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  1. #31
    Player

    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    127
    Yes I've never played this game, I just made a Forum account last year, just to make things up.

    That Job and Level is just a classic magic trick, smoke and mirrors and nothing more...

    It's like walking up to a person with ice cream on their face, and saying, "You've never had ice cream before."

    Good grief.
    (0)

  2. #32
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Maxilor View Post
    I wouldn't call this expansion a 'rushed job' as I thoroughly enjoyed the MSQ and the new dungeons imo knocked it out of the park with their presentation (My jaw dropped during Vanaspati).

    But I agree that FFXIV is falling into familiar traps when it comes to dumbing down job design.

    Black Mage vs. Red Mage to me is what this game should strive for.

    Black Mage = Difficult to play well, but when mastered has INCREDIBLE damage potential.

    Red Mage = Simple to play and master, Average-High damage potential but with INCREDIBLE Utility/Support potential.

    The FFXIV Devs seem to be trying to dumb classes down to a Red Mage level, but with Black Mage's damage potential and it just doesn't feel rewarding.
    I don’t personally agree with this. I very much dislike the way casters are balanced. It’s progression jobs vs speed run jobs. Rez is a security blanket. During a completely smooth run, it’s unneeded and therefore really only serves progression.

    The other roles don’t have this discrepancy in job balance. SAM deals the highest personal damage because they don’t have damage boosting utility. The other jobs should by comparison deal the same amount of damage when you add in the amount of damage they’re adding to the other party members.

    Job complexity shouldn’t dictate performance.
    (2)

  3. #33
    Player
    neymo's Avatar
    Join Date
    Apr 2022
    Posts
    9
    Character
    Nakato Toreyama
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by HolyReign View Post
    Define, "Most".

    Because very few people, when it comes to the actual player base that mains SAM, have came and actually posted about the change on here. Meaning that there is a very small minority of people who actually are upset by this, while the rest (The bulk.) just keep playing, and adjust to job changes as they come out, as most people do.

    And I will keep on saying, "It's one skill.", as many times as the same thread is created, over the same, "Issue." Because losing a skill that enhances the potency of one attack, is hardly a reason to come unglued and say that the devs don't play this game, that this skill removal makes SAM impossible to play, or it makes the rotation wonky.

    It's a MMO, devs changes abilities, fuse abilities, and remove them too. Nothing to stress over at all.
    It's just I really don't understand what your point is coming on threads like that and keep repeating something about a job you obviously don't know ? If SE decided to nerf a job I know nothing about, why would I go over there and say to the players who actually play this job "guys take it easy it's just one skill" ? I'm sorry it's just I don't get what you trying to achieve here
    (5)

  4. #34
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by HolyReign View Post
    Yes I've never played this game, I just made a Forum account last year, just to make things up.

    That Job and Level is just a classic magic trick, smoke and mirrors and nothing more...

    It's like walking up to a person with ice cream on their face, and saying, "You've never had ice cream before."

    Good grief.
    when you make a remark like that, it needed to be asked also you can create fake accounts its a possibility holy.
    as a gamer you should know that removing one skill is an issue for a job depends on its design so saying "its only one skill removed" shows more detachment and uncharacteristic to a gamer.

    anyway such a bad decision made by SE is nothing new, shb sch had his energy drain removed and it was "only one skill" but it ruined sch gameplay, try to think more deeply on such comments.
    (3)

  5. #35
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sequora View Post
    People were begging for changes to summoner for a very long time. I was one of them. I didn’t so much mind the gameplay as the inconsistency in the theme. Poison spells as our main source of damage as a summoner?
    Enjoy the new SMN but don't spread nonsense about the old iteration. Roughly 70% of your damage came from Ruin spells and your pets. Bio, Miasma and Tri-Disaster only accounted for roughly 15% of your total damage output.
    (5)

  6. #36
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Well as a main Bard the changes are a bit more insult to injury in this case because they actually broke them

    What should have been a minor cosmetic issue regarding the change to Pitch Perfect and Wanderer's Minuet sharing the same button is now a game breaking feature in instances a Bard queueing for the 24 man/new group content really has no choice who will be joining if done without a pre-made group.

    That bug now breeds toxicity amongst players further because now would they possibly compete for the weekly piece (which is a bit minor and been around since these raids) but hoping another bard isn't in the party because they have a high chance of messing up their rotation on one of the strongest songs 1/3 of our playstyle-rotation.

    Then even if that wasn't just the issue - the new change which wasn't really one of the asked for features of sharing a button with Pitch Perfect and Wanderer's Minuet - also seems to have skill lag issues that mess up the rotation with Raging Stikes. A bug/behavior shared with DRG experiencing with their newly shared buttons - https://forum.square-enix.com/ffxiv/...-weaving-often


    You would think that the hotfix last night would be for it, but due to the fact it requires a client update. Players now have to wait till April 26th for their busted job to be "fixed" - that is if they actually fix BOTH behaviors with the change. But who knows since a lot of that is getting drowned out by the multitude of other threads on SAM - not that I don't think they don't deserve to say anything about their job change - just meaning that it's harder for other job voices to be noticed as much.

    When MCH also needs quite a bit of love too.
    (0)

  7. #37
    Player
    DreadfullyAwful's Avatar
    Join Date
    Jul 2019
    Posts
    42
    Character
    Vin Shenchi
    World
    Zalera
    Main Class
    Samurai Lv 90
    Quote Originally Posted by HolyReign View Post
    Yes I've never played this game, I just made a Forum account last year, just to make things up.

    That Job and Level is just a classic magic trick, smoke and mirrors and nothing more...

    It's like walking up to a person with ice cream on their face, and saying, "You've never had ice cream before."

    Good grief.
    Mogstation shows you only have one job levelled to 51. Maybe you should perhaps play through the game, and unlock a few more jobs before leaving feedback - instead of coming on a feedback thread and insulting people
    (2)

  8. #38
    Player
    Sarantserel's Avatar
    Join Date
    Apr 2022
    Posts
    38
    Character
    Sarantserel Malqir
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by HolyReign View Post
    It's the hyperbole that player's use, that causes doubt like this.

    "They removed Kaiten, SAM is no more!!!!!"

    It was an ability, to buff the next weapon skills potency by 50%.

    I fail to see how the removal of it, suddenly means that SAM is FUBAR'd.

    And I know, "But you don't play SAM, so you don't know anything." It doesn't take playing a class, to see how a skill that only effects one ability being removed, doesn't mean the sky is falling.

    But to each, their own.

    Later.
    That's incredibly reductive.

    Sure if you break it down to simply the effect, then you are correct, but Kaiten had more subtle implication. Since you needed Kenki to cast it, it meant you had to manage your kenki to make sure you had enough going into your burst phase to buff all your Iaijutsus. Now, you have Ikishoten to give you the Kenki for your 2 min Kenki spender, so the only real use for Kenki is Shinten. There's no longer any need to manage kenki cause it's only real use is now a single skill. They could remove Kenki and just give Shinten a stack system and it'd be the same as the current state of SAM.

    Couple that to the feel of using the skill, which a lot of player enjoyed and I can definitely see why SAM mains are upset. The EW changes to kenki cost and the removal of Seigan already dumbed down Kenki management, but this latest changes completely gets rid of it, which means a lot of layers of complexity some SAM players used to enjoy have been removed.
    (5)

  9. #39
    Player

    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    127
    So, because I'm not in a panic over this skill being removed, means that I am detached and exhibiting uncharacteristic feelings that I should have, because every gamer is under the same mindset, and varying opinions aren't a thing?

    But I am interested in what makes you feel that Kaiten being removed, has ruined SAM gameplay? Because to me, no longer having an ability that increases the players next weapon ability's potency, hasn't fundamentally ruined the job's gameplay.

    Now if I was around back in SHB days, and I played SCH, and they removed a multi-functional ability that was both a DPS skill and Self-Heal, then yeah, I'de be annoyed.

    Comparing the two abilities, one (ED) provides damage, healing and a more engaging dps rotation for a job that has very little damaging options to a skill (K) that allows someone to hit harder with single follow up attack.

    Apples and Oranges.
    (0)

  10. #40
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by rewd View Post
    Enjoy the new SMN but don't spread nonsense about the old iteration. Roughly 70% of your damage came from Ruin spells and your pets. Bio, Miasma and Tri-Disaster only accounted for roughly 15% of your total damage output.
    Ok, regardless, 2.0 summoner was a poison DoT mage with the summons feeling tacked on.

    Each expansion after started leaning more heavily on the summoning aspect, but they kept adding more and more clunk with the different systems not really being connected. The summoning always felt like a secondary part of the job. There aren’t many jobs in the final fantasy series as iconic outside of jobs like white mage, black mage, paladin and dragoon.

    That being said, the expansion stripped away most of the original class/job, while not adding enough to make it a unique job.
    (1)

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