Results -9 to 0 of 52

Thread: Patch Notes 6.1

Threaded View

  1. #20
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Manofpassion View Post
    6.1 Changes:
    Math checked using a hacked together rotation sheet, which just for full disclosure ends on a Midare entering a 9minute burst window with 65 Kenki and 1 Meditation banked. Dumping the potency of that 65 all at once at the end(a flat 702 potency) makes the number 8923.839.

    The autocrit rotation is identical except it turns all that extra Kenki previously wasted spent on Kaiten into more scattered Shintens. This means that instead of ending with 65 Kenki banked, it has a full 100 Kenki banked. Dumping this full 100 Kenki potency at the end(a flat 1000 potency) makes the new number 8920.721.

    If we ignore that Kenki potency dump at the end it's 8891.179 vs 8871.439 just for reference. We're basically at parity with before.

    According to the balance. So Sam gets small nerf to dps, and doesn't synergise with dancer, sch, or dragoon anymore. Overall, these changes just make Sams perform worse in certain teams. Ironic since this is a team game.
    Did the Balance factor in the multiplicative nature of buffs? Because the numbers I've seen put the new Midare/Ogi auto-crit damage at barely on par with raid-buffed non-crit Kaiten+Midare/Ogi damage, and far less than Kaiten+Midare/Ogi crit damage.

    Maths here:

    Quote Originally Posted by YukiB View Post
    Not only did they go through with removing Hissatsu: Kaiten, they also nerfed the damage of Midare Setsugekka and Ogi Namikiri. Holy shit.

    Including the extra 200 potency from the 20 kenki we don't spend on Kaiten (assuming it's spend on Shinten instead), this is a SLIGHT potency increase on non-Kaeshi Midare Setsugekka, from an average 1138.5 potency to 1160 in BiS raid gear with 25% crit chance and 60% crit magnitude. But including Kaeshi, which did not require 20 kenki for a Kaiten cast, it's a nerf from an average 2277 potency to 2120. That's a 7.5% nerf to one of our biggest burst window GCD combos.

    Ogi Namikiri, which is always used with its Kaeshi counterpart, is a nerf from an average 3105 to 2760. That's 12.5%!

    This gap only widens under any sort of crit raid buff, as these skills no longer benefit from them. The extra 20% crit chance from Devilment, for example, would buff the average Ogi/Kaeshi combo to 3429 potency, 24% more than the one in 6.1.

    A guaranteed crit Midare Setsugekka in 6.1 is going to do less damage than a basic, non-crit Kaiten-buffed Midare from 6.0. It's almost like they don't understand why SAM is fun.
    (0)
    Last edited by Quor; 04-12-2022 at 12:14 AM.
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.