Quote Originally Posted by DaddyHrothgar View Post
I have to agree with this post entirely. My biggest gripes are the CC being too rampant, and some classes are a bit over-tuned (WHM and SAM). I'm also glad to see someone else agreeing that the knock-up stage hazard on the wind map being a bit much. Unless there's a mechanic I'm missing, they expect us to use our Guard, which will more than likely be used before hand, and would likely be on CD. Otherwise, it's 30k damage that you couldn't do anything about.
for the wind mechanic the game gives you a warning and timer when its about to happen on the left side of your screen, at around 2-3 secs left you pop guard and it ignores the mechanic. you can do the same with the lava map mechanic as well. I know its not obvious took me 3 matches until I realized lol