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  1. #11
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,442
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by CKNovel View Post
    SB MCH is by far the worst iteration that ever existed.
    EW MCH is the worst. Its boring, deals less damage, got no utility and its a braindead job. You cant even play it wrong. Just mash buttons.

    Playing SB MCH right required more effort,
    because each mistake punished you pretty hard. Thats why no one played it back then. But it was worth it.

    But it never lost its "flow". Not in HW, SB, SHB and EW. Except with EW PvP.

    I mained MCH since day 1 in HW. No patch made me quit, even when SE made it even worse. But EW hit the last nail in the coffin. I would rather play a unpopular, complex or broken job than braindead MCH.
    (1)

  2. #12
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,199
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Viper Lv 100
    Quote Originally Posted by LeonKeyh View Post
    This isn't really a valid argument; They said "Change X and Y" and you're saying "But what if they don't change Y."
    If my argument wasn't a valid one, the machinist would actually be dealing more damage than the bard and dancer with X = "being a selfish dps" and Y = "of course it will then deal more damage than the other two more party oriented support jobs".

    Beware of what you are asking for, because you might get it in a way that will do more harm than good XD
    (0)

  3. #13
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Caitlyn View Post
    Playing SB MCH right required more effort,
    because each mistake punished you pretty hard. Thats why no one played it back then. But it was worth it.
    If by effort and mistake you mean "pressing the Wildfire combo", then no. While it was satisfying, it was repetitive and always the same thing.
    Unless you had ping, you couldn't possibly be punished since there was no cast, nothing to punish you.

    It wasn't played because most damage were during the Wildfire phase, because it was volatile, Flamethrower was clunky, a slight lag could make you miss the OH window and there was way too much micro management.
    I'd even argue SB MCH would be the easiest job if it had Overheat on button press.
    (4)

  4. #14
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,442
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by CKNovel View Post
    If by effort and mistake you mean "pressing the Wildfire combo", then no. While it was satisfying, it was repetitive and always the same thing.
    Unless you had ping, you couldn't possibly be punished since there was no cast, nothing to punish you.
    And as far as I remember, any mistake made a huge impact on your dps output. More than other classes. If you got killed (mostly by other teammembers during a raid), you couldnt recover from that, especially during your burst phase.
    You want to have high dps, you have to play perfect. Align your burst with other players buffs, have DRG and NIN in your party and so on. But now, all of that is almost irrelevant.

    Enlighten me please, how EW MCH requires more effort and is more punishing than SB MCH or HW MCH.
    And I dont think a charged attack would make MCH even better. In HW, the cast for MCH made sense because of his procs and ammo-system. But people complained about it, so SE removed it later.
    (1)
    Last edited by Caitlyn; 04-15-2022 at 11:32 PM.
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  5. #15
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Caitlyn View Post
    And as far as I remember, any mistake made a huge impact on your dps output. More than other classes. If you got killed (mostly by other teammembers during a raid), you couldnt recover from that, especially during your burst phase.
    You want to have high dps, you have to play perfect. Align your burst with other players buffs, have DRG and NIN in your party and so on. But now, all of that is almost irrelevant.

    Enlighten me please, how EW MCH requires more effort and is more punishing than SB MCH or HW MCH.
    "If you got killed by other teammember" is not your mistake.
    Imagine if someone killed you, you have no control over it and it instantly ruined your gameplay. How frustrating is that? And you call that good game design?

    Align your burst with other jobs raidbuff is still relevant today and for all jobs.
    A punishing job doesn't make it difficult, don't mix the two. Especially when the punishment is out of your control, that's ridiculous.

    EW and SB MCH comparison:
    -During the filler phase, you must avoid drifting Drill and Air Anchor as they can get out of raid buff. SB MCH would only press 1 2 3 and Gauss round.
    -Heat management, while rigid, is actually there. Remember that SB MCH at 2.50 GCD would not press heatblast unless it had to delay Wildfire.
    -EW MCH can also be thrown off if killed (by a teammate or whatever), losing heat and battery and drifting Drill, possibly Air Anchor.

    ShB/EW MCH has more than 1 2 3 and GR during the filler phase.
    If you could press your buttons for the Wildfire combo, you mastered all there was about SB MCH.

    Quote Originally Posted by Caitlyn View Post
    I mained MCH since day 1 in HW. No patch made me quit, even when SE made it even worse. But EW hit the last nail in the coffin. I would rather play a unpopular, complex or broken job than braindead MCH.
    If you want to flex, I've been raiding every content as MCH from 3.3 to 6.0.
    I agree ShB and EW MCH lacks depth and complexity, but SB MCH lacked those as well.
    (4)
    Last edited by CKNovel; 04-15-2022 at 11:51 PM.

  6. #16
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I’ve said this a thousand times I’ll say it again, MCH has hit a wall. It’s done. It literally can’t add s*** to its arsenal without upsetting the awkward Janga-tower they call a kit. Even the scattershot change was negative basically making flamethrower even more redundant and any adjustment or addition made to it will end up being a hot mess.

    Unless they plan to rework heat, rework the charge system, remove or adjust the turret(s), or revitalize WF/1-2-3 or add ranged charges similar to PVP. MCH is a dead job

    Idk about you but I’d rather move forward than stagnate a third time in a row
    (8)

  7. #17
    Player
    ShimAoki's Avatar
    Join Date
    Sep 2018
    Posts
    50
    Character
    Shim Aoki
    World
    Malboro
    Main Class
    Machinist Lv 100
    Wow just woke up, thanks for all the messages on this post, glad to know we're all not happy about EW Machinist. Machinist feels too floaty, I'm not a fan of all the backflip animations, I love the old animations tbh (the current low level ones) as they felt more powerful, I just want the job to have the identity its supposed to have lol.
    (1)

  8. #18
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by ShimAoki View Post
    Wow just woke up, thanks for all the messages on this post, glad to know we're all not happy about EW Machinist. Machinist feels too floaty, I'm not a fan of all the backflip animations, I love the old animations tbh (the current low level ones) as they felt more powerful, I just want the job to have the identity its supposed to have lol.
    No you want it to have the identity you THINK it should have. I for one like the acrobatic aspect of the class. Idk to many people that wants a boring ass stagnant class with lane feedback. In fact I've seen more say they want more flashy stuff like Reaper
    (0)

  9. #19
    Player
    ShimAoki's Avatar
    Join Date
    Sep 2018
    Posts
    50
    Character
    Shim Aoki
    World
    Malboro
    Main Class
    Machinist Lv 100
    Doing summer-salts isn't flashy, its wacky, charged attacks with good responsive and visual feedback are flashy. That's what I personally would want. I do truly want that.
    (4)

  10. #20
    Player
    Remarus's Avatar
    Join Date
    Aug 2017
    Location
    Shaaloani
    Posts
    82
    Character
    R'marus Locke
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ShimAoki View Post
    Doing summer-salts isn't flashy, its wacky, charged attacks with good responsive and visual feedback are flashy. That's what I personally would want. I do truly want that.
    It's not like we couldn't do both. We can look back at HW MCH, i.e. it's Gun Mage iteration and find that we could bring back it's iteration of gauss barrel to turn our instant casts into Blast Charge. Maybe utilize PvP WF with it, so our WF Window is lining up Blast Charges that auto-detonate after 3 hits. To encourage both playstyles, after X number of Blast Charges, we auto-overheat, do our Heat Blast combo and go back to instant cast 1-2-3s until our next WF window.

    It'd bring together a nice, hectic, but ping friendly WF window while adding a little complexity to the job.
    (0)

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