



You realize that, compared to pre-patch, they basically made it so you only get base potencies all the time, right?





OK? Damage is still pretty much equal to before patch, so why should that bother me. Big crits are fun, but it was only ever relief, not excitement, when I got them on clear runs.
Maybe it has something to do with my personal history, but I'm quite adaptable and stuff like this doesn't really faze me. People told me when SAM changed in 6.0 that I should just deal with the changes or move on, and "it shouldn't be changed to your wants". So I did. Now that one small issue from my point of view is fixed, I can probably enjoy the job again, but a lot of those same people are crying about the change. I just find that slightly funny.
Last edited by Valkyrie_Lenneth; 04-12-2022 at 06:58 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

