
Originally Posted by
nineofroses
As someone who got into savage raiding this expansion with a casual static, I wanted to add on to the thread and say that I am really disappointed that they removed NIN's one unique support ability, with the added knife-twist (ha) of not providing any other support utility to justify NIN's identity as a "support melee". I'm
very unclear on why they made this change in 6.1 instead of pushing this change to 7.0, where they would have more time to develop alternative utility for NIN besides TA and do a full redesign of the job if needed, instead of leaving us with nothing besides "generic melee DPS who sometimes contributes 0 damage due to rabbiting".
My static members and I really enjoyed strategising around NIN's 1min TA window, especially for jobs that could build up gauge to spend on odd-minute Tricks. Some of them also say that they rely on seeing TA being up to time their own rotation properly. Doing re-clears and progging P3S this week, Mug really feels too bloated as a ninki generator AND a party buff. If the dev team wants to kill NIN's "support melee" identity, fine, whatever, I can be a selfish DPS, but don't further reduce NIN's flexibility in rotation. Mug feeds into an extremely hectic burst window and I would have preferred it retain its role as "additional Ninki generator you can drift if needed" instead of "button you MUST press every 2min off CD". For example, killing the big bird adds in P3S was no issue for me pre-6.1 because I could hit Mug to generate extra Ninki, but after 6.1 it felt awkward to have to hold it and hold it and hold it so that you could use it for a party buff reopener after adds.
Also, I play on 175-185ping from SEA on NA, and the fact that you have to double weave Mug and TA now for optimal play kills me. There were other more useful adjustments they could have made for NIN and this was not it.