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  1. #1
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    New pvp owns. Yeah the class balance isn't tuned perfectly but it's astonishing how good the new mode is and how amazing the new class designs are. They're distinct and capture each class fantasy better than the pve versions do. I burnt out hard on raiding and was planning to let my sub lapse, but damned if I can't stop thinking about pvp all day now. It's really fun.
    (3)

  2. #2
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    250
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Yet not all jobs are equally broken. Some are more than others. From what I've gathered, it's these jobs: WAR, NIN, RDM, AST, MCH, and SAM.

    This is a handful of jobs that already cause a stigmatization because they bring outstanding utility and mass CC to the fight in a PvP that now has an overabundance of CC with little parity to break free from it when focused.


    NIN should not be capable of back-to-back-to-back LBs, because of the Domino effect. If one person dies from their LB, it gets reset and can be used AGAIN. Their LB also induces a 4s Stun, which is heavily detrimental and can't be cleansed.
    You a WHM main, because you seem to have left them out on how absurdly broken they are. The presence they bring and the fact that they get to LB first and create a cascade.

    I can't speak on the others, but I can speak on NIN. Execute are fine if you want fast gameplay and that is dealt with CC which more than abundant right now. 50% hower is a bit much, and needs to be brought down somewhere between the 35 and 45% range.

    Execute should however stay at 50% if they don't nerf healing because then healers will once again be god mode and it will be like watching paint dry.

    Quote Originally Posted by Corbeau View Post
    New pvp owns. Yeah the class balance isn't tuned perfectly but it's astonishing how good the new mode is and how amazing the new class designs are. They're distinct and capture each class fantasy better than the pve versions do. I burnt out hard on raiding and was planning to let my sub lapse, but damned if I can't stop thinking about pvp all day now. It's really fun.
    Very nice. Hahah, yeah, same! I had a bumpy ride with ranking, not usually used to it, but even through that I am still climbing, can't complain. There's been some funny moments! This mode is just hyper and there's always something going on.

    I do hope they add little pathways to cloud nine for people to flank though as the choke point just doesn't feel good. The jumping pads are nice but at the start it makes spell casters too safe.
    (1)