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  1. #1
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    243
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100

    Thanks Square Enix!

    Just want to say thank you to Square Enix for making CC super fun and addicting.

    There's a few jobs that are lacking, but please keep it in the mentality that if everything is OP, nothing is OP! That's how you get engaging and high action moments.

    Thank you for making NIN actually feel like an assassin. I HOPE in the future we can use Mug in stealth without breaking (its in the name) to add to our burst opener.

    Please also add a quick chat in command for people to STAND in the objective.

    Remember your player base is casual, as you like to point out 69 times an hour. So make it more specific, that way newbies can learn positioning.

    What about you forum, what are you finding fun and want improved in your job?
    (7)

  2. #2
    Player
    KouYanagi's Avatar
    Join Date
    Mar 2017
    Posts
    54
    Character
    Kou Yanagi
    World
    Tonberry
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Bureda View Post
    Just want to say thank you to Square Enix for making CC super fun and addicting.

    There's a few jobs that are lacking, but please keep it in the mentality that if everything is OP, nothing is OP! That's how you get engaging and high action moments.

    Thank you for making NIN actually feel like an assassin. I HOPE in the future we can use Mug in stealth without breaking (its in the name) to add to our burst opener.

    Please also add a quick chat in command for people to STAND in the objective.

    Remember your player base is casual, as you like to point out 69 times an hour. So make it more specific, that way newbies can learn positioning.

    What about you forum, what are you finding fun and want improved in your job?
    Thank you for this post.

    While its true that the gamemode is hella imbalanced, this new PVP style is in it's infancy state and its so damn addicting.

    All we need now are for kits that are currently weak to be buffed and bring everyone up to OP level, else GOAT from OW is gonna loom over this game mode.
    (3)
    IGN Kou Yanagi (Tonberry)
    Discord Yuuya#5622

  3. #3
    Player
    Qeilos's Avatar
    Join Date
    Jul 2019
    Posts
    135
    Character
    Ailin Dorne
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    The audacity of this lad thinking that all jobs are equally broken.
    (6)

  4. #4
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    You're acting like it's an equal distribution of power. It's not. You basically have 3 choices with type of job selection:

    1) They might as well have deleted this job

    2) This is really cool, I feel like I can make an impact

    and

    3) This person's job is so ridiculously broken I might as well not have even shown up.
    (0)

  5. #5
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Everyone standing under the objective is a flaw in the playerbase skill though, and probably accounts for some of the "OP" jobs at the moment. Like of course DRG is going to have +800K total damage if everyone huddles under the crystal and the line AOEs might as well be 40y circles. If people position correctly then the big OP Geirskogul combo maybe takes out 1 enemy with assists, instead of wiping half the team when Wyrmwind hits all your bowling pins for 16K.
    (1)
    Last edited by ThorneDynasty; 04-17-2022 at 04:01 AM.

  6. #6
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    243
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Quote Originally Posted by KouYanagi View Post
    Thank you for this post.

    While its true that the gamemode is hella imbalanced, this new PVP style is in it's infancy state and its so damn addicting.

    All we need now are for kits that are currently weak to be buffed and bring everyone up to OP level, else GOAT from OW is gonna loom over this game mode.
    Yessir. This mode, some well thought hours have been put into it. There's many issues, sure, they they aren't pvp exclusive devs. However, fact is they designed a mode that's super fun. It can only get better.

    Quote Originally Posted by Qeilos View Post
    The audacity of this lad thinking that all jobs are equally broken.
    Every job should be equally broken.

    Quote Originally Posted by Darthgummibear View Post
    You're acting like it's an equal distribution of power. It's not. You basically have 3 choices with type of job selection:

    1) They might as well have deleted this job

    2) This is really cool, I feel like I can make an impact

    and

    3) This person's job is so ridiculously broken I might as well not have even shown up.
    Literally on my post I recognise some jobs are subpar. Yes?

    Quote Originally Posted by ThorneDynasty View Post
    Everyone standing under the objective is a flaw in the playerbase skill though, and probably accounts for some of the "OP" jobs at the moment. Like of course DRG is going to have +800K total DPS if everyone huddles under the crystal and the line AOEs might as well be 40y circles. If peoples position correctly then the big OP Geirskogul combo maybe takes out 1 enemy with assists, instead of wiping half the team when Wyrmwind hits all your bowling pins for 16K.
    Very true, but that falls onto the decision maker to make that call. We do need pings like STAND in the Objective or SPREAD OUT. So that way people can learn and get better on a very fun mode instead of feeling helpless. I think more specific action commands help a great deal, just like. 'I am attacking x'. We can have something like 'Danger, move away'.

    Also quick commands having same sound effects is not good.
    (2)

  7. #7
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,396
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Yet not all jobs are equally broken. Some are more than others. From what I've gathered, it's these jobs: WAR, NIN, RDM, AST, MCH, and SAM.

    This is a handful of jobs that already cause a stigmatization because they bring outstanding utility and mass CC to the fight in a PvP that now has an overabundance of CC with little parity to break free from it when focused.

    WAR should not have a 15s AoE Stun Gap Closer. Big sustain via Bloodwhetting, and can easily overwhelm you and use LB to prevent you from Guarding.

    NIN should not be capable of back-to-back-to-back LBs, because of the Domino effect. If one person dies from their LB, it gets reset and can be used AGAIN. Their LB also induces a 4s Stun, which is heavily detrimental and can't be cleansed.

    RDM brings a dual-purpose with being able to adjust properly to whether you need Silence to stop a cast-time job or Bind to finish off a target. Their LB also is dual-purpose in being able to heal or inadvertently do damage.

    AST...has a lot. Cards that give damage, LB Gauge, and MP RECOVERY. All mid-fight. Gravity is a very strong Heavy, and on top of that they have a very powerful ability - Double Cast. Basically, casts the spell AGAIN after you use it if you want, meaning it's a very strong ability. Need instant heals and A. Benefic on CD? Double Cast. Need to lock someone down? Gravity. Then Gravity again. It's a really strong job and brings SO MUCH utility.

    MCH brings a variety of CC tools via their Tools. Drill to bypass Guard, finishing off low HP targets for 18k with Analysis, Bioblaster to DoT and apply Heavy with Analysis, Air Anchor for a targeted Bind, and most importantly Chain Saw - 10k AoE Line, with a 5% chance to instant KO with Analysis. While that's small, it has changed games many times just by random chance.

    Last, but not least, SAM. We all know the problems with this job: Bind on 1st Combo, HP Recovery on 3rd Combo, both AoE. Has a 50% DR that lasts for 3s and can lead into either big damage or Instant KO via Zantetsuken when hit, has a Stun...like, SAM has just about everything to survive that a Tank should have. Also, did you know they can Bind you, then Bind you again? That's some big CC.
    (1)

  8. #8
    Player
    KouYanagi's Avatar
    Join Date
    Mar 2017
    Posts
    54
    Character
    Kou Yanagi
    World
    Tonberry
    Main Class
    Samurai Lv 90
    There are good ways to counter a lot of these things, I can state weaknesses.

    WARs benefit if the enemy team is stuck together, if they are spread apart WAR's utility is as good as useless thanks to Purify.

    NINs have insta kills but they can't deal that much damage by themselves, they are heavily reliant on the team to dish some extra damage. So just don't be complacent about your health when a NIN's LB is up, one recuperate and their plan is foiled.

    RDMs have the damage but they can't guarantee kills. White form means they will delay a fight? ignore them. Black form means they will do damage? Focus them down.

    AST I never seen much of honestly, so I am not sure. Their CC is annoying but much like WARs need the enemy to be stacked together.

    MCH has a bunch single target damage, issue? Whats the point of damage if you can't guarantee kills or lack AOE. Sure their Analysis + Drill, LB combo will take down someone, but I have another class that can confirm kills easier. BRD, yeah, I have a oGCD silence to stop people from healing, no one talks about that.

    SAM... Yeah no fuck that they are OP af, but there ways to counter them. Like WARs once again, their Kaiten abilities need the enemy to stack together. Survive past their Midare + Ogi, you can pretty much ignore them for quite awhile, each is 20 secs so they are not going to do much to you until it comes off. Chiten is a 5 sec defensive that has a 30 sec cooldown, once you know its gone you can breath easy for 30 secs (I hope you guys look at the party list for buffs and debuffs), also bind shuts down Zantetsuken. Another weakness, its a god damn melee, it does to be in front of someone to deal damage so mark them and make sure everyone is hitting him, while making sure you all practice safe distancing.
    (0)
    IGN Kou Yanagi (Tonberry)
    Discord Yuuya#5622

  9. #9
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    New pvp owns. Yeah the class balance isn't tuned perfectly but it's astonishing how good the new mode is and how amazing the new class designs are. They're distinct and capture each class fantasy better than the pve versions do. I burnt out hard on raiding and was planning to let my sub lapse, but damned if I can't stop thinking about pvp all day now. It's really fun.
    (3)

  10. #10
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    243
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Yet not all jobs are equally broken. Some are more than others. From what I've gathered, it's these jobs: WAR, NIN, RDM, AST, MCH, and SAM.

    This is a handful of jobs that already cause a stigmatization because they bring outstanding utility and mass CC to the fight in a PvP that now has an overabundance of CC with little parity to break free from it when focused.


    NIN should not be capable of back-to-back-to-back LBs, because of the Domino effect. If one person dies from their LB, it gets reset and can be used AGAIN. Their LB also induces a 4s Stun, which is heavily detrimental and can't be cleansed.
    You a WHM main, because you seem to have left them out on how absurdly broken they are. The presence they bring and the fact that they get to LB first and create a cascade.

    I can't speak on the others, but I can speak on NIN. Execute are fine if you want fast gameplay and that is dealt with CC which more than abundant right now. 50% hower is a bit much, and needs to be brought down somewhere between the 35 and 45% range.

    Execute should however stay at 50% if they don't nerf healing because then healers will once again be god mode and it will be like watching paint dry.

    Quote Originally Posted by Corbeau View Post
    New pvp owns. Yeah the class balance isn't tuned perfectly but it's astonishing how good the new mode is and how amazing the new class designs are. They're distinct and capture each class fantasy better than the pve versions do. I burnt out hard on raiding and was planning to let my sub lapse, but damned if I can't stop thinking about pvp all day now. It's really fun.
    Very nice. Hahah, yeah, same! I had a bumpy ride with ranking, not usually used to it, but even through that I am still climbing, can't complain. There's been some funny moments! This mode is just hyper and there's always something going on.

    I do hope they add little pathways to cloud nine for people to flank though as the choke point just doesn't feel good. The jumping pads are nice but at the start it makes spell casters too safe.
    (1)