Quote Originally Posted by currentlemon View Post
How about this suggestion? SGE generates one Addersting after the timer of Eukrasian Dosis III runs out on an enemy NPC. You apply the DoT, wait for the 30sec timer to run out and then SGE earns a Addersting. That way, gaining Addersting is still tied to a GCD. And a dps GCD no less. It's be great for new players too because it will encourage them to maintain their DoT up after it expires.

If the dps numbers are too high, then perhaps we can nerf the potencies of either spells (or both) to keep it balanced.
If it's gained through E. Dosis, it's not actually a gain unless the potency is increased. It's neutral, but there's no interaction with that system. You just get a charge of Ruin II every 30 seconds because you're keeping DoT uptime on the boss. If it does have higher potency, then it is a gain, but generating Addersting isn't something you do so much as it is something that is a consequential effect of proper DoT management, but also punishes you if you reapply E. Dosis too soon, like the buff is at 0 seconds but is only about to fall off. That could actually get really annoying for a lot of players and would be heavily punishing if Toxikon was in fact a gain. It would make more sense at that point to just generate it automatically like with Addersgall.