The other side of that is that they cannot afford to appeal to only the dedicated/hardcore group. A few thousand players is not enough to keep the lights on and the servers running, let alone develop new content.I'm just disappointed that every job is becoming homogenized such that there's going to be very little difference in playstyle other than how the effects look.
The steps recently taken by SE to FF14 seems to steer towards casting as wide a net as possible to attract all sorts of players, and this usually alienates the more dedicated/hardcore players which is usually the most loyal part of its player base. Whenever something like this happens in a game, the more dedicated players will become disenchanted and eventually quit, leaving behind a casual player base which has little loyalty and flock to whichever game is the flavor of the month.
Eventually, this will lead into a death spiral where there are lesser and lesser players and the game eventually dies. Already, we are already seeing signs of this happening, which is really sad since FF14 is a game with so much potential and SE is squandering it away to appeal to the lowest denominator.
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