Let's be real by your progression you wouldnt quit, you may not like it but you would stay.This !/10 chars
If this becomes FF11 I may as well quit I already played that for 5 years.
I would much prefer them to take something like Ultimate weapons sent by the garlean empire make it massive massive big and spawn in random places around the world, it would require 60-100 people to kill it.
Make it public content so anyone can enter and help.
There is much much better ways of adding HNM's than copying FF11.
And that's a great Suggestion.
Public Content! im going to add that now
Well put,I understand what you mean. Sure, FFXI was a great game and has plenty of stuff that worked, plenty of stuff people remember fondly, but I personally believe SE can outdo it and make a better game than it was, instead of making the same game with shinny graphics. And yes, making a better game *does* include taking good things from XI (and IX, and VIII, III, T, whatever. Heck, if there's a good idea from Dragon Quest they can adapt for this game, they better do it), but not to the point that many people advocate, and definitely not straight copy paste of systems and events from FFXI (or any other game).
And heck, maybe they really can't make a better game, maybe the final result will never be as good as XI was, but I'd still think we should at least let them try it and offer constructive criticism when they are indeed failing to deliver a good experience.
What I'm trying to say is, I don't want them to offer the same game they already gave us 10 years ago, I want them to make an entirely new experience that, yes, do take the good things they've been doing for 20+ years without just doing the same thing again.
In fact, Final Fantasy is a series that excels in this: Each game is very similar to it's predecessors and at the same time it's very different. The most recent entries accentuate this fact even more (each iteration after IX is completely different from it's predecessors and STILL manage to feel like FF. Even XIII.). I don't want them giving up on that philosophy and just resorting to porting as much as possible from FFXI, and I also think this is, commercially speaking, a bad idea.
That's why I *always* post on this kind of thread, I think there are many people that just...can't move on from FFXI and won't accept anything other than a game that allows them to revive their "old times of glory" (not saying this is your case, but definitely with a few other people around this place), and think that turning this as close to XI as possible is what will help them achieve that goal. But believe me, it won't.
I agree i would like to see new and innovative things but unfortunately as we saw, their idea didn't go well with the community in the beginning. Sure you might stay for what the other masses didn't like but if people are leaving left and right. What do you turn too? Chances of new things that "might" work. or tweaking it until its acceptable? I'm suggesting some things people enjoyed, not 100% cloned, but similar in a way where is possible to say "Oh' i enjoyed this kind of thing in 11"
This is the thing, every FF was like this and only FFXIV wasn't because they initially tried to cater to the mainstream audience instead of doing what they do best (they even admit it was a mistake to be different for the sake of it.) Taking what works in FFXI is no different from copying WoW like every other developer does.In fact, Final Fantasy is a series that excels in this: Each game is very similar to it's predecessors and at the same time it's very different. The most recent entries accentuate this fact even more (each iteration after IX is completely different from it's predecessors and STILL manage to feel like FF. Even XIII.). I don't want them giving up on that philosophy and just resorting to porting as much as possible from FFXI, and I also think this is, commercially speaking, a bad idea.
The ZNM system for example isn't really used in any other MMO, especially because they tend to dump things in instances and makes the world feel barren outside of hubs and cities. ZNM system is basically open world content where you spawn challenging HNMs (at the time) for good gear, you controlled when you fought them and you progressed through a series of them to fight the "final bosses" and eventually Pandomnium Warden.
ZNM was more of an adventure as you travelled all over ToAU fighting tough enemies, even in spots you'd normally never go in basic leveling/exploring. How is this a bad thing to incorporate into XIV? What will happen in Hamlet defense is exactly the same concept as Campaign and Campaign Ops? (It's sounding like it from recent review) There's nothing wrong with taking what works from a previous game, especially one you've created before and making it better, if every other MMO developer can do it, SE can do it too.
It's less about "re-living glory days" and more about "SE, look at what you've done before, you made a successful MMORPG, especially in the FF series 10 years ago and opt'd to ignore that."
Please no more 6hr spawn with 1hr window or anything of that sort.
I rather have it where you and a group have to hunt certain items to spawn the NM.
I am so done with sitting around waiting for something to pop wasting my time trying to claim against tons of other people like in ffxi
In so many words this^This is the thing, every FF was like this and only FFXIV wasn't because they initially tried to cater to the mainstream audience instead of doing what they do best (they even admit it was a mistake to be different for the sake of it.) Taking what works in FFXI is no different from copying WoW like every other developer does.
The ZNM system for example isn't really used in any other MMO, especially because they tend to dump things in instances and makes the world feel barren outside of hubs and cities. ZNM system is basically open world content where you spawn challenging HNMs (at the time) for good gear, you controlled when you fought them and you progressed through a series of them to fight the "final bosses" and eventually Pandomnium Warden.
ZNM was more of an adventure as you travelled all over ToAU fighting tough enemies, even in spots you'd normally never go in basic leveling/exploring. How is this a bad thing to incorporate into XIV? What will happen in Hamlet defense is exactly the same concept as Campaign and Campaign Ops? (It's sounding like it from recent review) There's nothing wrong with taking what works from a previous game, especially one you've created before and making it better, if every other MMO developer can do it, SE can do it too.
It's less about "re-living glory days" and more about "SE, look at what you've done before, you made a successful MMORPG, especially in the FF series 10 years ago and opt'd to ignore that."
I thought the ZNM system was very unique. Which is why i asked for it to be in XIV. For the point's she made about
Going to area's never really explored is a great point as well. Im sure people here havn't been all over Grid/Uldah/Limsa area's if these send you to that area to fight those monsters. it has already added to your "immersion" of the game.
I even enjoyed the Tier's of the bosses but removed that for just bought pops with GuildLeve's which i think most people have 99 of...
This would be the ZNM system for you then. (Alterntive to HNM as stated) 1 hour isn't very long and it optional and ZNM provide virtually equivalent gear.Please no more 6hr spawn with 1hr window or anything of that sort.
I rather have it where you and a group have to hunt certain items to spawn the NM.
I am so done with sitting around waiting for something to pop wasting my time trying to claim against tons of other people like in ffxi
THAT is not why it failed, it failed because Tanaka was a stuborn mule and set in his ways.This is the thing, every FF was like this and only FFXIV wasn't because they initially tried to cater to the mainstream audience instead of doing what they do best (they even admit it was a mistake to be different for the sake of it.) Taking what works in FFXI is no different from copying WoW like every other developer does.
I think its fair to say that if Yoshi-p was in control from day one this game would be nothing like this or FF11 for that matter.
Yoshida seems much more in touch with current gaming than Tanaka every will be.
Considering Yoshida wants to make FFXIV feel more like a FF game, do you really think, unlike Tanaka, he would ignore the previous MMO based around Final Fantasy III?
The mere fact we have jobs and iconic gear for them now is kind of proof he's not afraid to pull from the series. FFXIV failed simply because it got pushed out early to pad a financial report.
Great post. I find it funny when people say "If this turns to FFXI I'll quit" but FFXI had so many good elements, that's why I played it for 7 years. It doesn't need to do exactly what FFXI did, which it isn't. But taking some of the elements from it would boost the game that much more.
If anything the mere fact I'm playing a WHM and DRG (which playable in FFXI too) right now means it's a FFXI clone based on those standards of "it'll turn into a FFXI clone!"Great post. I find it funny when people say "If this turns to FFXI I'll quit" but FFXI had so many good elements, that's why I played it for 7 years. It doesn't need to do exactly what FFXI did, which it isn't. But taking some of the elements from it would boost the game that much more.
I don't see said people quitting....or is it because they simply took the concept did something different with it?
LE GASP
It is possible to pull from a previous game, do something different (better) and it not suddenly become a clone.
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