Results 1 to 10 of 10

Hybrid View

  1. #1
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,428
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Yet not all jobs are equally broken. Some are more than others. From what I've gathered, it's these jobs: WAR, NIN, RDM, AST, MCH, and SAM.

    This is a handful of jobs that already cause a stigmatization because they bring outstanding utility and mass CC to the fight in a PvP that now has an overabundance of CC with little parity to break free from it when focused.

    WAR should not have a 15s AoE Stun Gap Closer. Big sustain via Bloodwhetting, and can easily overwhelm you and use LB to prevent you from Guarding.

    NIN should not be capable of back-to-back-to-back LBs, because of the Domino effect. If one person dies from their LB, it gets reset and can be used AGAIN. Their LB also induces a 4s Stun, which is heavily detrimental and can't be cleansed.

    RDM brings a dual-purpose with being able to adjust properly to whether you need Silence to stop a cast-time job or Bind to finish off a target. Their LB also is dual-purpose in being able to heal or inadvertently do damage.

    AST...has a lot. Cards that give damage, LB Gauge, and MP RECOVERY. All mid-fight. Gravity is a very strong Heavy, and on top of that they have a very powerful ability - Double Cast. Basically, casts the spell AGAIN after you use it if you want, meaning it's a very strong ability. Need instant heals and A. Benefic on CD? Double Cast. Need to lock someone down? Gravity. Then Gravity again. It's a really strong job and brings SO MUCH utility.

    MCH brings a variety of CC tools via their Tools. Drill to bypass Guard, finishing off low HP targets for 18k with Analysis, Bioblaster to DoT and apply Heavy with Analysis, Air Anchor for a targeted Bind, and most importantly Chain Saw - 10k AoE Line, with a 5% chance to instant KO with Analysis. While that's small, it has changed games many times just by random chance.

    Last, but not least, SAM. We all know the problems with this job: Bind on 1st Combo, HP Recovery on 3rd Combo, both AoE. Has a 50% DR that lasts for 3s and can lead into either big damage or Instant KO via Zantetsuken when hit, has a Stun...like, SAM has just about everything to survive that a Tank should have. Also, did you know they can Bind you, then Bind you again? That's some big CC.
    (1)

  2. #2
    Player
    KouYanagi's Avatar
    Join Date
    Mar 2017
    Posts
    54
    Character
    Kou Yanagi
    World
    Tonberry
    Main Class
    Samurai Lv 90
    There are good ways to counter a lot of these things, I can state weaknesses.

    WARs benefit if the enemy team is stuck together, if they are spread apart WAR's utility is as good as useless thanks to Purify.

    NINs have insta kills but they can't deal that much damage by themselves, they are heavily reliant on the team to dish some extra damage. So just don't be complacent about your health when a NIN's LB is up, one recuperate and their plan is foiled.

    RDMs have the damage but they can't guarantee kills. White form means they will delay a fight? ignore them. Black form means they will do damage? Focus them down.

    AST I never seen much of honestly, so I am not sure. Their CC is annoying but much like WARs need the enemy to be stacked together.

    MCH has a bunch single target damage, issue? Whats the point of damage if you can't guarantee kills or lack AOE. Sure their Analysis + Drill, LB combo will take down someone, but I have another class that can confirm kills easier. BRD, yeah, I have a oGCD silence to stop people from healing, no one talks about that.

    SAM... Yeah no fuck that they are OP af, but there ways to counter them. Like WARs once again, their Kaiten abilities need the enemy to stack together. Survive past their Midare + Ogi, you can pretty much ignore them for quite awhile, each is 20 secs so they are not going to do much to you until it comes off. Chiten is a 5 sec defensive that has a 30 sec cooldown, once you know its gone you can breath easy for 30 secs (I hope you guys look at the party list for buffs and debuffs), also bind shuts down Zantetsuken. Another weakness, its a god damn melee, it does to be in front of someone to deal damage so mark them and make sure everyone is hitting him, while making sure you all practice safe distancing.
    (0)
    IGN Kou Yanagi (Tonberry)
    Discord Yuuya#5622