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  1. #11
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I have mixed feelings about the anima.

    I'm pretty content with the way things are, but it's perhaps my lifestyle that lets me be content with this.

    But if it HAD to change, the first thing I would want to happen:
    1) Inn increases rate that anima is replenished.

    And then if it had to change further, based on this thread, would probably choose #2.
    If I think about the favorites, if I was locked down to changing a favorite once a week, I think I could manage.
    (1)

  2. #12
    Player
    Leo_Hart's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Leo Hart
    World
    Masamune
    Main Class
    Arcanist Lv 60
    I recommend one FREE teleport per day ingame time and no more favour camp and leave the cost n regen rate as it is.
    (0)

  3. #13
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Yeah but erm...most games have mounts that are extremely fast..or they have other ways of very fast travel. Aion had those bird things you could use to fly to places in less then 10 seconds, for example. It just cost money to use.
    (0)

  4. #14
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    I vote that uldah has a indoor water park with water slides that go to each camp, and a lazy river that you can take to the major citys.
    (4)

  5. #15
    Player
    Mrfox0707's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    518
    Character
    Kamino Akari
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    I really like the idea of anima rolling over. The ammount of leve quests we can take rolls over so why not the anima also. I would make max roll over something 999 anima.
    (0)

  6. #16
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by syntaxlies View Post
    spells would be abused unless there was a 15 min cooldown.
    Abused how? No one abuses them in XI and they can be done all the time. Short MP Usages and Cooldowns. No idea what you mean.

    Quote Originally Posted by Felis View Post
    In other games they cost items or money
    I would say 6k Gils for teleport to camps inside the same region, 12k Gils to another region and 50% to cities and favorites
    GW 1 and 2 you can teleport for free, anytime, to any specified location. Even the gil teleports are super cheap (Aion, Tera, etc).

    Quote Originally Posted by Wolfie View Post
    MP costs are nothing and it can be regenerated in an instant. Not so with anima. The requirement for using a teleport is also having visited the place before, which depending on your level, might not be possible.
    Going to the place the first time should be mandatory, it shouldnt let you teleport somewhere if you have not gone there yourself also, (like XI), MP i stated because it is regenerated that is the point so no idea why you brought it up (like XI).

    This game took what is a nice feature about most games and can be freely done through easily regenerated methods (MP/Gil) that is under the control of the user (rest MP or earn Gil) and made it completely shit and ruined it by locking on a stupid timeframe to it with a low cap and expensive tele rates.

    They tried to fix what was not broken and made it worse.
    (2)

  7. #17
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by viion View Post
    Abused how? No one abuses them in XI and they can be done all the time. Short MP Usages and Cooldowns. No idea what you mean.
    FFXI required you to be a WHM to teleport... and you could not change jobs once you did. That inability to change jobs in the field does not exist here, so it makes things a lot easier: Change to WHM, teleport, change to job you really want.



    Quote Originally Posted by viion View Post
    GW 1 and 2 you can teleport for free, anytime, to any specified location. Even the gil teleports are super cheap (Aion, Tera, etc).
    I'm hoping we are not suggesting that the mechanics of this world should be the same as every other game out there... just re-skinned with an FF theme pack? One of the 'big things' about Final Fantasy (a theme so to speak) was always the recognition of a giant world that had to be traversed. If it now is simply ... taxi everywhere... it looses that aspect of being Final Fantasy... (not suggesting it is a good or bad aspect, just, it is an aspect)


    Quote Originally Posted by viion View Post
    Going to the place the first time should be mandatory, it shouldnt let you teleport somewhere if you have not gone there yourself also, (like XI), MP i stated because it is regenerated that is the point so no idea why you brought it up (like XI).

    This game took what is a nice feature about most games and can be freely done through easily regenerated methods (MP/Gil) that is under the control of the user (rest MP or earn Gil) and made it completely shit and ruined it by locking on a stupid timeframe to it with a low cap and expensive tele rates.

    They tried to fix what was not broken and made it worse.
    There is absolutely nothing wrong with the way Anima/Teleport works now. I play a fair bit, do a fair bit of content, and even 'rush' a bit when patch came out. Sitting pretty at over 80 anima, thank you kindly.

    If someone is running out of anima, someone needs to re-consider how they use it and find an alternative.

    (Side note: How many people teleported to Cutter's instead of chocobing there?)
    (2)

  8. #18
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by viion View Post
    Abused how? No one abuses them in XI and they can be done all the time. Short MP Usages and Cooldowns. No idea what you mean.



    GW 1 and 2 you can teleport for free, anytime, to any specified location. Even the gil teleports are super cheap (Aion, Tera, etc).



    Going to the place the first time should be mandatory, it shouldnt let you teleport somewhere if you have not gone there yourself also, (like XI), MP i stated because it is regenerated that is the point so no idea why you brought it up (like XI).

    This game took what is a nice feature about most games and can be freely done through easily regenerated methods (MP/Gil) that is under the control of the user (rest MP or earn Gil) and made it completely shit and ruined it by locking on a stupid timeframe to it with a low cap and expensive tele rates.

    They tried to fix what was not broken and made it worse.
    abused because this is ffxiv not 11. We have the armory system which allows to to change classes on the fly. So if i wanna teleport i switch to the respective job for unlimited teleporting then switch back. If there was a cool-down then if you switched to the job for a fast tele you'd have to wait for the cool-down. Basically im saying <no thank you> to class restrictive teleporting.

    If you want a system like this then you may as well just ask for them to abolish anima with unlimited non restricted teleporting cause tahts what it will be.


    I like the ather pass in uldah. I wouldn't mind doing quest for different ather passes that got you camps instead of the current system. I hope in 2.0 they come up with a creative method of travel that may have something to do with GC and quest.
    (1)

  9. #19
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Asiaine View Post
    I'm hoping we are not suggesting that the mechanics of this world should be the same as every other game out there... just re-skinned with an FF theme pack? One of the 'big things' about Final Fantasy (a theme so to speak) was always the recognition of a giant world that had to be traversed. If it now is simply ... taxi everywhere... it looses that aspect of being Final Fantasy... (not suggesting it is a good or bad aspect, just, it is an aspect.
    How can you say that when Viion's main point was directly related to how FF11 did it.

    This isn't about copying the way other games do it, its about making it more user friendly and intuitive.

    There is no harm in everyone having teleport spells if there is a cool-down and a requirement to unlock the destination first.

    Quote Originally Posted by syntaxlies View Post
    If you want a system like this then you may as well just ask for them to abolish anima with unlimited non restricted teleporting cause tahts what it will be.
    I would be ok with this ...


    I like the ather pass in uldah. I wouldn't mind doing quest for different ather passes that got you camps instead of the current system. I hope in 2.0 they come up with a creative method of travel that may have something to do with GC and quest.
    I would be even more ok with this.
    (0)
    Last edited by Jinko; 03-15-2012 at 12:20 AM.

  10. #20
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Asiaine View Post
    FFXI required you to be a WHM to teleport... and you could not change jobs once you did. That inability to change jobs in the field does not exist here, so it makes things a lot easier: Change to WHM, teleport, change to job you really want.

    I'm hoping we are not suggesting that the mechanics of this world should be the same as every other game out there... just re-skinned with an FF theme pack? One of the 'big things' about Final Fantasy (a theme so to speak) was always the recognition of a giant world that had to be traversed. If it now is simply ... taxi everywhere... it looses that aspect of being Final Fantasy... (not suggesting it is a good or bad aspect, just, it is an aspect)

    There is absolutely nothing wrong with the way Anima/Teleport works now. I play a fair bit, do a fair bit of content, and even 'rush' a bit when patch came out. Sitting pretty at over 80 anima, thank you kindly.

    If someone is running out of anima, someone needs to re-consider how they use it and find an alternative.

    (Side note: How many people teleported to Cutter's instead of chocobing there?)
    You may be sitting on 80 anima, good for you, seems you're not doing an awful lot then, just getting 2 pieces of AF has shot me down to 0 on 1 char and 50 on another, thats 150 gone from just AF alone, many others having same issues, if we're expecting more content there needs to be a quicker travel.

    in XI you had porters, so you could still go change, the job system makes no difference and is a pointless argument, more often than not you'd need a white mage in XI (Especially now) so they would just teleport and wouldnt need to change job so the argument is mute when it is completely ignored most of the time.

    Should we punish people because they may or may not switch class? Regardless, you could throw on a 15 min recast (like return). At least it is something with a shorter return than what it is now.

    The alternative to running out of anima is to replenish it, I dont want to stop playing or stop doing content or be forced to chore out a 30 minute chocobo ride somewhere, that is no fun at all.


    Quote Originally Posted by syntaxlies View Post
    abused because this is ffxiv not 11. We have the armory system which allows to to change classes on the fly. So if i wanna teleport i switch to the respective job for unlimited teleporting then switch back. If there was a cool-down then if you switched to the job for a fast tele you'd have to wait for the cool-down. Basically im saying <no thank you> to class restrictive teleporting.

    If you want a system like this then you may as well just ask for them to abolish anima with unlimited non restricted teleporting cause tahts what it will be.


    I like the ather pass in uldah. I wouldn't mind doing quest for different ather passes that got you camps instead of the current system. I hope in 2.0 they come up with a creative method of travel that may have something to do with GC and quest.
    As stated above the job system between here and xi is irrelevant to the argument so read above.

    I don't understand why people are opposed to getting more anima? It is like being opposed to getting a wage increase at work.. If you don't like it, don't use anima, if you don't like anima regenerating so fast YOU space it out, don't ruin it for the rest of us just because you're selfish.

    Me being able to teleport around the world, freely, whenever I want with no limits and being able to enjoy content all over freely does NOT affect you, but I am being punished by your opinion and the current system that is restricting this.

    The best solution in the end though, is paid travels, like Aion, like Tera, like every other MMO that does it right and SE Cant do it right, has. This would not only make people happy to get around quick, it would also be another addition to the "gilsinks".
    (2)

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