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  1. #101
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by PangTong View Post
    It's a great feature, and there's so many ways they could improve and expand on it that it's hard to name them all.

    Besides just more appearance options and portrait slots which are a given, some things I'd like to see:
    - More control over the information on the plate (e.g. being able to hide some of the currently displayed information, and choices for other things to display instead e.g. job levels, mount/minion/card collections, favourite mount/minion/orchestrion roll, top 3-5 jobs, etc, etc)
    Yeah, this is one I'd like as well. It really feels like there's a lot of dead space on the card at the moment. While I don't want the cards to end up a cluttered mess it does feel like the space isn't necessarily being used as well as it could be. And the idea of forcing specific content on the card just feels weird, specifically the play time part. That is probably the one element that people seem to feel least comfortable displaying about themselves and yet it not only is a required feature (though one can just opt to leave it empty) but it takes up a lot of space on the card. It would be nice if we could just turn that part off and replace it with something we did want to show. I personally don't really get why they figured that was something that needed to be there in the first place.

    Of course, I could understand if they did want to ensure each card was following the same essential template with the same information on it to keep things consistent (and to maintain something that was easy to maintain and test on the back end). So, yeah, I'd be happy if they just dumped the weird play times section altogether in favour of something more universally liked and wanted.
    (1)

  2. #102
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by PangTong View Post
    It's a great feature, and there's so many ways they could improve and expand on it that it's hard to name them all.

    Besides just more appearance options and portrait slots which are a given, some things I'd like to see:
    - More control over the information on the plate (e.g. being able to hide some of the currently displayed information, and choices for other things to display instead e.g. job levels, mount/minion/card collections, favourite mount/minion/orchestrion roll, top 3-5 jobs, etc, etc)
    - Being able to save multiple plate setups and switch between them automatically with gearset links
    - Portraits showing up in more content (maybe optionally)
    - More possible poses for portraits including job actions, or at least the battle stance/victory pose emotes

    As for problems, there's a lot of bugs with portrait creation which I guess is to be expected as a beta version. As most have discovered the face detection requirement is pretty wonky and it's not that hard to make a portrait where the character's face is not visible at all. An understandable restriction but still a bit of a shame for me who just wanted to make some cool ones. I'm also curious to see if and how the blatantly erotic portraits might be moderated.

    I'm also not sure if portraits being automatically unlinked when the associated gearset is updated is meant to be the final design of that feature, because it's really annoying. It'd be much nicer if updating a gearset could also simply update the associated portrait. And even that's only because the current portrait system can't save a gear appearance for more than one portrait. Ideally every portrait would simply show the gear you were wearing when it was saved, or could optionally be set to always reflect your current appearance.
    Yeah, I like most of your ideas here. It is a beta version of this feature, so hopefully they listen to feedback (granted my expectations are at an all time low there) and add more options in the future.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  3. #103
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    There's a lot of bugs related to saving them. I can save 1 portrait but when I copy or use it, it won't portray accurately. Sometimes, it wont display weapon glows either. Very common problem when you change the field of view slider.

    Overall it's a clunky system to interact with, especially the Instant Portraits requiring precisely identical gearsets, even breaking if you change your headgear visibility.

    Frames, accents/emblems/stickers, backgrounds need a lot more content too. Wider range of motion for the camera would be nice also. Most of the accents/stickers are ugly, too large, and can't be manipulated. I'd at least like to resize them. The Umbra/Astra emblems are good examples that take up like half the portrait and are almost unusable.

    I would also like to select specific values by typing and not using a slider.

    As for "erotic" portraits, I really don't care. I believe a lot of people are just making them to be funny and they'll get less popular over time. If it's really a problem, and I seriously doubt it is, then just make it optional to make portraits appear as Default on your client for Crystal Conflict, since they're not used anywhere else.
    (1)
    Last edited by Luin; 04-16-2022 at 06:41 AM.

  4. #104
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Gemina View Post
    My dude, if a s-ton of players are having a blast with a certain feature in the game, why WOULDN'T they allocate more time and resources towards it?
    I admit, I am rather surprised with how well received they have been for what is a small feature overall. I didn't think they would be this popular, and this fun. I hope they channel a more resources into it now. It's what people seem to want.
    (1)
    やはり、お前は……笑顔が……イイ

  5. #105
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shibi View Post
    I admit, I am rather surprised with how well received they have been for what is a small feature overall. I didn't think they would be this popular, and this fun. I hope they channel a more resources into it now. It's what people seem to want.
    People love having things that they can customize with their own personal touch. Like housing but on a much, much, MUCH smaller scale. I'm not surprised at all that it is already popular.
    (4)
    Last edited by Vahlnir; 04-16-2022 at 07:33 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #106
    Player
    ElaintheShy's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Ovrlord Etna
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    I love it and try to look at everyone's. I'm just said my middie can't bend over like other races.
    (0)
    Last edited by ElaintheShy; 04-16-2022 at 09:17 AM.

  7. #107
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,578
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AmpelioB View Post
    not to mention they are already working "higher level" dungeons so they are not wasting resources on this.
    Personally, I'd take newer and fresh content which lets developers expand beyond just maintaining a dungeon quota. But alas, priorities and each to their own.
    (2)

  8. #108
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kaurhz View Post
    Personally, I'd take newer and fresh content which lets developers expand beyond just maintaining a dungeon quota. But alas, priorities and each to their own.
    He went off in a weird spot but it is true to an extent, more than anything else we still do need more repeatable battle content and it sucks that we have to wait for a relic series to even having horizontal content to unwind with.

    I just don't want more dungeons to clutter the roulette, I want a system for actual challenging dungeons. I'm hoping these Criterion ones starting in 6.2 are interesting.

    I think it's part of the reason PvP is popping off so hard, I mean in addition to the fact that it's some of the best MMO PvP I've seen: it's one of the only bits of FFXIV that offers pure, repeatable gameplay with nothing to bar your path. A lot of us really want to play more, to fight more, I've been around since XI but I'll never do much social, I'm just here for battle gameplay and story.
    (1)
    Last edited by Mapleine; 04-16-2022 at 09:55 AM.

  9. #109
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,578
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Mapleine View Post
    I mean he went off in a weird spot but it's true too, we still do need more repeatable battle content and it sucks that we have to wait for a relic series to basically get any unwind battle content either, outside of EX's I guess.

    I just don't want more dungeons to clutter the roulette, I want a system for actual challenging dungeons. I'm hoping these Criterion ones are interesting.

    I genuinely think it's part of the reason PvP is popping off so hard, it's pure gameplay with nothing in your way. There's not much in the game that offers that experience, sadly.
    Yeah, repeatable battle content with meaning. A dungeon for the sake of a quota is not that. You do it once, enjoy it then you speed and blitz through it afterward for roulettes. This also completely ignores Criterion dungeons which if done correctly has the potential of this addressing this very issue. I can tell you with almost certainly had the developers maintained the dungeon quota then we more than likely would be seeing a loss of Criterion Dungeons than we would with seeing the loss of an Adventurer Plate, so to put it. The latter is something a UI team would focus on. Nor would we have seen a large-scale raid in Delubrum Reginae, really. So in reality the point stands.

    Not that I disagree but some people have a strange notion of where the content cuts are more than likely going.
    (2)

  10. #110
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    They were looking for battle designers, and I like what they did to Prae, really. If they can continue good battle design at higher levels it will be nice. Quality over quantity.
    The new PvP has turned out excellent. Really good.
    Adventure plates are fun, fun.
    The changes to RMT housing seem to have worked, they've gone in a tiny bit hard on ratio although they can loosen it.
    20 glam plates can't be over looked
    Ticks on things you already have

    It's been a great patch all-in-all
    (3)
    やはり、お前は……笑顔が……イイ

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