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  1. #1
    Player
    EhvaTaco's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    45
    Character
    Ehva Tacora
    World
    Lich
    Main Class
    Summoner Lv 90
    I think, this is a point better reserved for 7.0. The most obvious addition being Enhanced Rhizomata giving one Addersting in addition.
    (2)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,706
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by EhvaTaco View Post
    I think, this is a point better reserved for 7.0. The most obvious addition being Enhanced Rhizomata giving one Addersting in addition.
    My favorite part about discussing Sage is when I go to great lengths to discuss why Rhizomata should not generate Addersting only for someone to immediately say "Just give Rhizomata Addersting" as if my existence is a figment of my own imagination.
    (1)

  3. #3
    Player
    EhvaTaco's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    45
    Character
    Ehva Tacora
    World
    Lich
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ty_taurus View Post
    My favorite part about discussing Sage is when I go to great lengths to discuss why Rhizomata should not generate Addersting only for someone to immediately say "Just give Rhizomata Addersting" as if my existence is a figment of my own imagination.
    Oh, don't be such an Emet-Sulk. We got a vocal minority of SMN decriers for that.

    Quote Originally Posted by currentlemon View Post
    Overall, here is my feedback:
    • Rework Rhizomata so that it will gain Addersting instead of Addersgall
    • Or gain Addersting after using a Addergall spell
    • Or generate Addersting after the timer of Eukrasian Dosis III runs out
    Rhizomata is typically best used to gain more Gall in tight spots. If anything, I think the cooldown should be doubled but have it grant 2 Gall or even 3 instead. However, a short cooldown with 1 Gall has its merit, too. Both have their ups and downs.

    Gaining Sting after Gall is something I can totally agree with. Maybe not in a 1:1 ratio though but perhaps 1:2 or 1:3. Making SGE earn Stings through consistent use would feel more rewarding.

    As for Dosis management... I don't think this is a good point. You never want your dots to run out. You want them to keep ticking continously without interrruption. BRDs and old SMN players will attest to that.
    (2)