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  1. #611
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by DanielNegreanu_Adamantoise View Post
    Yeam man I get taht, and trust me I understand, despite being a tank main now I was healer main before EW. For me though, it was pretty rare that things got too boring. I was AST healer main before.
    My playstyle is not with statics of any kind and very rarely have I ever been bored to tears playing healer. Usually somebody make mistakes and require special attention.

    The plight of the healer is boredom when everyone plays perfectly. Like you said thats a healer problem not a tank problem. I don't really want to get into it, but if you tempt healers with dps anymore than they already are.. well lets just say they are already dereliction of duty in some cases..
    Tempt healer DPS? Dereliction of duty? And how is that a problem? You already have tanks who don't mitigate when they focus too much on their DPS rotation or neglect their mitigation entirely until a boss fight. You already have DPS who don't dodge mechanics when they focus oo much on their DPS rotation. You already have healers who sometimes forget to look at everyone's HP bars because they fall asleep pressing the single same button over and over again. You already have healers who make a mistake, fail the mechanic, and die. Other roles work to cover for that mistake by using their mitigation, healing, or raising utility in response. Players make mistakes, and they will learn from them. A healer is prone to error just like the rest of the players until they are familiar with the fight encounter and familiar with their job's skills to play it by muscle memory. This is nothing new.

    Just because there are worse players in a role, it doesn't mean the whole role should be dragged down because of them. If these players are such a big problem, then SE should get rid of all the tank DPS skills and remove all interactive DPS toolkits just so the tanks and DPS can "focus on the fight" instead of not mitigating properly and dying. Taking damage from avoidable mechanics is never part of their job description. Wiping the party by falling the mechanic and causing everyone in the group to die was never part of their job description.

    The reason those DPS skills aren't removed is because tanks and DPS will be boring otherwise. Who wants to sit and wait every 10+ seconds until the boss attacks, knowing that they're not going to do need to react or move until 7+ seconds later while mindlessly spamming the same button as they wait? No, that's why DPS and tanks have their own DPS resource skills to build up in the meantime. That's the added layer of complexity which results in fun when the player gets it right.
    (5)

  2. #612
    Player
    DanielNegreanu_Adamantoise's Avatar
    Join Date
    Mar 2022
    Posts
    117
    Character
    Daniel Negreanu
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    Yeah I don’t really care if healers get more dps buttons and forget to heal, not usually my problem anymore. (Thankfully)
    Now it’s usually the rest of the group eating dirt cause due to a double warm glow that the sage wasn’t prepared for.

    I guess my point is, temp healer dps rotation with a burst window or a combo and it’d be tempting to not stop their rotation and heal the raid damage.
    Unfortunately even though dereliction of duty is a user error, square will usually design around potato heads.

    AST cards for example. Sign and card optimization is the least important thing an AST could focus on. For non-potato heads there’s no problem. Just don’t concern yourself with signs/cardfaces unless there’s nothing else to process. And then when things are boring you can focus on yugio getting your royal flush.
    But no! AST too busy!
    The fact that square still thinks AST is too busy in EW should dash any hopes that healers won’t be boring when group plays well.
    But again I don’t care if healers get more dps buttons as long as tanks don’t get nerfed.
    (1)

  3. #613
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,396
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Welp. HERE WE ARE. PLD got heals attached to their Confiteor Combo. As if we didn't need MORE healing for PLD in particular...this just creates a higher stigma for the "Tanks are healing too much" argument. It goes from 4 healing Attacks to 8, but doesn't put them on level with WAR's healing yet. DRK getting healing attached to their LD helps alleviate healers, which is a much needed fix. This basically makes it so that you don't die in packs as much as you used to in dungeons, and makes you basically top off during raids for PLD.
    (2)

  4. #614
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Man, I love it. People cry about tanks having their own sustain, and SE proceeds to bump PLD's self-healing up to WAR levels. ...Well, on single target. I'd say it's safe to assume WAR still wins hands down on AoE because of the way Bloodwhetting works. The LD change is equally hilarious, although it's probably going to create as many problems as it addressed.

    Why be salty over tanks not needing much healing? The DPS still do.
    (4)

  5. #615
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    507
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Absimiliard View Post
    Why be salty over tanks not needing much healing? The DPS still do.
    one regen ogcd or gcd, every time there is a scripted boss aoe isnt really much healing needed
    (5)

  6. #616
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73
    "Tank healing is too high" feels like an argument that means nothing anymore. This is why I'm in favour of making healers more like PvP kits, making them more utility oriented and their healing being a limited resource. The devs said they wanted PvP to feel like healers aren't needed, but currently PvE barely feels like healers are needed.
    (4)
    The past is prologue

  7. #617
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Absimiliard View Post
    Man, I love it. People cry about tanks having their own sustain, and SE proceeds to bump PLD's self-healing up to WAR levels. ...Well, on single target. I'd say it's safe to assume WAR still wins hands down on AoE because of the way Bloodwhetting works. The LD change is equally hilarious, although it's probably going to create as many problems as it addressed.

    Why be salty over tanks not needing much healing? The DPS still do.
    I don't think people are salty, I think people think it is stupid. Cause it is pretty stupid and goes against Yoshi P role ideology 10 fold, which was healers are meant to heal not dps. Not to mention with all the added healing to PLD it makes there less of a purpose to even have clemancy (which no one used). I get tanks having a bit of sustain, but being capable of full sustain through out a dungeon or even some end game content it very bad design.
    (2)

  8. #618
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    I don't think people are salty, I think people think it is stupid. Cause it is pretty stupid and goes against Yoshi P role ideology 10 fold, which was healers are meant to heal not dps. Not to mention with all the added healing to PLD it makes there less of a purpose to even have clemancy (which no one used). I get tanks having a bit of sustain, but being capable of full sustain through out a dungeon or even some end game content it very bad design.
    Clemency is and has always been an emergency tool, and it's far better for it now that it doesn't break combos. Not everything has to be in standard rotation.
    (0)

  9. #619
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    977
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    Clemency is and has always been an emergency tool, and it's far better for it now that it doesn't break combos. Not everything has to be in standard rotation.
    The problem has never been Clemency or that tanks have healing tools. The problem is that encounter design doesn't take into account that tanks have healing tools (and so do some dps outside of SW) and so does an entire role called "Healer".

    Content design does not match healer toolkits. So either it should or so should the healer's kit. That has always been the problem and until SE wakes up an address it, it WILL ALWAYS BE the problem.
    (8)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  10. #620
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ASkellington View Post
    The problem has never been Clemency or that tanks have healing tools. The problem is that encounter design doesn't take into account that tanks have healing tools (and so do some dps outside of SW) and so does an entire role called "Healer".

    Content design does not match healer toolkits. So either it should or so should the healer's kit. That has always been the problem and until SE wakes up an address it, it WILL ALWAYS BE the problem.
    Clemency is the least anti-healer-synergy tank heal though, as 99% of the time you should not be using it as long as the healer isn't KO'd. It is a very powerful tool in clutch situations, but it does not step on healer toes in your average runs.

    And yeah, I agree the healer design vs. encounter design is the most glaring flaw in the game.
    (2)
    Last edited by ThorneDynasty; 04-17-2022 at 10:45 AM.

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