Results 1 to 10 of 100

Hybrid View

  1. #1
    Player
    Wolfund's Avatar
    Join Date
    Jul 2014
    Posts
    10
    Character
    Wolfund Aenean
    World
    Louisoix
    Main Class
    Leatherworker Lv 90
    The current problem of the ranked system isn't that you play a 5v5, but 1v4v5... And the unbalanced job distribution doesn't help at all... I know it's to make the queue as quick as possible but it shouldn't be hard to make sure that everytime, bar exeptionally low player numbers, you should find the same numbers of tank/healer/dps on each team but that is not the case.

    The game itself IS fun as hell, but the ranked is UTERLY based upon chance. Too much unbalanced rng in the compo for it to do anything else but pray you got three times in a row a god compo, even IF having actual pvp skill help it still doesn't matter much in the grand scheme of things.

    edit: It also REALLY doesn't help that MOST players panically TAB aways their targets without any rhyme or reasons, making them endlessly hits tanks, or other worthless targets instead of priority, and easy kill ones... That's also a very big issue.
    (1)
    Last edited by Wolfund; 04-14-2022 at 02:09 AM.

  2. #2
    Player
    Remiferia's Avatar
    Join Date
    Dec 2019
    Posts
    38
    Character
    Zophia Rozwell
    World
    Louisoix
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Wolfund View Post
    The current problem of the ranked system isn't that you play a 5v5, but 1v4v5... And the unbalanced job distribution doesn't help at all... I know it's to make the queue as quick as possible but it shouldn't be hard to make sure that everytime, bar exeptionally low player numbers, you should find the same numbers of tank/healer/dps on each team but that is not the case.

    The game itself IS fun as hell, but the ranked is UTERLY based upon chance. Too much unbalanced rng in the compo for it to do anything else but pray you got three times in a row a god compo, even IF having actual pvp skill help it still doesn't matter much in the grand scheme of things.

    edit: It also REALLY doesn't help that MOST players panically TAB aways their targets without any rhyme or reasons, making them endlessly hits tanks, or other worthless targets instead of priority, and easy kill ones... That's also a very big issue.
    The latter part I'm willing to give a pass in and of itself given that there will always be a disparity between player skill levels. However, in other games like APEX and OW, teaming up with friends and coordinating makes it so that you can push through that skill level and get to where your actual skill level is. This is the only team game I can think of that is fundamentally at odds with working as a team.
    (0)