



I did no such thing. Your original post cited Samurai's damage not being "up to par" which is simply inaccurate. It's the strongest DPS in the game. We'll have to disagree on the changes in EW as I found they vastly improved on the several annoyances from its ShB iteration. And naturally the devs want to avoid blaming the playerbase, however that is almost certainly why this change is happening despite overwhelming distain towards it. After all, good players weren't often mismanaging Kaiten. Just like they weren't letting Heavy Thrust or Straight Shot fall off; two maintenance buffs the devs outright said were removed due to casual players forgetting them.You basically just reworded my post. "Lowest common denominator", remember? You just rather shift the blame onto the playerbase, which I believe the dev team is trying to avoid.
And in my opinion, SAM was not fine. It was fine prior to EW with very few miniscule issues. Charges being given to Meikyo and Tsubame, and then giving them what is essentially a juiced up Goken as a cap skill with yet another mandatory follow up skill all feels horribly tacked on, and like they just had no idea what to give SAM.
You mention that SAM brought DNC back into the meta. This is somehow a good thing? That one job needs/relies on another to be made valid? That is a huge failure on the part of the devs who had stated that they want to avoid such synergies because of the forced comps, and/or exclusion of jobs from content. Engagement is tossed around these forums like a trendy buzzword, and I oft wonder if people even know what it means. It makes me wonder how many players find DNC or other jobs to be very engaging, only to have a door slammed in their face due to the meta.
You also mentioned that it is a lazy change that brings no benefit. However, I already mentioned the benefit it brings. You can choose to not accept or acknowledge that benefit, but it remains one all the same. As for the laziness and thoughtlessness, I am willing to wager that Kaiten has been on the chopping block for some time now. They just finally swung the axe.
Welcome to the optimization of Dancer. It will always be dependent on the performance of another job due to Dance Partner. They could entirely neuter Samurai come Monday and now the "meta" shifts to Black Mage/Monk. I don't disagree having two jobs synergize incredibly well together may not be ideal, but that's the nature of Dancer. Nevertheless, I brought it up to further illustrate Samurai is not in a weak state. As for the whole meta argument, the difference won't matter to people who aren't optimizing Savage but that's a whole different argument. No one is excluding Dancer nowadays. Machinist, on the other hand....
Except your argument hinges on a lower APM, which will not be achieved unless they also alter Kenki generation. Otherwise, you've essentially traded Kaiten for more Shinten spam. They specifically said "Action" bloat not "Button", suggesting they felt Samurai was too busy. The only benefit these changes have is dumbing the job down further because instead of having to momentarily think about your Kenki, all your big hits just auto-crit now.
Carrying off your second post, Seigan was removed for largely being useless. The damage component was so negligible you could ignore it and still perform at a top percentile. Those four skills could all be given cooldowns considering how limited their interaction with the gauge is. Senei/Guren, for example, only cost 25 Kenki now. You generate 30 by performing your 123. With the upcoming change, you'll have so much Keni overflow, you'll never lack enough to press Senei/Guren on CD. They could remove the Kenki requirement entirely and literally nothing changes.
Last edited by ForteNightshade; 04-11-2022 at 01:32 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Soon, all will have the healer treatment, one button spam with redundant oGCDs. And finally, they will remove that unique button and FFXIV will become a movie.

No matter how hard SE tries, they won’t ever bring parity to this player bases skill levels (or lack there of). This is just another useless change that won’t bridge the gap. Looking through this thread there’s incorrect 2.0 and a lot of ‘gray’ posters if you know what I mean and of course THOSE are the strongest supporters of removing buttons and homogenizing but unfortunately it’s still gonna be on you guys to step up even more with these soft kid glove moves. Bring back the complexities of HW and let the game filter itself.





No matter how hard SE tries, they won’t ever bring parity to this player bases skill levels (or lack there of). This is just another useless change that won’t bridge the gap. Looking through this thread there’s incorrect 2.0 and a lot of ‘gray’ posters if you know what I mean and of course THOSE are the strongest supporters of removing buttons and homogenizing but unfortunately it’s still gonna be on you guys to step up even more with these soft kid glove moves. Bring back the complexities of HW and let the game filter itself.
Some of the people I've seen saying not to remove skills are green/gray, and on some of the most simplified jobs, no less.
So cherry picking goes both ways lol
SAM is not the strongest dps in the game. For p1s, the first sam to appear is 122nd place in terms of rdps. It's only strongest in adps, because of party buffs. And in terms of ndps, blm bears it out.I did no such thing. Your original post cited Samurai's damage not being "up to par" which is simply inaccurate. It's the strongest DPS in the game. We'll have to disagree on the changes in EW as I found they vastly improved on the several annoyances from its ShB iteration. And naturally the devs want to avoid blaming the playerbase, however that is almost certainly why this change is happening despite overwhelming distain towards it. After all, good players weren't often mismanaging Kaiten. Just like they weren't letting Heavy Thrust or Straight Shot fall off; two maintenance buffs the devs outright said were removed due to casual players forgetting them.
Except your argument hinges on a lower APM, which will not be achieved unless they also alter Kenki generation. Otherwise, you've essentially traded Kaiten for more Shinten spam. They specifically said "Action" bloat not "Button", suggesting they felt Samurai was too busy. The only benefit these changes have is dumbing the job down further because instead of having to momentarily think about your Kenki, all your big hits just auto-crit now.
Carrying off your second post, Seigan was removed for largely being useless. The damage component was so negligible you could ignore it and still perform at a top percentile. Those four skills could all be given cooldowns considering how limited their interaction with the gauge is. Senei/Guren, for example, only cost 25 Kenki now. You generate 30 by performing your 123. With the upcoming change, you'll have so much Keni overflow, you'll never lack enough to press Senei/Guren on CD. They could remove the Kenki requirement entirely and literally nothing changes.
It was weak when introduced, and players panicking over potency made it fall even further behind as other jobs were buffed over it.
Last edited by Valkyrie_Lenneth; 04-11-2022 at 02:15 AM.




Samurai is a selfish job. rDPS is largely irrelevant to use as a solo metric for it. You need to look at aDPS, rDPS and how much damage it does under raid buffs. The latter is especially important. This video explains it far better but he highlights the difference between Warrior and Dark Knight and why the latter is overwhelmingly better. Under raid buffs, Dark Knight contributes nearly 1,200 rDPS under buffs whereas Warrior only contributes 500. Hence the gap between them is far higher than the 350 difference the rDPS tab suggestions. Their respective aDPS shows a staggering 700 difference.SAM is not the strongest dps in the game. For p1s, the first sam to appear is 122nd place in terms of rdps. It's only strongest in adps, because of party buffs. And in terms of ndps, blm bears it out.
It was weak when introduced, and players panicking over potency made it fall even further behind as other jobs were buffed over it.
All this aside, if you look at the speed meta, Samurai completely dominates with a whooping 36.4% amongst Melee in P1S.
When factoring in everything above, Samurai is, indeed, the strongest DPS since 6.08. Black Mage is competitive with it as are Ninja and Dragoon.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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