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  1. #33
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Xuled View Post
    No matter how hard SE tries, they won’t ever bring parity to this player bases skill levels (or lack there of). This is just another useless change that won’t bridge the gap. Looking through this thread there’s incorrect 2.0 and a lot of ‘gray’ posters if you know what I mean and of course THOSE are the strongest supporters of removing buttons and homogenizing but unfortunately it’s still gonna be on you guys to step up even more with these soft kid glove moves. Bring back the complexities of HW and let the game filter itself.


    Some of the people I've seen saying not to remove skills are green/gray, and on some of the most simplified jobs, no less.

    So cherry picking goes both ways lol

    Quote Originally Posted by ForteNightshade View Post
    I did no such thing. Your original post cited Samurai's damage not being "up to par" which is simply inaccurate. It's the strongest DPS in the game. We'll have to disagree on the changes in EW as I found they vastly improved on the several annoyances from its ShB iteration. And naturally the devs want to avoid blaming the playerbase, however that is almost certainly why this change is happening despite overwhelming distain towards it. After all, good players weren't often mismanaging Kaiten. Just like they weren't letting Heavy Thrust or Straight Shot fall off; two maintenance buffs the devs outright said were removed due to casual players forgetting them.


    Except your argument hinges on a lower APM, which will not be achieved unless they also alter Kenki generation. Otherwise, you've essentially traded Kaiten for more Shinten spam. They specifically said "Action" bloat not "Button", suggesting they felt Samurai was too busy. The only benefit these changes have is dumbing the job down further because instead of having to momentarily think about your Kenki, all your big hits just auto-crit now.

    Carrying off your second post, Seigan was removed for largely being useless. The damage component was so negligible you could ignore it and still perform at a top percentile. Those four skills could all be given cooldowns considering how limited their interaction with the gauge is. Senei/Guren, for example, only cost 25 Kenki now. You generate 30 by performing your 123. With the upcoming change, you'll have so much Keni overflow, you'll never lack enough to press Senei/Guren on CD. They could remove the Kenki requirement entirely and literally nothing changes.
    SAM is not the strongest dps in the game. For p1s, the first sam to appear is 122nd place in terms of rdps. It's only strongest in adps, because of party buffs. And in terms of ndps, blm bears it out.

    It was weak when introduced, and players panicking over potency made it fall even further behind as other jobs were buffed over it.
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    Last edited by Valkyrie_Lenneth; 04-11-2022 at 02:15 AM.

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