
Originally Posted by
Semirhage
I feel as if FFXIV is progressing toward a more action-y combat model. It's moved away from "traditional" RPG elements such as debuffs, crowd control, MP management, item usage, etc. More toward simplified rotations in between dodges like an action combat game. Setting aside my utter dislike for most action combat games, this is a model that works (more or less) for DPS jobs. Keep your rotation up, dodge, and keep attacking the enemy. That's pretty much the action combat model in a nutshell. What it doesn't work for is tank and healer jobs. Action combat tends to cut things like positioning, in-combat healing, buff spells, etc down to the minimum the developer can get away with. Every class wants to keep up the rotation and dodge most of the time.
I think Square's balancing and design teams, as a group overwhelmingly represented by DPS mains, see the fun they want in an action combat model, but they don't understand how this craps all over the trinity in favor of DPS. I think different roles could work in a system like this, but not shoehorned into their old RPG style combat roles while the game is asking them to do something completely different most of the time.