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  1. #1
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    My two faves are notorious for this.

    GNB requires you to trigger a skill at the end that doesn't (seem to anyways) go off if you don't manually press it at the end of a long windup animation that you can be interrupted easily in. Its LB is laughably avoidable and pointless in most cases.

    SGE not only has to ground target its LB but also has to wait for a cast animation and sometimes server ping devours your 2-3 inputs (depending on if you have to move it) to use it. So most times I'll place it and get ganked and/or silenced before landing it.
    (0)

  2. #2
    Player
    Qeilos's Avatar
    Join Date
    Jul 2019
    Posts
    135
    Character
    Ailin Dorne
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tobias_Azuryon View Post
    My two faves are notorious for this.

    GNB requires you to trigger a skill at the end that doesn't (seem to anyways) go off if you don't manually press it at the end of a long windup animation that you can be interrupted easily in. Its LB is laughably avoidable and pointless in most cases.

    SGE not only has to ground target its LB but also has to wait for a cast animation and sometimes server ping devours your 2-3 inputs (depending on if you have to move it) to use it. So most times I'll place it and get ganked and/or silenced before landing it.
    Thats not unique to SGE, SMN is the same way, you can technically be killed after consuming your gauge but before Bahamut even materializes and you get 0 damage.
    (0)

  3. #3
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tobias_Azuryon View Post
    My two faves are notorious for this.

    GNB requires you to trigger a skill at the end that doesn't (seem to anyways) go off if you don't manually press it at the end of a long windup animation that you can be interrupted easily in. Its LB is laughably avoidable and pointless in most cases.

    SGE not only has to ground target its LB but also has to wait for a cast animation and sometimes server ping devours your 2-3 inputs (depending on if you have to move it) to use it. So most times I'll place it and get ganked and/or silenced before landing it.
    Actually, GNB's LB still goes off all the way despite the CC. You can test this in a duel. No matter the CC, only death stops it.
    (0)