And I only noticed this now?
Oooh my poor brain. my poor, poor brain...




And I only noticed this now?
Oooh my poor brain. my poor, poor brain...
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.


To be fair, many of us have run capstone dungeons so many times they sort of start to blur together after a while, so it's kind of understandable.
But yeah, this is actually a consistent pattern for them: the first three dungeons at the end of an expansion (the one MSQ dungeon that ends the story, and the two optional ones) only drop a set of endgame accessories which goes with your job-specific artifact gear. The level 90 artifact gear you get in Old Sharlayan is i560, and has no accessories; the i560 accessories that go with those set are from those three Expert Mode dungeons. Back with the level 80 dungeons at the end of ShB, the first few -- Amaurot, the Twinning, and Akadaemia Anyder -- also only dropped accessories that were the right-hand side (and belt) of the gear-level that had your job artifact gear on the left. The "Weathered" artifact gear you got was i430, as were the Amaurotine accessories/belts. The first endgame armor dropped by a dungeon was the Warg gear dropped in the Grand Cosmos, when 5.1 landed.
Presumably when 7.0 comes out a few years from now, the pattern will continue to hold; the final MSQ dungeon and the two optional ones available at expansion launch will only drop accessories that go with the level 100 artifact gear.
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