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  1. #11
    Player
    OinOdin's Avatar
    Join Date
    Aug 2014
    Posts
    19
    Character
    Oin Walker
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Naizakane View Post
    If your problem with PvP is "people are getting rewarded for killing other players" then your only solution is to start doing other content instead. Preferably immediately.
    sure ... sure Jan... and I just didn't have a game where the winning team get 15 points from doing objectives if you think that frontlines are supposed to be about KILLING then WHY THERE ARE OBJECTIVES
    (1)

  2. #12
    Player
    Runeslayer's Avatar
    Join Date
    Jan 2022
    Posts
    52
    Character
    K'yoma Tia
    World
    Balmung
    Main Class
    Gunbreaker Lv 99
    -Change how matchmaking functions because there has been on more than one occasion that the enemy team has a few people that queue all at the same time to get around not having a team queue. Why change this instead of adding a team matchmaking? Because people will continue to exploit this well after one has been introduced. It is an objective advantage over purely random matched teams, as they likely talk over discord and more effectively coordinate than what the limited chat allows.

    -Remove the damage from the wind mechanic in cloud 9 entirely. Being knocked into the air is already a massive disadvantage, and it punishes people who need to use their guard before the hazard timer. It's not a fun mechanic to play around, and the supposed 'safe areas' are inconsistent. I've tried standing in them, and was still killed by the fall. Cloud 9 remains the worst stage of CC, having no sprint boost to offset the frustrating respawn times, the wind mechanics which can be difficult to keep track of and overly punishing, forcing you to use a precious resource (Its not even a potential comeback mechanic, the dominant team is far more likely to survive the engagement even if they're all knocked up), and there is only a single choke point in the center, forcing assassin characters to stay passive on first engage.

    -Adjust the respawn timer. Effectively you have to wait more time than what is shown because you are forced into a respawn animation that lasts a few more precious seconds over the time you had to wait. This is likely baked into the design of the game so simply removing it wouldn't be feasible. To compensate, lower the respawn timer those extra 3-4 seconds.

    As for changes, I'd throw SAM up in the nerf pool. They far outperform some of the other jobs who similarly want to focus down picks and out of positions, and short of having your team focus them (which can be disastrous if they manage to do a cheeky debuff into LB and wipe your whole team). They need few conditionals to do their damage, and are more well rounded in options.

    I don't like the way GNB is designed and frankly I don't think it should function as a poor mans multirole with junction. Ive seen other people say it's underwhelming compared to the other tanks.

    I think bind is just a worse stun, with far less utility. At the very least make it so bind makes you unable to turn your characters direction.

    I agree WAR is too strong, and there are several things Id do to take it down a few pegs to PLD/DRKs level, mainly around its abundance of CC and just how good its LB and survivability is. Everytime I see a war, unless theyre heavily focused and the enemy team isnt picking people off while they focus, trying to run down a WAR feels like a lost cause.
    (0)

  3. 04-17-2022 09:11 AM
    Reason
    Delete

  4. #13
    Player
    Kimchiiblaster's Avatar
    Join Date
    Aug 2014
    Posts
    2
    Character
    Kiwi Sama
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DaddyHrothgar View Post
    I have to agree with this post entirely. My biggest gripes are the CC being too rampant, and some classes are a bit over-tuned (WHM and SAM). I'm also glad to see someone else agreeing that the knock-up stage hazard on the wind map being a bit much. Unless there's a mechanic I'm missing, they expect us to use our Guard, which will more than likely be used before hand, and would likely be on CD. Otherwise, it's 30k damage that you couldn't do anything about.
    for the wind mechanic the game gives you a warning and timer when its about to happen on the left side of your screen, at around 2-3 secs left you pop guard and it ignores the mechanic. you can do the same with the lava map mechanic as well. I know its not obvious took me 3 matches until I realized lol
    (0)

  5. #14
    Player
    Naizakane's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    112
    Character
    Daca'a Fashonti
    World
    Ragnarok
    Main Class
    Samurai Lv 100
    Quote Originally Posted by OinOdin View Post
    sure ... sure Jan... and I just didn't have a game where the winning team get 15 points from doing objectives if you think that frontlines are supposed to be about KILLING then WHY THERE ARE OBJECTIVES
    I keep getting games where a team didn't gain the most tactical points from objectives, but won because they had twice the tactical points gained from kills than anyone else. If Frontlines aren't supposed to be about killing, why are they PvP content?
    (1)

  6. #15
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Make the player screen load to base while waiting respawn to cut down the extra load time.

    Don't respawn players after the game has ended and they are at the information screen.
    (3)

  7. #16
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,499
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    For them to crack down on the add-ons and other cheats that are going around.
    (8)

    http://king.canadane.com

  8. #17
    Player
    DaddyHrothgar's Avatar
    Join Date
    Apr 2022
    Posts
    26
    Character
    Daddy Hrothgar
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kimchiiblaster View Post
    for the wind mechanic the game gives you a warning and timer when its about to happen on the left side of your screen, at around 2-3 secs left you pop guard and it ignores the mechanic. you can do the same with the lava map mechanic as well. I know its not obvious took me 3 matches until I realized lol
    As iv'e said in my post, you're more than likely to have already used Guard because often times it's a 1v3 and guarding to stall the crystal is a common tactic in that situation.
    (0)

  9. #18
    Player
    Oextra's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Dehal Valdir
    World
    Excalibur
    Main Class
    Marauder Lv 100
    How are people cheating?
    (0)

  10. #19
    Player
    AbandonHopeTD's Avatar
    Join Date
    Apr 2014
    Posts
    112
    Character
    Saya Dee
    World
    Ravana
    Main Class
    Dark Knight Lv 85
    Random classes in matchmaking, I'm convinced the devs who make PVP have single digit IQ
    (0)

  11. #20
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    I want Chainsaw to have the one shot taken off and to just have it be buffed up to be stronger than drill/air anchor instead

    It always feels like a waste of a skill to use chainsaw because it either does nothing or has a 3% chance to instakill
    (2)

    Watching forum drama be like

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