Results 1 to 10 of 675

Hybrid View

  1. #1
    Player
    DanielNegreanu_Adamantoise's Avatar
    Join Date
    Mar 2022
    Posts
    117
    Character
    Daniel Negreanu
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by AnotherPerson View Post
    If tanks take too little damage, it means they're doing their job right. If they're taking too little, it means healers have to fix their mistake. It's not a tank problem. The problem is a design issue with healers because they have nothing else to do in that vacuum when people play better. Not a tank problem. A healer problem. It's a lack of things to do the better the players get. You shouldn't be punished when you play better, you should feel rewarded. Tanks get to focus on DPS rotations the better they mitigate and make less mistakes. DPS who play better and avoid mechanics can focus on their DPS rotations more. Healers don't feel rewarded because there's nothing that builds into playing better. They just do less. That's the issue healers are having with the lack of engagement. Avoiding mechanics is something all jobs do. There's nothing there for healers to do to "play better" other than press that single nuke button over and over and over and over until the duty finishes after that.

    The better you get, the more you press that one single button. There's no variance, nothing fun about it. No engagement beyond healing that isn't unique to healers.
    Yeam man I get taht, and trust me I understand, despite being a tank main now I was healer main before EW. For me though, it was pretty rare that things got too boring. I was AST healer main before.
    My playstyle is not with statics of any kind and very rarely have I ever been bored to tears playing healer. Usually somebody make mistakes and require special attention.

    The plight of the healer is boredom when everyone plays perfectly. Like you said thats a healer problem not a tank problem. I don't really want to get into it, but if you tempt healers with dps anymore than they already are.. well lets just say they are already dereliction of duty in some cases..
    (2)

  2. #2
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by DanielNegreanu_Adamantoise View Post
    Yeam man I get taht, and trust me I understand, despite being a tank main now I was healer main before EW. For me though, it was pretty rare that things got too boring. I was AST healer main before.
    My playstyle is not with statics of any kind and very rarely have I ever been bored to tears playing healer. Usually somebody make mistakes and require special attention.

    The plight of the healer is boredom when everyone plays perfectly. Like you said thats a healer problem not a tank problem. I don't really want to get into it, but if you tempt healers with dps anymore than they already are.. well lets just say they are already dereliction of duty in some cases..
    Tempt healer DPS? Dereliction of duty? And how is that a problem? You already have tanks who don't mitigate when they focus too much on their DPS rotation or neglect their mitigation entirely until a boss fight. You already have DPS who don't dodge mechanics when they focus oo much on their DPS rotation. You already have healers who sometimes forget to look at everyone's HP bars because they fall asleep pressing the single same button over and over again. You already have healers who make a mistake, fail the mechanic, and die. Other roles work to cover for that mistake by using their mitigation, healing, or raising utility in response. Players make mistakes, and they will learn from them. A healer is prone to error just like the rest of the players until they are familiar with the fight encounter and familiar with their job's skills to play it by muscle memory. This is nothing new.

    Just because there are worse players in a role, it doesn't mean the whole role should be dragged down because of them. If these players are such a big problem, then SE should get rid of all the tank DPS skills and remove all interactive DPS toolkits just so the tanks and DPS can "focus on the fight" instead of not mitigating properly and dying. Taking damage from avoidable mechanics is never part of their job description. Wiping the party by falling the mechanic and causing everyone in the group to die was never part of their job description.

    The reason those DPS skills aren't removed is because tanks and DPS will be boring otherwise. Who wants to sit and wait every 10+ seconds until the boss attacks, knowing that they're not going to do need to react or move until 7+ seconds later while mindlessly spamming the same button as they wait? No, that's why DPS and tanks have their own DPS resource skills to build up in the meantime. That's the added layer of complexity which results in fun when the player gets it right.
    (5)