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  1. #41
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Anemic View Post
    As DNC being my main job, would you say this change is going to be better for SAM (DNC aside).
    It's a buff if RNGesus hates you and you never get a crit. If you were blessed with Crit though, it's a nerf
    (1)

  2. #42
    Player
    Anemic's Avatar
    Join Date
    Dec 2021
    Posts
    34
    Character
    Ane Nemic
    World
    Sargatanas
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Personally, I don't care about kaiten. That loss has no effect on me, and more consistent damage is better than RNG damage.

    It felt awful having to pray for crits and direct crits to get decent runs.

    So from my point of view, this is better.
    I'm still fairly new to a lot of the jobs and still struggle (mentally) with if I am doing the rotations correctly etc and always looking up info online. My SAM job is only 70 and from 1 to 70 thus far, been having a lot of fun with it. The job doesn't seem overly difficult like for example BLM (too much going on there for me personally, but then again my main job is DNC so yeah). I joined FFXIV last year at the end of August and have been mainly casual since.
    (0)

  3. #43
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Personally, I don't care about kaiten. That loss has no effect on me, and more consistent damage is better than RNG damage.

    It felt awful having to pray for crits and direct crits to get decent runs.

    So from my point of view, this is better.
    Have you considered the fact that Midare will be doing significantly less damage now?

    Old Midare: 660 + Kaiten = 990, but can crit and direct hit on top of the 990

    New Midare 600, no kaiten, and because it auto crits, that means you cannot get additional crit+dh damage on top of the 600.
    (6)

  4. #44
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rolder50 View Post
    Have you considered the fact that Midare will be doing significantly less damage now?

    Old Midare: 660 + Kaiten = 990, but can crit and direct hit on top of the 990

    New Midare 600, no kaiten, and because it auto crits, that means you cannot get additional crit+dh damage on top of the 600.
    That doesn't bother me any. It's now less punishing to not get lucky, which has nothing to do with skill.

    Before, you could only get base potencies on them the whole fight if you were unlucky.

    That feels terrible and has nothing to do with your ability
    (1)
    Last edited by Valkyrie_Lenneth; 04-12-2022 at 05:53 AM.

  5. #45
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Valkyrie_Lenneth View Post
    That doesn't bother me any. It's now less punishing to not get lucky, which has nothing to do with skill.

    Before, you could only get base potencies on them the whole fight if you were unlucky.

    That feels terrible and has nothing to do with your ability
    You realize that, compared to pre-patch, they basically made it so you only get base potencies all the time, right?
    (1)

  6. #46
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rolder50 View Post
    You realize that, compared to pre-patch, they basically made it so you only get base potencies all the time, right?
    OK? Damage is still pretty much equal to before patch, so why should that bother me. Big crits are fun, but it was only ever relief, not excitement, when I got them on clear runs.


    Maybe it has something to do with my personal history, but I'm quite adaptable and stuff like this doesn't really faze me. People told me when SAM changed in 6.0 that I should just deal with the changes or move on, and "it shouldn't be changed to your wants". So I did. Now that one small issue from my point of view is fixed, I can probably enjoy the job again, but a lot of those same people are crying about the change. I just find that slightly funny.
    (3)
    Last edited by Valkyrie_Lenneth; 04-12-2022 at 06:58 AM.

  7. #47
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Faafetai View Post
    Because the new players are having a very tough time playing the game apparently. The damage numbers between someone who has been playing the game for a year and someone just entering the game is too great. Even though that is literally what happens over time due to learning anything. So to become newbie friendly they are making a bunch of changes. Look forward to it.
    If you read the latest Yoshi P translations, it paints a different picture :

    "Of course there are times where I thought of just flip the table and not change anything...but still...yeah on SAM's guaranteed critical, having that will make SAM's performance jump really high but there are also parts where SAM doesn't see drastic jump as they should...and on Kaiten getting removed we did that because we want to do away having to be restricted by that move, and as for its sub stats, the influence of those stats as the patch moves on will become bigger and bigger and it'll jump the job's performance really high, more so than expected and in reverse the numbers on lesser patch will see the job not jumping as high as the job should....hmmmm...Indeed, it is true that the job's strength and weakness will depend on whether the job's amount of critical dealt and I agree the job relied on that aspect too much, and as for the strength and weakness...yeah that's what it is. I of course do understand that this is part of the fun for the job....and, as for this time, we saw specific actions determined the the composition of DPS and perhaps it leaned way too much so we let some of the weapon skill value loose and we know that if we just increase the potency of weapon skill it'll result in those skills at lower level being too strong, so we adjusted on those values as well by... please refer to the new traits added to SAM located below. So...yeah, this is the adjustments for the job we made for this patch.

    And then, I am also well aware of how the critical synergy works well with jobs...and I'm definitely aware, but this is also the overall problem of FFXIV itself, and there are discussions where we should have change that itself to begin with. But we can't be doing everything simultaneously at once so please understand that we want to tackle on that gradually. We do experience cases where it's hard to adjust when a skill with and without critical can cause such a huge disparity...and so we performed this adjustment precisely we care about that so I apologize but I'd like you to please give it a try first."
    (6)

  8. #48
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Part 2


    "However, as for opinions, Of course we do and indeed read those properly, including those that think it's not right to over standardise jobs or comments like "you overdo yourself when it comes to our only trait or the optimization elements we have". We do indeed want to push it for as much as we could, and we are very well aware of people who understand this, as well as people who are already used to what they have now and people who told us not to do anything unnecessary. We really get that but in order for the expansion to continue and for each jobs to continue getting new actions, and whenever we think of trying to maintain the individual characteristics of each job, we found out that this "optimization" is quite tied and connected to the irregular element that was created in the past, and if we don't work to address this we can no longer build upon the existing elements and improve things further, and it'll land us in a situation where we can no longer steer ourselves forward. (edited)

    Still, I of course do acknowledge that there are parts where people did not ask for, like Ninja or Samurai..and regarding Samurai's guaranteed Critical, we indeed struggled a lot on the balance adjustments due to the strong ratio fluctuation here, and we really attempted to close the variance gap for as much as we could, and we know this is done for the sake of job balance so I really appreciate if you can understand what we're trying to achieve here. You can send us feedback from there and if the voices of how a job's identity has been taken away too much then these comments will act as a reference to the direction of job balance and improvements we'll be performing in the future. So please, if you do think it matters to you, do send us a feedback regarding the matter.

    Well, of course I am very well aware and understand that players will feel lonely and their displeasure will get really big when certain elements of the job they played and got used to for quite a long while now gets changed or removed, so it's not like we're purposely looking away these comments with disapproval or something, but it'll definitely be much appreciated if you can tell us which part you want us to retain or tell us more on which aspects are more favorable to you after touching on the adjustments so that we can take your comment as reference, and from there we'll know where to draw the line. I'll repeat myself that we really did all these adjustments for the sake of player's enjoyment here so I'll be thankful if you all can understand this. (The rest omitted) "
    (7)

  9. #49
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Translations taken from https://discord.gg/ffxiv
    (2)

  10. #50
    Player
    Anemic's Avatar
    Join Date
    Dec 2021
    Posts
    34
    Character
    Ane Nemic
    World
    Sargatanas
    Main Class
    Dancer Lv 90
    AND yet I'm still trying to figure out if this is a good thing or a bad thing for the SAM job.
    (1)

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