Yet not all jobs are equally broken. Some are more than others. From what I've gathered, it's these jobs: WAR, NIN, RDM, AST, MCH, and SAM.

This is a handful of jobs that already cause a stigmatization because they bring outstanding utility and mass CC to the fight in a PvP that now has an overabundance of CC with little parity to break free from it when focused.

WAR should not have a 15s AoE Stun Gap Closer. Big sustain via Bloodwhetting, and can easily overwhelm you and use LB to prevent you from Guarding.

NIN should not be capable of back-to-back-to-back LBs, because of the Domino effect. If one person dies from their LB, it gets reset and can be used AGAIN. Their LB also induces a 4s Stun, which is heavily detrimental and can't be cleansed.

RDM brings a dual-purpose with being able to adjust properly to whether you need Silence to stop a cast-time job or Bind to finish off a target. Their LB also is dual-purpose in being able to heal or inadvertently do damage.

AST...has a lot. Cards that give damage, LB Gauge, and MP RECOVERY. All mid-fight. Gravity is a very strong Heavy, and on top of that they have a very powerful ability - Double Cast. Basically, casts the spell AGAIN after you use it if you want, meaning it's a very strong ability. Need instant heals and A. Benefic on CD? Double Cast. Need to lock someone down? Gravity. Then Gravity again. It's a really strong job and brings SO MUCH utility.

MCH brings a variety of CC tools via their Tools. Drill to bypass Guard, finishing off low HP targets for 18k with Analysis, Bioblaster to DoT and apply Heavy with Analysis, Air Anchor for a targeted Bind, and most importantly Chain Saw - 10k AoE Line, with a 5% chance to instant KO with Analysis. While that's small, it has changed games many times just by random chance.

Last, but not least, SAM. We all know the problems with this job: Bind on 1st Combo, HP Recovery on 3rd Combo, both AoE. Has a 50% DR that lasts for 3s and can lead into either big damage or Instant KO via Zantetsuken when hit, has a Stun...like, SAM has just about everything to survive that a Tank should have. Also, did you know they can Bind you, then Bind you again? That's some big CC.