Goddamnit... Just tried the new PvP mode.
...
I actually like it.
Goddamnit... Just tried the new PvP mode.
...
I actually like it.
My biggest problem is that there are a handful of jobs that feel really weak, i.e. GNB. DRK doesn't really do enough damage to justify its HP cost either, even though Eventide is really good. There are a few things that feel dumb powerful compared to everything else (WHM CC and a few of the LBs) but nothing really feels overwhelming yet. WAR feels like the best tank but that's mostly because the other tanks are extremely lacking (except PLD depending on the party) and WAR is more general purpose and useful no matter how good you and your party are.

i love the new skill moves , lot easy to learn and make sense for console player and the less button, that can be casted with out swapping the ui each time you what to cast some thing different. I do hope they put a pre-made team vs a pre-made team so I can get some of my friend or FC member to pvp with me. i done about 200 ranked matches on my other toon and i still trying to get passed bronze .. I have a good team that get a star . loss it the next match to different players. beside the ranking system I been having so
much fun. i might do a little more pvp to let my rage out for losing to 0 in house.



I like the PvP and I've won and lost against all kinds of comps. So eh, its a good time in an MMO known for PvE
The biggest thing to me is that the new pvp actions prove to me that the devs are 100% capable of coming up with unique gimmicks that are actually fun to execute. So why don't they do that for pve? Like, rdm getting to switch between black and white aspects at will to give either buffs or debuffs is FUN as hell! Translate that to pve with, say, support abilities that change effect based on which mana is currently higher. Also AST CARDS ARE DIFFERENT! BISHOP AUTOTURRET! Jobs having unique lb3 effects? Yes please! I hope the positive reception to pvp and the negative reception to job changes tells them what the people actually want to see.
WHM is OP compared to other healers. LB charges way too fast, and the CC is ridiculous. The fact WHM can cancel out a SGE LB with Miracle of Nature despite not being in the damn ring is questionable af design.
Playing against a WAR + WHM is really unfun. Primal Rend to be looked at. its quite ridiculous now.
Crystalline conflict owns. Give it some class balance tweaks and stop putting giant camera-smashing walls behind where people will stand (a glaring Hells Kier problem) and I'll happily resub just to keep playing it.


I think it's a lot of fun, with my main thought just towards balance and balance is going to be a never-ending process as that's true in any PvP game that has unique classes involved. Server ticks sometimes annoy me, and feel a bit bad to deal with since things don't feel as snappy and responsive as I'd prefer, though for the most part I don't find myself *consistently* annoyed after just trying to work around it a little. But the foundation that's here I really enjoy, the games are fast and have a lot of action in them, the LB abilities feel impactful and fun to use, controlling areas for potions to steal/damage buffs to benefit from and remove from the opponent/utilizing Guard for strategic things (ie.: point stalling is the most common, but also to soak a LB aimed at you) and being able to cancel guard feels pretty nice.
Games are pretty RNG since it's not really a mode you can /really/ hard-carry in unless people just let you 1v5, which does lend things to feeling more RNG but at the end of the day... every team PvP game is RNG on what types of players you get and whether or not you can work with them and, frankly, not every high ranked player in other PvP games is a tactical genius, or a mechanical god. Bright side is, if your team is getting obliterated... you can just re-queue in a few minutes and move on, and not feel trapped in a landslide game for 20 minutes or more.
I do wish, to a degree, composition was somewhat taken into account -- I know Lost Ark does try to pair a support onto both teams if it can do that with the available queued pool of players, so it doesn't feel too lopsided when it comes to composition, and I think Crystal Conflict would benefit trying to do that with healers.
The camera zooming In and obstructing your view if your character is against a wall is, however; incredibly annoying and I really hope that gets changed.
Last edited by Alaray; 04-17-2022 at 04:41 PM.
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