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  1. #1
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by HolyReign View Post
    Sounds like removing the skill, made the job a bit less complex to play, which with people who equate "Difficulty." with "Work." seem it would please more people, than upset. SE has been doing this to a lot of this games content, making it easier, making it so newer players find it less stressful when playing a game, and more uplifting for those who want nothing more than to login and enjoy a laidback experienced opposed to managing points.
    I don’t even play the job and I understand it’s about flavor just as much as anything else. Job-specific mechanics are one of the primary ways to accomplish that. Kaiten at its core was more unique than any other Kenki ability.

    Dumbing down the game by making all classes play the same and all fights work the same makes the game less interesting overall. Surprise, people like variety. Some of us just recognize that applies to more than just glamour and graphics.
    (4)

  2. #2
    Player
    Engaru's Avatar
    Join Date
    May 2020
    Posts
    35
    Character
    Saru Engaru
    World
    Phoenix
    Main Class
    Paladin Lv 100
    I guess a big indicator as to if the devs play their own game or not should have been the Healer changes for Shadowbringers, 1 button for DPS, 1 for a DoT and and AoE is pretty much all they have now.

    If they really want to simplify the buttons for controllers so badly they could've just made it optional to have things like your 1-2-3 combo on 1 button or 3 separate buttons, just give people a choice and don't just remove fan favourite skills from jobs willy-nilly.
    At this point I'm not entirely unconvinced that they choose skills based on a number of notes on a dart board and just threw a dart on there blindfolded to see what needs to go next.
    (2)

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