Pardon me, I've seen the topic of this thread posted several times for a long time and all I see is the topic going in circles about the same things.I don't understand why you waste the time to get on here, read this (probably just the title,) and post something random about doom and gloom instead of something actually contributing something meaningful to the conversation. Cause all it is, is just meaning less spam people have to wade through to read anything with any sort of thought put into it.
This convo was exhausted months ago.
Also it's just fun to me.
Last edited by DiaDeem; 04-12-2022 at 04:59 PM.
I'm just disappointed that every job is becoming homogenized such that there's going to be very little difference in playstyle other than how the effects look.
The steps recently taken by SE to FF14 seems to steer towards casting as wide a net as possible to attract all sorts of players, and this usually alienates the more dedicated/hardcore players which is usually the most loyal part of its player base. Whenever something like this happens in a game, the more dedicated players will become disenchanted and eventually quit, leaving behind a casual player base which has little loyalty and flock to whichever game is the flavor of the month.
Eventually, this will lead into a death spiral where there are lesser and lesser players and the game eventually dies. Already, we are already seeing signs of this happening, which is really sad since FF14 is a game with so much potential and SE is squandering it away to appeal to the lowest denominator.
Caster Bard was interesting, same as Gun Mage. Both far more so than what they are now. You can play the job wrong, but why force a dumbing down for the players that enjoy it?
Was my main. I shudder to think what current SE would do to it. Please don't implement it. I want my good memories stay untarnished. lol
The moment you feel the game is no longer giving you want you want, you better move on to other games that match with you better.
And there is no shame in that, nobody needs to justify neither their willingness to play or willingness not to play.
The player community has grown so much over the years that there are just so many different player factions they have to juggle that some are going to feel unserved.
People want to optimize the fun out of a game, and they dont even know it. If a player does something unconventional, they are often instantly called a troll or noob. Every game suffers from this part, unless the playerbase can be reliably split between the groups (for FPS games this is usualy pub vs ranked). And thats also why games like call of duty are for most dedicated players usualy not that good (because they focus on the simple player that just wants to enjoy whatever he does). Team fortress 2 also used to be very oriented around teamwork, but over time each class became more self oriented (where especialy the sniper noticed this by getting anti spy counters - one of the most horrible ideas ever).
The problem is mainly when a game starts to become mainstream. FFXIV used to be niche, now its competing agianst WoW. Where WoW already was dumbed down to the extreme on that, because it had to remain mainstream. If ffxiv remained niche, then those players would very likely quickly leave again, because they cant bother adjusting.
The main issue is that people want expected behaviour from a certain class to be that behaviour. And devs know the importance of this. Every time the behaviour doesnt match the expectation, players complain about the class, and in extreme cases will start to protest and make the infestation worse. You realy dont want to know how mixed up the tf2 player base is/was. It was absolutely horrible as some want the spycrab behaviour (essentialy being a useless afker), some want actual competition (very strict weapon and class restrictions), some want normal pub competition (no strict rules), and some want to troll (disrupting the team). This is what you can get when not adjusting to the playerbase. A lot of servers at some point simply applied AFK detection based on point scoring etc, just to get rid of certain problem groups. Votekicking was already essential to get rid of trolls, and in some cases they actualy use this to get normal players out of a game (especialy competetively skilled players can dominate pub servers).
Its sad that this often dumbs down games. But at the same time, its innevitable to happen.
The only real difficulty they can add is making the challenges themselve harder, instead of the class. And in a proper balance, this is fine. You will sometimes be surprised if they have an event where you can go back to the old system, on how much QoL does towards your fun. What you consider fun in complexity might actualy just have been an anoyance you have trained yourself to be used to. The only reason you dont notice it, is because in the earlier days everyone struggled the same way.
You do, but you also have no real balance there either from what I understand. That seems to be the trade off and no one wants to make it. If you have jobs with a robust and unique identity then you seem to lose the ability to have them balanced in a fair way. Honestly I am all for balance not being the most important factor of development and letting jobs grow in ways that are fun and interesting, but the moment jobs start straying beyond a few hundred rdps of each other the raid community seems to collectively shit itself in rage so here we are.
hmm I don't know, I'm Dancer main on FFXI and I'm not a META job at all, yet I have gotten into parties and Job point farming. Yes the Meta is there and yes, your going to have some people who won't want you because your a Beastmaster or Ninja , but there's some people who will accept you, who will bring you into groups, especially Linkshells.
Also job uniqueness and Identity is in FFXI and that's what makes it fun, why would you want all jobs to be so balanced that they lose their identity? it's not fun. What's the point of FFXIV Jobs if they all play the same?
As Dancer, Im a DPS/Support Healer
I can Heal using TP with curing Waltz 1-5, Healing Waltz ( Esuna) and Devine Waltz 1-2 ( AoE heal)
Haste Samba provides Haste to the party
and Dancers Steps provides debuffs to enemy targets
Again I'm not META but FFXI Dancer is alot of fun and I don't have trouble getting into parties
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.