Next expansion, dual cast removed from game, and verholy/verflare/Scorch/ resolution will have autocrits. Your days are numbered kek

I dunno man. It may be true that the simulated rotation for sam is close to pre patch. HOWEVER. DMG output with buffs is GUTTED, and that is all that anyone who is anyone cares about. Ur autocrit big hitters do LESS dmg than ur kaiten buffed base hits! Not even ASTRO is going to want ur sorry SAM behind in raid parties let alone DRG and SCH. Im so upset i wasted a weapon coffer on my sam. I wont touch this job until until this steaming pile of dung is reverted. To hell with autocrits too, revert everything AND bring back kaiten.
What do u guys think of the MP cost changes for healers? I laughed so hard when i saw stone cost got halved lmao. Im not so great with ability names, but it does not look like there is any MP cost reduction at lvl90 so i dont really know what the point is. Blood lily is now dmg neutral. That is really good, can fluff lili spells for movement if needed. 20 sec charge time too. But i have to ask. Sage starts with all charges MAXED from get go (even the addersting stacks, which was a nice QoL change). Is there a reason WHM cannot start with max lilies?
DRK bloodweapon stacks at last!! Living dead change too and the invuln stays for 10 secs! Job is finally playable!



DRK and WHM changes are pretty great. MCH needs more help, preferably charges on their Hypercharge for a start, but it needs more than that to properly compete with BRD and DNC. Can't say too much about the rest that I haven't already said save that NIN seems to be suffering only slightly less than SAM.I dunno man. It may be true that the simulated rotation for sam is close to pre patch. HOWEVER. DMG output with buffs is GUTTED, and that is all that anyone who is anyone cares about. Ur autocrit big hitters do LESS dmg than ur kaiten buffed base hits! Not even ASTRO is going to want ur sorry SAM behind in raid parties let alone DRG and SCH. Im so upset i wasted a weapon coffer on my sam. I wont touch this job until until this steaming pile of dung is reverted. To hell with autocrits too, revert everything AND bring back kaiten.
What do u guys think of the MP cost changes for healers? I laughed so hard when i saw stone cost got halved lmao. Im not so great with ability names, but it does not look like there is any MP cost reduction at lvl90 so i dont really know what the point is. Blood lily is now dmg neutral. That is really good, can fluff lili spells for movement if needed. 20 sec charge time too. But i have to ask. Sage starts with all charges MAXED from get go (even the addersting stacks, which was a nice QoL change). Is there a reason WHM cannot start with max lilies?
DRK bloodweapon stacks at last!! Living dead change too and the invuln stays for 10 secs! Job is finally playable!
Personally, looking at the direction these changes went, I find it hard to reconcile what's going on. It really feels like the left hand doesn't know what the right is doing. The WHM and DRK changes are basically spot-on while SAM and NIN feel like a sick joke.


Curious to see where this puts SMN. Pre6.1 it's a slightly worse version of RDM. Dealing about the same amount of damage, while having weaker utility. Embolden is technically still better than searing light, but at least searing light is less clunky. RDM is also better at rezzing and has a party damage mitigation utility. I would love to see SMN solidly between RDM and BLM rDPS wise.
I'm hoping in 7.0 when we hopefully get a new caster, that resurrection will finally be reassessed.
We gained less than 1%. Still behind RDM with an inferior party buff and an inferior support ability and inferior raise ability so... Nothing has changed.Curious to see where this puts SMN. Pre6.1 it's a slightly worse version of RDM. Dealing about the same amount of damage, while having weaker utility. Embolden is technically still better than searing light, but at least searing light is less clunky. RDM is also better at rezzing and has a party damage mitigation utility. I would love to see SMN solidly between RDM and BLM rDPS wise.
I'm hoping in 7.0 when we hopefully get a new caster, that resurrection will finally be reassessed.
There’s still time to change TA to not have the same drifting issues as current TAThere are hours even.
Time to break out the copium my fellow nins
There's a chance they'll just forget to update nin in the maintenance period. Right?
Dragoon gonna get changed in 6.2, Drg players shouldnt be content yet. By the end of ew, square Enix will remove all the jobs and only monk, reaper, and black mage will remain
Last edited by Manofpassion; 04-12-2022 at 01:34 AM.
Good. While they say “play the changes” that makes no sense. We’ve played the jobs. A lot of these are potency changes. Thats not what I’m concerned with. For NIN we already know that TA will be drifting still and now just feel bad personally. So why even have the ability like this? I don’t need to play the thing to understand what the changes will do lol'' Hide Now dispels the effect of Doton upon execution. ''
Wat, WHY?
The Mudra reset was so much fun((((((((.
I guess to make it no longer viable in the opener?
It was so enjoyable in AoE tho...
Edit:
Translation from the Stream just now.
'' YoshiP for now wants players to play the changes to the job first and then post their feedback in OF so that YoshiP can review on them and made changes (or revert them, depending on the response). Do note that your comment matters, because what you post WILL influence how the job direction will do in the future. ''
Yoshida said he will think on the SAM issue.
Chat ain't happy... And they're ofc reading it.
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There are hours even.


