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  1. #1
    Player
    Kiote's Avatar
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    Kiote Corissimo
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    Sargatanas
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    Pugilist Lv 50
    Glad this is moving back in to the forefront. This topic is in serious need of some Dev response by now. 2.0 is about half a year a way and this is going to be a huge determiner of whether or not large number the current population continues to play. I love this game, but I can play an MMO where there are no Open-World Dungeon Style areas.
    (3)

  2. #2
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Excalibur
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    Quote Originally Posted by Kiote View Post
    Glad this is moving back in to the forefront. This topic is in serious need of some Dev response by now. 2.0 is about half a year a way and this is going to be a huge determiner of whether or not large number the current population continues to play. I love this game, but I can play an MMO where there are no Open-World Dungeon Style areas.
    I think you're severely over estamating how many people care. It's mostly just a minority here on the forums because the rest of us are too busy playing the game.

    There are too many positives for instanced content.

    But I'll agree that the instances should be reserved for endgame. There should be some open-world dungeons for questing and things of that nature.

    But endgame should be fully instanced. I know current endgame isn't the best example of dynamic instanced content, but that's why we're getting a full restructuring of the game engine and servers.
    (2)

  3. #3
    Player Jynx's Avatar
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    Jynx Masamune
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    Diabolos
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    Thaumaturge Lv 100
    Quote Originally Posted by Sephrick View Post
    But endgame should be fully instanced.
    Hey man I love Rail shooters as much as the next guy, but I don't want my MMO on rails.
    (2)

  4. #4
    Player
    Eight's Avatar
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    Eight Corova
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    Sargatanas
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    Thaumaturge Lv 63
    I would like both although I think the dungeons and stuff right now are good. I'd personally like to see party member limits removed though if a group of 6 want to do a 8 person dungeon they should be able to obviously at a more difficult risk.
    (1)

  5. #5
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Quote Originally Posted by Jynx View Post
    Hey man I love Rail shooters as much as the next guy, but I don't want my MMO on rails.
    That makes no sense at all. If 2.0 will allow them to make things as dynamic as they say, there's significantly more they can do in an instance than an open dungeon.

    But to throw your attitude right back at you, I can say "Hey man, I enjoy staring at my belly button just as much as the next guy, but that doesn't mean I want to stare at my belly button in an MMO."

    Because that's what open world dungeons boil down to. Unchallenging key farming or sitting still waiting for the next NM pop window. The worst part is when you wait for that target monster to pop just for someone else to get claim. I love spending three hours of waiting for a pop just to watch someone else play the game.

    Cutters' Cry is a great example of what can be done in an instance. Splitting up the team and requiring communication and coordination is awesome.

    The people who are against instances have yet to present a valid reason why their so bad other than grandiose exaggerations. "Rail shooter?" Really? Whether its an open dungeon or an instanced one, it's still going to be a series of hallways and rooms where your goal is to get from Point A to the final battle at Point B. at least in an instance they can create an experience that reacts to a single group rather than crowded farming sessions.
    (2)

  6. #6
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    Quote Originally Posted by Sephrick View Post
    ...The people who are against instances have yet to present a valid reason why their so bad other than grandiose exaggerations....Whether its an open dungeon or an instanced one, it's still going to be a series of hallways and rooms where your goal is to get from Point A to the final battle at Point B.


    ***At least in an instance they can create an experience that reacts to a single group rather than crowded farming sessions.***
    You, basically, just summed up the rationale of all those who have come to hate the instanced raids. We're playing an MMORPG...not Campaign Mode on Halo 3. People want to be involved in things as a COMMUNITY.


    Yes, "losing claims" sucks a$$; but, I'd rather be surrounded by a bunch of random ppl talking about w/e interests them/me, than getting together w/ the same handful of ppl day in and day out just to "grind through the content."

    Where's the fun in that?
    (4)

  7. #7
    Player
    Kiote's Avatar
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    Kiote Corissimo
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    Sargatanas
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    Quote Originally Posted by Sephrick View Post
    I think you're severely over estamating how many people care. It's mostly just a minority here on the forums because the rest of us are too busy playing the game.

    There are too many positives for instanced content.
    I think you are severely over-estimating how many people don't want open world dungeons.

    I actually survey people in game fairly often and it is literally 1 out of 20 that think there should only be instanced dungeons.

    People who play MMO like exploration and adventure. MMOs are longer term commitments. Even if you only play 4 hours a week you still expect to play for five years. You need a world for this.

    But of course, everyone assumes this thread is about getting rid of Instances.

    WE want both!
    (1)

  8. #8
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Excalibur
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    WE want both!
    So do people on the pro-instance side. But the discussion needs to be deeper than "just give us both."

    MMOs are about discovering a world. But it is indeed a long-term experience and there can he only so much to explore. So it comes down to the question of what's worth repeating? To which the answer is contingent on what gives the best rewards?

    So I suppose I should change my "All endgame should be instanced" to say "The best rewards should be from instances."

    There's nothing wrong with creating interesting little places that are unique to the world's lore, but if we have to repeat an event for years to achieve something it shouldn't be further impeded by other players stepping on our toes.

    The "more open world" side of the discussion seem to hold the belief that all instances will be a repeat of Darkhold too. Which with ideas like the Crystal Tower in the pipes, just isn't the case. But an instance raid still is exploration.

    I guess what I don't understand about the people on the "less instance" side of things is this concept of exploration. Exploration in any game has such a limited shelf life. It's a once-and-done experience.

    I personally loved the climb in Attowah Chasm in XI. The view from the top was awesome. But then I took my screenshot and never went back -- to the mountain, not the zone (obviously dragons gotta die, adventurers gotta lot Earth Crystals).

    Unless they design the game to be a completely open and vast world there can't possibly be enough to keep people playing for years. Because the thing is, we've all played that game. It was called Final Fantasy XIV circa 2010. There's still plenty of open space to "explore," but what's the point?

    In the end, MMOs aren't exploration games. They're objective-based gear grinds that reward us with periodic storytelling.

    I do my exploring in the real world. When I sit down to play XIV I want to team up with some friends and actually play a video game. So for the "Go play Vindictus" crowd; no thanks. I'll go play XIV because they're making the game I want to play.
    (2)

  9. #9
    Player
    Gramul's Avatar
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    Eisen Gramul
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    Quote Originally Posted by Sephrick View Post
    Exploration in any game has such a limited shelf life. It's a once-and-done experience.
    I agree with most of what you said, but this just doesn't mesh with me. Exploration, to me at least, should be a constant and continual experience. Enough content to keep you exploring long enough so you can feel some light nostalgia over places you haven't been to in a while. That's what I like about the Elder Scrolls games.
    (3)

  10. #10
    Player
    Sephrick's Avatar
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    Quote Originally Posted by Gramul View Post
    I agree with most of what you said, but this just doesn't mesh with me. Exploration, to me at least, should be a constant and continual experience. Enough content to keep you exploring long enough so you can feel some light nostalgia over places you haven't been to in a while. That's what I like about the Elder Scrolls games.
    I guess that's what I'm not understanding. How is that exclusive to non-instance areas?

    I get the impression that people want these vast empty space with little nooks and crannies to investigate for the sake of saying you went to see them this one time.

    I'm not saying that an MMO shouldn't have an open living world. It definitely should. But at the end of the day it's still a game about strengthening your character and experiencing story.

    That's why I'd prefer a smaller open world with more in it and top gear coming from instanced events. That way everything can happen on the player's schedule aside from inconsequential things like random events such as Garlean raids on an Aetheryte camp or a dragon flying by.

    Personally, I just don't want to go back to the days of the best gear dropping from open world monsters. There's nothing fun about being up at 3a.m. For then tenth night in a row trying to convincer yourself that "If I stuck it out this long, I may as well wait one more window."

    But perhaps that's where some miscommunication is coming in. What do people want in the open world that already isn't there or on the way?

    If we're talking about something like having an open stronghold guarding the entrance to a raid, I can totally get behind that. But not an open stronhmghold leading to a claim fest.
    (0)
    Last edited by Sephrick; 03-15-2012 at 05:41 AM.

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