Quote Originally Posted by AnotherPerson View Post
If tanks take too little damage, it means they're doing their job right. If they're taking too little, it means healers have to fix their mistake. It's not a tank problem. The problem is a design issue with healers because they have nothing else to do in that vacuum when people play better. Not a tank problem. A healer problem. It's a lack of things to do the better the players get. You shouldn't be punished when you play better, you should feel rewarded. Tanks get to focus on DPS rotations the better they mitigate and make less mistakes. DPS who play better and avoid mechanics can focus on their DPS rotations more. Healers don't feel rewarded because there's nothing that builds into playing better. They just do less. That's the issue healers are having with the lack of engagement. Avoiding mechanics is something all jobs do. There's nothing there for healers to do to "play better" other than press that single nuke button over and over and over and over until the duty finishes after that.

The better you get, the more you press that one single button. There's no variance, nothing fun about it. No engagement beyond healing that isn't unique to healers.
Yeam man I get taht, and trust me I understand, despite being a tank main now I was healer main before EW. For me though, it was pretty rare that things got too boring. I was AST healer main before.
My playstyle is not with statics of any kind and very rarely have I ever been bored to tears playing healer. Usually somebody make mistakes and require special attention.

The plight of the healer is boredom when everyone plays perfectly. Like you said thats a healer problem not a tank problem. I don't really want to get into it, but if you tempt healers with dps anymore than they already are.. well lets just say they are already dereliction of duty in some cases..