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  1. #11
    Player
    AdvancedWind's Avatar
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    Mar 2011
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    Ashley Zeibel
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    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by Wolfie View Post
    I thought FF fans didn't like MMOs that are clones?*
    *PS: Unless it's a FFXI clone.



    Anyways, this thread. Again. And again I have to say.

    There's nothing wrong on taking ideas and concepts that worked on XI and putting them here, but what you're proposing in this thread is not simply "taking an idea and adapting it into FFXIV world". You're literally asking for exact damn thing. And if you really want the exact damn thing, you're better off just playing FFXI, no offense. .
    (6)

  2. #12
    Player
    TheBlazed's Avatar
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    Oct 2011
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    Character
    King Blazed
    World
    Gilgamesh
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    Conjurer Lv 60
    I'n Not suggesting a clone. But it is apparent that they are taking things from 11. Im just suggesting some of the Core things that kept players around for a long time. I do not want everything from 11 implemented but if they are taking things, i would like to voice what i would like to see.

    New and innovative things are welcomed but i would like to see some familiar things as well.

    - auto attack
    - job names
    - few i cant get off my head
    brought back from 11 from player response.. i want to do the same as they did
    (1)

  3. #13
    Player
    AdvancedWind's Avatar
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    Ashley Zeibel
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    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by TheBlazed View Post
    I'n Not suggesting a clone. But it is apparent that they are taking things from 11. Im just suggesting some of the Core things that kept players around for a long time. I do not want everything from 11 implemented but if they are taking things, i would like to voice what i would like to see.

    New and innovative things are welcomed but i would like to see some familiar things as well.

    - auto attack
    - job names
    - few i cant get off my head
    brought back from 11 from player response.. i want to do the same as they did
    You are asking for specific content modeled specifically after FFXI and working on a specific way similar to how they worked on FFXI but you're not asking for a clone?

    K, got it. Sorry for misunderstanding.
    (4)

  4. #14
    Player
    TheBlazed's Avatar
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    Oct 2011
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    King Blazed
    World
    Gilgamesh
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    Conjurer Lv 60
    Quote Originally Posted by AdvancedWind View Post
    *PS: Unless it's a FFXI clone.



    Anyways, this thread. Again. And again I have to say.

    There's nothing wrong on taking ideas and concepts that worked on XI and putting them here, but what you're proposing in this thread is not simply "taking an idea and adapting it into FFXIV world". You're literally asking for exact damn thing. And if you really want the exact damn thing, you're better off just playing FFXI, no offense. .
    None, taken and let kill the "your better of playin 11" i did my time done now.
    But anyway, im just using what works, obviously they would add different style too it but im just planting the seed.
    Sure it a system from 11 but i stick with my sometimes the old is better than the new.
    (0)

  5. #15
    Player
    TheBlazed's Avatar
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    58
    Character
    King Blazed
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by AdvancedWind View Post
    You are asking for specific content modeled specifically after FFXI and working on a specific way similar to how they worked on FFXI but you're not asking for a clone?

    K, got it. Sorry for misunderstanding.
    My understanding of the the word clone is to take 90% from a previous game and copy-paste it to where originality is not present. To ask for a Few of the games core things tweeked/modeled in a different way in my opinion is not asking to clone FFXI.

    For example, The 3 Move sets would be enough for me to not call it a clone from 11. The Concept, yes but the implementation and battle? no.

    ZNM? Using Leve's for pop and abolishing pictures, respective movesets by area, Phases and location requirement. I would not call that a clone of ZNM in 11, The Concept, yes implementation and battle? no

    So i would agree with you that i am asking for the cloning of concepts but there already doing that
    Primals
    Jobs
    AH

    I guess im asking for a renovation of these concepts where originality is detected but the concept is known.
    (0)
    Last edited by TheBlazed; 03-14-2012 at 02:01 AM.

  6. #16
    Quote Originally Posted by Quesse View Post
    I'm really not for the idea of taking every aspect of FFXI, renaming it, and jamming it in FFXIV.

    I would prefer the FFXIV team to come up with new and unique ideas.
    New and Unique doesn't work if they can't even build off of what they've done before that has been proven to work. "Renaming it and jamming it into x" is what Rift, SWTOR, Tera and GW2 is doing and people are eating it up, so it's not a bad concept.
    (3)

  7. #17
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Victor View Post
    Sounds to me like you should be playing FFXI instead!
    This !/10 chars

    If this becomes FF11 I may as well quit I already played that for 5 years.

    I would much prefer them to take something like Ultimate weapons (sent by the garlean empire) make it massive massive big and spawn in random places around the world, it would require 60-100 people to kill it.

    Make it public content so anyone can auto join the group.

    There is much much better ways of adding HNM's than copying FF11.

    I would like to see NM's enrage after 60 mins, remove the timer for stuff like Primals, just have them enrage instead.
    (0)
    Last edited by Jinko; 03-14-2012 at 02:11 AM.

  8. #18
    Player Wolfie's Avatar
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    Wolfie Wu
    World
    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by TheBlazed View Post
    My understanding of the the word clone is to take 90% from a previous game and copy-paste it to where originality is not present. To ask for a Few of the games core things tweeked/modeled in a different way in my opinion is not asking to clone FFXI.

    For example, The 3 Move sets would be enough for me to not call it a clone from 11. The Concept, yes but the implementation and battle? no.

    ZNM? Using Leve's for pop and abolishing pictures, respective movesets by area, Phases and location requirement. I would not call that a clone of ZNM in 11, The Concept, yes implementation and battle? no

    So i would agree with you that i am asking for the cloning of concepts but there already doing that
    Primals
    Jobs
    AH

    I guess im asking for a renovation of these concepts where originality is detected but the concept is known.
    If that's your definition of a clone, then no, it wouldn't be a clone.

    But that's wildly different than what most people consider a clone.
    (0)

  9. #19
    Player
    TheBlazed's Avatar
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    King Blazed
    World
    Gilgamesh
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    Conjurer Lv 60
    Quote Originally Posted by Actionhero View Post
    >.> could this fit here?

    I’d like to see a change to leves in 2.0... id like to see that leves quests paint a picture with visuals rather than blocks of text. While I love story in the previous FF’s they had a fair combination of reading and action scenes. Also it would be nice to have our adventurers to have some purpose in the world… right now all our characters do is ride along being at the wrong place at the wrong time, not having any sort of impact on the decisions being made around us. Heres how we can do it!

    Creating Difficulty and Party Dynamics
    In 1.21 SE brought in the concept I was hoping for, where the party is split up into two groups to complete objectives towards a goal (although it’s not perfect it’s a start). In Leves 2.0 I hope that we will need to for example defend the village in 2 or more groups. One group to protect the villagers, the other to take up the front lines and prevent the incoming swam to completely overrun and the third (maybe DOH/DOL) putting out fires or parleying with NPCs (LOL). It would even be nice for disciples of hand and land to help out by putting out fires and reinforcing gates ect…. There should be mini bosses that look different (i.e. different skins, size difference) and should be more challenging than regular enemies by having increased health, and increased damage/defense.

    Creating immersion and urgency

    In the current leves we get a block of text that no one really reads for a back story that is completely useless for mindlessly killing mobs. In leves 2.0 hopefully when we start a leve (again using the same example with the village) you have to kill a few mobs that pop on us and then talk to a leader of some sort and they say in a short amount of text what to do. This paints a picture with visuals and allows players to feel like they have a purpose while getting right into the action.
    I understand that with the current setup we aren’t allowed to see 20+ (?) characters at once which is limiting but in 2.0, but hopefully there are NPC characters that fight with us allowing us to earn bigger rewards for keeping them alive.
    Preserving the idea of leves
    While these changes seem like it would be changing leves into large scale battles we don’t want to change the entire concept. by keeping them short and sweet we allow hardcore and casual players to do something while waiting for large scale raids and PVP..

    Some ideas for 2.0 leves
    You are placed near a Garlean camp and your mission is to capture a captain who is planning on invading a hamlet. (Leve will end if captain leaves by 15 minute time limit, bonus rewards if Garlean supplies are seized.)

    You are placed in a small village that is currently under attack and are required to save as many villagers and houses as possible within a 15 minute time limit. Leve will end if all villages are dead, bonus rewards for houses saved (can only be done by splitting party)

    You are placed near a goblin mine and are required to steal/destroy a new goblin bomb prototype. Fighting your way to the end of the zone stealing the bomb would mean you have to fight a goblin head honcho (this will give bonuses) and destroying the bomb would still mean you fight your way out but no boss.
    Done thanks for the input. Credit given
    (1)

  10. #20
    Player
    AdvancedWind's Avatar
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    Ashley Zeibel
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    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by TheBlazed View Post
    None, taken and let kill the "your better of playin 11" i did my time done now.

    But anyway, im just using what works, obviously they would add different style too it but im just planting the seed.

    Sure it a system from 11 but i stick with my sometimes the old is better than the new.
    I understand what you mean. Sure, FFXI was a great game and has plenty of stuff that worked, plenty of stuff people remember fondly, but I personally believe SE can outdo it and make a better game than it was, instead of making the same game with shinny graphics. And yes, making a better game *does* include taking good things from XI (and IX, and VIII, III, T, whatever. Heck, if there's a good idea from Dragon Quest they can adapt for this game, they better do it), but not to the point that many people advocate, and definitely not straight copy paste of systems and events from FFXI (or any other game).

    And heck, maybe they really can't make a better game, maybe the final result will never be as good as XI was, but I'd still think we should at least let them try it and offer constructive criticism when they are indeed failing to deliver a good experience.

    What I'm trying to say is, I don't want them to offer the same game they already gave us 10 years ago, I want them to make an entirely new experience that, yes, do take the good things they've been doing for 20+ years without just doing the same thing again.

    In fact, Final Fantasy is a series that excels in this: Each game is very similar to it's predecessors and at the same time it's very different. The most recent entries accentuate this fact even more (each iteration after IX is completely different from it's predecessors and STILL manage to feel like FF. Even XIII.). I don't want them giving up on that philosophy and just resorting to porting as much as possible from FFXI, and I also think this is, commercially speaking, a bad idea.

    That's why I *always* post on this kind of thread, I think there are many people that just...can't move on from FFXI and won't accept anything other than a game that allows them to revive their "old times of glory" (not saying this is your case, but definitely with a few other people around this place), and think that turning this as close to XI as possible is what will help them achieve that goal. But believe me, it won't.
    (0)
    Last edited by AdvancedWind; 03-14-2012 at 02:10 AM.

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