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  1. #1
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    945
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100

    High Jump changes instantly to Mirage Dive, causing accidental double weaving often

    Date & Time: since the inception of patch 6.1.

    Frequency: all the time.

    World name: Moogle.

    Character name: Aco Nale.

    Class/Level: DRG, level 90.

    Party or solo: all the time.

    In-game time: all the time.

    Steps:
    1. Do your rotation normally and use High Jump, the action changes instantly to Mirage Dive.
    2. Unless the High Jump key is pressed once or maybe twice, the Mirage Dive button will be instantly queued and used, resulting in unintentional double weaves very often.

    Explanation:

    This behavior is not observed in other actions that replace others such as Geirskogul and Nastrond or Salted Earth and Salt and Darkness.

    What is happening right now is that HJ changes to MD so fast that accidental double weaves occur unless one is especially mindful to press the key only once, but this can be a problem during hectic situations and goes against the action queueing system of the game, since you want to make sure HJ goes out, but you may or may not want MD to be weaved in that specific oGCD slot at that point.

    Solution:

    Revert the HJ into MD change; or make it so that there's a grace window in which it can't be instantly queued (like Nastrond when going into life) by accident but that still allows it to be double weaved with HJ if the user so desires.

    The change made is not making the job smoother, but the complete opposite, therefore it'd be appreciated if a hotfix was implemented so as not to have to deal with this for a prolonged period of time.
    (3)
    Last edited by Aco505; 04-13-2022 at 08:51 PM.

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,095
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    I experience this with a few other abilities that have charges such as gap closers on tanks. It will use both charges at once without this being my intention.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    945
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Charge-based abilities often have a 1 second cooldown between uses, preventing what you describe, which can happen when you mash the button a lot. It has certainly happened to me on GNB or PLD on occasion.

    However, this issue is a bit different. There's no grace period between the actions and so MD will be instantly queued unless extreme care is taken.
    (2)