It's been brought to my attention by many a healer main over in the DPS roles part of the forum that it's up to SAM players and DPS mains to somehow save the healer role and throw our kabutos into the ring with the people who stop us from dying when we stand in poo. So allow me to extend the olive branch here and make the gesture, lemme hear you out and let's stop stepping on each other's toes. We all play the same game, we want it to be fun so let's not fight.
Let's talk about what's wrong with healing, and let's get some coherent and specific suggestions for what needs to change and why it needs to change. There seems to be no clear consensus on whether you should be DPSing more or not - should be devs be expanding your DPS toolkits and pushing the "Green DPS" to its limit, or should the devs be increasing damage from all sources so the green party member has something to do besides spam "2 - 1 - 1..." I genuinely want to know because it doesn't seem like any healers can actually come to an agreement on this.
Maybe it's not healers that are actually the problem, maybe it's that tanks are doing too much healing? I don't heal much myself, but I do know that if I queue up as heals and I get a WAR tank (pretty much a certainty these days because it's broken) then I'm in for one hell of a boring run but is that a problem with healing or is that just bad job design on a tank? I'd argue the latter, but then I might as well be taking this to the tank roles subforum.
Consensus will be the main thing that forces change, specificity will be the main thing in telling them *what* to change. Simply saying "Healing is no fun anymore" is a nice way of saying there's a problem, but what do the healer mains think is the solution? Pretend I'm YoshiP and I'm asking you personally how to fix all 4 jobs within the 1 role, and let's be civil about it. In return, if the healer mains could stop hijacking SAM threads because we're not supporting you, that'd be super.