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  1. #1
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Valkyrie_Lenneth View Post
    That doesn't bother me any. It's now less punishing to not get lucky, which has nothing to do with skill.

    Before, you could only get base potencies on them the whole fight if you were unlucky.

    That feels terrible and has nothing to do with your ability
    You realize that, compared to pre-patch, they basically made it so you only get base potencies all the time, right?
    (1)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rolder50 View Post
    You realize that, compared to pre-patch, they basically made it so you only get base potencies all the time, right?
    OK? Damage is still pretty much equal to before patch, so why should that bother me. Big crits are fun, but it was only ever relief, not excitement, when I got them on clear runs.


    Maybe it has something to do with my personal history, but I'm quite adaptable and stuff like this doesn't really faze me. People told me when SAM changed in 6.0 that I should just deal with the changes or move on, and "it shouldn't be changed to your wants". So I did. Now that one small issue from my point of view is fixed, I can probably enjoy the job again, but a lot of those same people are crying about the change. I just find that slightly funny.
    (3)
    Last edited by Valkyrie_Lenneth; 04-12-2022 at 06:58 AM.

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