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  1. #51
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Was it really unique and fun when you had 2 bards, a drg, and x as your dps composition though?

    Like, I get it, diversity and uniqueness is fun, but at the expense of gameplay? pass.
    Nobody brought 2 bards... Did you play this game?
    (0)

  2. #52
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    367
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    Nobody brought 2 bards... Did you play this game?
    Not in 2.x apparently. If they played they would never have brought up 2.0 Warrior as an excuse for changing a job.
    (0)

  3. #53
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    Nobody brought 2 bards... Did you play this game?
    You definitely didn't raid in 2.0 then. It was absolutely a thing lmao.
    (0)

  4. #54
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Valkyrie_Lenneth View Post
    You definitely didn't raid in 2.0 then. It was absolutely a thing lmao.
    I guess some players were just as bad back then as well.
    (0)

  5. #55
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Like, I get it, diversity and uniqueness is fun, but at the expense of gameplay? pass.
    Ah yes, thank god that we instead get less diversity and more homogenization, but also at the expense of gameplay.
    (13)

  6. #56
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gemina View Post
    You basically just reworded my post. "Lowest common denominator", remember? You just rather shift the blame onto the playerbase, which I believe the dev team is trying to avoid.
    And in my opinion, SAM was not fine. It was fine prior to EW with very few miniscule issues. Charges being given to Meikyo and Tsubame, and then giving them what is essentially a juiced up Goken as a cap skill with yet another mandatory follow up skill all feels horribly tacked on, and like they just had no idea what to give SAM.

    You mention that SAM brought DNC back into the meta. This is somehow a good thing? That one job needs/relies on another to be made valid? That is a huge failure on the part of the devs who had stated that they want to avoid such synergies because of the forced comps, and/or exclusion of jobs from content. Engagement is tossed around these forums like a trendy buzzword, and I oft wonder if people even know what it means. It makes me wonder how many players find DNC or other jobs to be very engaging, only to have a door slammed in their face due to the meta.

    You also mentioned that it is a lazy change that brings no benefit. However, I already mentioned the benefit it brings. You can choose to not accept or acknowledge that benefit, but it remains one all the same. As for the laziness and thoughtlessness, I am willing to wager that Kaiten has been on the chopping block for some time now. They just finally swung the axe.
    I did no such thing. Your original post cited Samurai's damage not being "up to par" which is simply inaccurate. It's the strongest DPS in the game. We'll have to disagree on the changes in EW as I found they vastly improved on the several annoyances from its ShB iteration. And naturally the devs want to avoid blaming the playerbase, however that is almost certainly why this change is happening despite overwhelming distain towards it. After all, good players weren't often mismanaging Kaiten. Just like they weren't letting Heavy Thrust or Straight Shot fall off; two maintenance buffs the devs outright said were removed due to casual players forgetting them.

    Welcome to the optimization of Dancer. It will always be dependent on the performance of another job due to Dance Partner. They could entirely neuter Samurai come Monday and now the "meta" shifts to Black Mage/Monk. I don't disagree having two jobs synergize incredibly well together may not be ideal, but that's the nature of Dancer. Nevertheless, I brought it up to further illustrate Samurai is not in a weak state. As for the whole meta argument, the difference won't matter to people who aren't optimizing Savage but that's a whole different argument. No one is excluding Dancer nowadays. Machinist, on the other hand....

    Except your argument hinges on a lower APM, which will not be achieved unless they also alter Kenki generation. Otherwise, you've essentially traded Kaiten for more Shinten spam. They specifically said "Action" bloat not "Button", suggesting they felt Samurai was too busy. The only benefit these changes have is dumbing the job down further because instead of having to momentarily think about your Kenki, all your big hits just auto-crit now.

    Carrying off your second post, Seigan was removed for largely being useless. The damage component was so negligible you could ignore it and still perform at a top percentile. Those four skills could all be given cooldowns considering how limited their interaction with the gauge is. Senei/Guren, for example, only cost 25 Kenki now. You generate 30 by performing your 123. With the upcoming change, you'll have so much Keni overflow, you'll never lack enough to press Senei/Guren on CD. They could remove the Kenki requirement entirely and literally nothing changes.
    (3)
    Last edited by ForteNightshade; 04-11-2022 at 01:32 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #57
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Soon, all will have the healer treatment, one button spam with redundant oGCDs. And finally, they will remove that unique button and FFXIV will become a movie.
    (6)

  8. #58
    Player
    Xuled's Avatar
    Join Date
    Oct 2011
    Posts
    228
    Character
    Celica Yascaret
    World
    Famfrit
    Main Class
    White Mage Lv 70
    No matter how hard SE tries, they won’t ever bring parity to this player bases skill levels (or lack there of). This is just another useless change that won’t bridge the gap. Looking through this thread there’s incorrect 2.0 and a lot of ‘gray’ posters if you know what I mean and of course THOSE are the strongest supporters of removing buttons and homogenizing but unfortunately it’s still gonna be on you guys to step up even more with these soft kid glove moves. Bring back the complexities of HW and let the game filter itself.
    (6)

  9. #59
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Xuled View Post
    No matter how hard SE tries, they won’t ever bring parity to this player bases skill levels (or lack there of). This is just another useless change that won’t bridge the gap. Looking through this thread there’s incorrect 2.0 and a lot of ‘gray’ posters if you know what I mean and of course THOSE are the strongest supporters of removing buttons and homogenizing but unfortunately it’s still gonna be on you guys to step up even more with these soft kid glove moves. Bring back the complexities of HW and let the game filter itself.


    Some of the people I've seen saying not to remove skills are green/gray, and on some of the most simplified jobs, no less.

    So cherry picking goes both ways lol

    Quote Originally Posted by ForteNightshade View Post
    I did no such thing. Your original post cited Samurai's damage not being "up to par" which is simply inaccurate. It's the strongest DPS in the game. We'll have to disagree on the changes in EW as I found they vastly improved on the several annoyances from its ShB iteration. And naturally the devs want to avoid blaming the playerbase, however that is almost certainly why this change is happening despite overwhelming distain towards it. After all, good players weren't often mismanaging Kaiten. Just like they weren't letting Heavy Thrust or Straight Shot fall off; two maintenance buffs the devs outright said were removed due to casual players forgetting them.


    Except your argument hinges on a lower APM, which will not be achieved unless they also alter Kenki generation. Otherwise, you've essentially traded Kaiten for more Shinten spam. They specifically said "Action" bloat not "Button", suggesting they felt Samurai was too busy. The only benefit these changes have is dumbing the job down further because instead of having to momentarily think about your Kenki, all your big hits just auto-crit now.

    Carrying off your second post, Seigan was removed for largely being useless. The damage component was so negligible you could ignore it and still perform at a top percentile. Those four skills could all be given cooldowns considering how limited their interaction with the gauge is. Senei/Guren, for example, only cost 25 Kenki now. You generate 30 by performing your 123. With the upcoming change, you'll have so much Keni overflow, you'll never lack enough to press Senei/Guren on CD. They could remove the Kenki requirement entirely and literally nothing changes.
    SAM is not the strongest dps in the game. For p1s, the first sam to appear is 122nd place in terms of rdps. It's only strongest in adps, because of party buffs. And in terms of ndps, blm bears it out.

    It was weak when introduced, and players panicking over potency made it fall even further behind as other jobs were buffed over it.
    (0)
    Last edited by Valkyrie_Lenneth; 04-11-2022 at 02:15 AM.

  10. #60
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    SAM is not the strongest dps in the game. For p1s, the first sam to appear is 122nd place in terms of rdps. It's only strongest in adps, because of party buffs. And in terms of ndps, blm bears it out.

    It was weak when introduced, and players panicking over potency made it fall even further behind as other jobs were buffed over it.
    Samurai is a selfish job. rDPS is largely irrelevant to use as a solo metric for it. You need to look at aDPS, rDPS and how much damage it does under raid buffs. The latter is especially important. This video explains it far better but he highlights the difference between Warrior and Dark Knight and why the latter is overwhelmingly better. Under raid buffs, Dark Knight contributes nearly 1,200 rDPS under buffs whereas Warrior only contributes 500. Hence the gap between them is far higher than the 350 difference the rDPS tab suggestions. Their respective aDPS shows a staggering 700 difference.

    All this aside, if you look at the speed meta, Samurai completely dominates with a whooping 36.4% amongst Melee in P1S.

    When factoring in everything above, Samurai is, indeed, the strongest DPS since 6.08. Black Mage is competitive with it as are Ninja and Dragoon.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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