I think, this is a point better reserved for 7.0. The most obvious addition being Enhanced Rhizomata giving one Addersting in addition.

I think, this is a point better reserved for 7.0. The most obvious addition being Enhanced Rhizomata giving one Addersting in addition.




My favorite part about discussing Sage is when I go to great lengths to discuss why Rhizomata should not generate Addersting only for someone to immediately say "Just give Rhizomata Addersting" as if my existence is a figment of my own imagination.

Oh, don't be such an Emet-Sulk. We got a vocal minority of SMN decriers for that.
Rhizomata is typically best used to gain more Gall in tight spots. If anything, I think the cooldown should be doubled but have it grant 2 Gall or even 3 instead. However, a short cooldown with 1 Gall has its merit, too. Both have their ups and downs.
Gaining Sting after Gall is something I can totally agree with. Maybe not in a 1:1 ratio though but perhaps 1:2 or 1:3. Making SGE earn Stings through consistent use would feel more rewarding.
As for Dosis management... I don't think this is a good point. You never want your dots to run out. You want them to keep ticking continously without interrruption. BRDs and old SMN players will attest to that.
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