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  1. #1
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kaurhz View Post
    Personally, I'd take newer and fresh content which lets developers expand beyond just maintaining a dungeon quota. But alas, priorities and each to their own.
    He went off in a weird spot but it is true to an extent, more than anything else we still do need more repeatable battle content and it sucks that we have to wait for a relic series to even having horizontal content to unwind with.

    I just don't want more dungeons to clutter the roulette, I want a system for actual challenging dungeons. I'm hoping these Criterion ones starting in 6.2 are interesting.

    I think it's part of the reason PvP is popping off so hard, I mean in addition to the fact that it's some of the best MMO PvP I've seen: it's one of the only bits of FFXIV that offers pure, repeatable gameplay with nothing to bar your path. A lot of us really want to play more, to fight more, I've been around since XI but I'll never do much social, I'm just here for battle gameplay and story.
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    Last edited by Mapleine; 04-16-2022 at 09:55 AM.

  2. #2
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,598
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Mapleine View Post
    I mean he went off in a weird spot but it's true too, we still do need more repeatable battle content and it sucks that we have to wait for a relic series to basically get any unwind battle content either, outside of EX's I guess.

    I just don't want more dungeons to clutter the roulette, I want a system for actual challenging dungeons. I'm hoping these Criterion ones are interesting.

    I genuinely think it's part of the reason PvP is popping off so hard, it's pure gameplay with nothing in your way. There's not much in the game that offers that experience, sadly.
    Yeah, repeatable battle content with meaning. A dungeon for the sake of a quota is not that. You do it once, enjoy it then you speed and blitz through it afterward for roulettes. This also completely ignores Criterion dungeons which if done correctly has the potential of this addressing this very issue. I can tell you with almost certainly had the developers maintained the dungeon quota then we more than likely would be seeing a loss of Criterion Dungeons than we would with seeing the loss of an Adventurer Plate, so to put it. The latter is something a UI team would focus on. Nor would we have seen a large-scale raid in Delubrum Reginae, really. So in reality the point stands.

    Not that I disagree but some people have a strange notion of where the content cuts are more than likely going.
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