (7)

  8. #8
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sqwall View Post
    The problem ISN'T healers rotation is busted or boring...

    The problem is enemies/bosses completely invalidate healers.

    They just don't hit hard enough.

    When a tank "buster" hit's my warrior for 10% of my HP ( 90k HP or something like that)...one button completely invalidates a healer....bloodwhetting or equilibrium. Don't worry healer...I got this...continue DPSING....

    the healer *sighs* as there is no immediate danger.

    If that tank buster hit me for 75% or 80% of my HP...well....now we're talking....equilibrium won't even come close to healing 70k...i'll need help.
    And veteran healers saw what you're talking about a mile away. SE says they're going to increase healing requirements but they never do in a substantial way.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #9
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sqwall View Post
    If that tank buster hit me for 75% or 80% of my HP...well....now we're talking....equilibrium won't even come close to healing 70k...i'll need help.
    Sure sure these should be more threatening especially without the cooldowns but I hate to break this news..

    My order of operations would likely be;

    Hmm, should I bene? Well, the raidwide is coming soon and my aoe heals will catch the tank too. Passive healing should resolve the rest and their bloodwhetting will be off cooldown again too. Alright! *glare* > *indulgence* > *rapture* > *assize + asylum*. All good! If the timing is good miiiight help mit both raidwide and buster with a slightly early temperance or if assize did not line up I can boost Rapture with it.
    (4)

  10. #10
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sqwall View Post
    The problem ISN'T healers rotation is busted or boring...

    The problem is enemies/bosses completely invalidate healers.

    They just don't hit hard enough.

    When a tank "buster" hit's my warrior for 10% of my HP ( 90k HP or something like that)...one button completely invalidates a healer....bloodwhetting or equilibrium. Don't worry healer...I got this...continue DPSING....

    the healer *sighs* as there is no immediate danger.

    If that tank buster hit me for 75% or 80% of my HP...well....now we're talking....equilibrium won't even come close to healing 70k...i'll need help.
    I mean their rotation is boring as shit, but I see what you're trying to say. For example Xenosys Vex just did a blind run on the new dungeon (I know it's not Savage or Ult) with a WAR tank and 3 dps. They didn't need a healer, how sad is that? Brand new dungeon and healer wasn't even needed.
    (13)

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