Results 1 to 10 of 547

Hybrid View

  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by SleeeeeeepySleeeeeeep View Post
    Or maybe, I dunno, you can learn what an actual SAM opener looks like because it sure as fucking hell do not do "encounter you enter you press kaiten after 12 seconds"..
    Adniteddly only recently 90 but at level 80 you pretty much did kaiten after 12 ish seconds. skill speed dependant. hakaze, shifu, kasha,. hakaze, jinpu, kaiten, higabana,, gekko, meikyo, yuki, kasha, kaiten, midare... was basically the start of every encounter through 5.0

    but either way whatever the 90 opener is you'd still be pressing kaiten at the same times in every encounter.. exactly how ninjas would basically always put trick attack up after the 5th gcd.. and schs would chain strat... and always the same in every encounter.

    but the point remains rotations are static and repetitive.. down times a joke these days as well. near 100% uptime on many bosses and raids. its one of the reasons brds and machinists are complaining.. lower dps because high mobility is no longer a valid excuse because even melee can essentially keep 100% uptime.

    combat is so static and rotations are so fixed and thoughtless. thats why the developers deliberately crippled the macro system. because Yoshi didnt want players to just macro there entire rotation and win every fight.
    (1)
    Last edited by Dzian; 04-19-2022 at 03:11 AM.

  2. #2
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dzian View Post
    Adniteddly only recently 90 but at level 80 you pretty much did kaiten after 12 ish seconds. skill speed dependant. hakaze, shifu, kasha,. hakaze, jinpu, kaiten, higabana,, gekko, meikyo, yuki, kasha, kaiten, midare... was basically the start of every encounter through 5.0
    Did Meikyo Shisui not exist back then? (I started FFXIV last summer - I actually don't know).

    Quote Originally Posted by Dzian View Post
    but either way whatever the 90 opener is you'd still be pressing kaiten at the same times in every encounter
    You're right, and removing Kaiten now makes that not necessarily the case because without it your kenki no longer has any interaction with your stickers. Some may approve of this change, most, it seems, do not. Having kenki actually tie into your rotation was important - without it our rotation is even simpler than it was before and kenki is just mindless Shinten spam - no need to manage it relative to your stickers, just push the button whenever you feel like it, and without Kaiten, "the button" is accurate to feel - the Shinten spam is real.
    (2)

  3. #3
    Player
    RArchet's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    26
    Character
    Rana Archet
    World
    Behemoth
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dzian View Post
    Adniteddly only recently 90 but at level 80 you pretty much did kaiten after 12 ish seconds. skill speed dependant. hakaze, shifu, kasha,. hakaze, jinpu, kaiten, higabana,, gekko, meikyo, yuki, kasha, kaiten, midare... was basically the start of every encounter through 5.0

    but either way whatever the 90 opener is you'd still be pressing kaiten at the same times in every encounter.. exactly how ninjas would basically always put trick attack up after the 5th gcd.. and schs would chain strat... and always the same in every encounter.

    but the point remains rotations are static and repetitive.. down times a joke these days as well. near 100% uptime on many bosses and raids. its one of the reasons brds and machinists are complaining.. lower dps because high mobility is no longer a valid excuse because even melee can essentially keep 100% uptime.

    combat is so static and rotations are so fixed and thoughtless. thats why the developers deliberately crippled the macro system. because Yoshi didnt want players to just macro there entire rotation and win every fight.
    I mean...Duh? Most classes have a dedicated opener after all, and the majority of classes work around fitting themselves into a decent opener? Isn't it a point that SE was making most CDs 1 or 2 minutes just so we have a good amount of Synergy for openers and burst windows?

    And I wouldn't have a problem with Kaiten being a short CD oGCD rather than tied to Kenki if it wasn't for a glaring issue that was introduced in 6.0. That being, Ogi Namikiri also benefits from Kaiten. My issue with removing Kaiten is more the fact that Iaijutsu now feels like it hits like a wet noodle. Adding a penny or two of damage to my basic combo isn't as interesting as our big hits, so it made the fizz into flat.

    Besides the fact that Macros have an actual delay if you try to do so. I remember a popular macro back in 2.x was for BRD to tie Bloodletter as higher priority to Heavy Shot so that you can spam it and automatically use Bloodletter.
    (16)