"You can express dissatisfaction, but you also should leave the game if you aren't enjoying it, even though you're expressing your dissatisfaction in the hopes that things will be improved so you enjoy playing it again because you want to keep playing it."
If you can't understand how backwards that thinking is, I'm not even going to bother responding to you anymore. You or that other poster parroting the same thing you did.
Absolutely ridiculous that people's only response to dissatisfied, long-term fans of this game voicing their concerns and unhappiness with the state and direction of things, is "leave and go play something else then, we're perfectly happy and you should find something new if you aren't". This community is an absolute s***show.
I've already left, nearly. I've barely logged in the past month or so because I've been playing other games that actually offer some degree of enjoyment and don't force me to deal with the absolute kindergarten that this playerbase has become over the years. I only log in for scheduled RP (if they want to do it in-game and not over Discord), and for my FC's events which I DM for. I want more reason to log in after a major patch, and I want to stop seeing the content increasingly get easier and easier to the point it isn't engaging to do and the only thing making it 'hard' is the absolute incompetence of people who never bother to learn or improve, and steadily have the game dumbed down even more to the point they genuinely are not even passively improving their skills over time.
I want to play this game as an actual game, not a glorified chatroom and 3D RP landscape!
Yuuuup yup! AI used for NPCs heck even the bosses is nothing but simple task based top to bottom AI. It is incapable of reacting only following set script.
Mechanic (Stack) start >
TrustAI > (Stack) respond >
TrustAI > Move to center
You can see this cause issues especially if the Trust is mid cast because TrustAI > (Cast)Spell takes priority and must resolve before the ai can respond to which ever mechanic. If you notice that Y'shtola appears to eat mechanics with alarming frequency tis her long cast time. Trusts wiped ViolentDestruction during first attempt of Hydaelyn due to being mid attempting to adjust to his current position for waves.
Mah if am feeling the spicy I will perform the patented meme and leave. Nothing productive ever comes of discussing with these ones. Shall never change their minds. Said something many months ago, as much as they would love for us to sequester ourselves away that is not going to happen.
Which is fricken terrible! It may bring feist when others make mistakes (well, we sound feistier then we are) it also adds variance to the run. Without this variance offered by multiplayer aspect all runs become the same.
Fights like Hydaelyn and Titania are ultimately very clearly scripted dances. I enjoyed both of them and did not find their normal mode mechanics particularly annoying, but the typical duty finder experience with newer players who refuse to pay attention to tells that aren't orange circle=bad is the real issue with them.
As it stands now I do not believe that running things with experienced players such as myself offers a better teaching experience for newer players since I can, unintentionally, carry people who have no idea what they are doing. At the very least when I did some of those trust runs I actually had to sit down and think about where I was messing up, rather than relying on people to just heal through the bad. The result is that I am now more aware of some discreet mechanics and can pick up on things that are less obvious faster.
I forget which streamer I happened to watch but when I saw them run with trusts for the very first time, it was painfully obvious that they had grown far too used to other people making up for their refusal to move on time, which is something you absolutely learn to do in trusts because as a dps its unlikely your trusts will heal you through more than 2-3 vuln stacks.
Авейонд-сны
Quite sad about the dungeon and Hraesvelgr stuff. ARR dungeons had neat gimmicks going for them in design, plus they definitely felt with a bigger sense of place within the world which made them memorable for me, after that they became more linear, but some of HW and SB dungeons still had a couple of things here and there to try to break the idea that you were essentially just walking forward.
The Hraesvelgr stuff is worrying for main content, never connected the idea that Trusts would make stuff much more simpler due to the AI limitations but it makes sense, there is barely anything that has felt as challenging or engaging, or even slightly elevate the complexity for main story dungeons and trials since ShB, so if everything is designed to be able to be played with trusts at some point, we'll just end up having interesting mechanics in raids, sets a bad precedent.
Good on perma death changing. It was bad design anyway. That's why we still have platform fights but they stopped doing perma death. There's nothing fun or challenging about sliding off and getting carried the rest of the fight. It just puts undue stress on the other players and the person who slid off learns nothing. It also limits the ability for a team to recover from errors, increasing the likelihood that there will be a total wipe and people will start to bail. This is a good change.
For Stone Vigil and Sohr Khai, those are both MSQ dungeons. They probably had to make some adjustments for Trust AI.
And let's be real here, when is the last time you saw someone do the cannons in SV? I've gotten it in Leveling a lot recently and unless I interact with them, the other players just ignore them. I'll be happy if they managed to get Trusts to react to them so I actually see someone using them again.
Last edited by TaleraRistain; 04-09-2022 at 05:08 AM.
It's easy to be against these changes when you probably never risk queueing the content.
It was amusing when it happened on occasion, but when it happens multiple times, causing many resets, it gets tiring. I'm sure those resets will still happen, but at least now there's a better shot at completing them. It's great news for mentors that get these extremes on roulette.
Would be muuuuuuch more worth interacting with those if it did not stink so much. Spam spam spam away at numpad 0 until it registers the click then the attack goes off anyway because I activated it "too late". Then you realize that one single whispering dawn and the fairy can heal that entire fight so you greed uptime instead. Actually anything involving cannons is so fricken wonky for reasons mysterious.
Makes the alterations even more of the confusing. Just watched family member blast through Vigil first time on Scholar, did not even need to clense burns from first boss because the fairy took care of everything. Pulled the entire first hallway to the boss door and obliterated the pull after one wipe. Yes I mean everything. The first hallway, all the dargons in the adjacent room alllllll the way to the Swinge boss.
What I am assuming everyone wants us to say, silently at our monitor of course, is 'Yes, I love all of your decisions daddy square. You are always right and I will never question your divine judgment'. Paying for a product with a monthly subscription and wishing to give any input is always shot down with 'go play something else'. It is a really nice way of saying be quiet, and I want MY game to be the way I want it. Even though it is an MMO and they should really be looking to every player demographic and how they feel about many changes.
I understand not wanting an indie developer to not change their puzzle game into a shooter. Many times developers listen too heavily to criticism and ruin the game everyone was playing because people asked for a shooter, and they caved. There is a happy medium to which you could listen to fans but also continue to work on the game you are passionate about. How are developers suppose to know when and why someone stops playing their game? I guess maybe brain slugs or something? Agreeing with everything is unhealthy, and that is why forums exist. Many want to play the MMO they are paying for and do not wish for the devs to instead change the MMO into just exclusively a visual novel. There can be the story parts of course, but in the end you can't at this point just stop putting effort into the mmo part. If they wanted it to be a visual novel they would have release a visual novel. Sadly for me if that is what they only want to do coming forward, there are many out there story wise that blow this games story out of the water. FF14 is dear to me and though the story is predictable, I still love it. I love the cheesiness, social interaction, art style, and gameplay. But if they want to take all of that out why am I playing an mmo that wishes to no longer be an mmo.
To those people with that 'argument' they too can leave. They could also stay and we can find a middle ground, but if they are too stubborn to accept there are other people playing the MMO rather than, THEY, the most important person in the world. I can not help them.
I really wish for this as well and coils to receive some love and polish. The story within coils is so important, and it is extremely depressing if you attempt to queue for it. There is no way other than party finder, and it has alot of fun mechanics, some have not aged well, but that is what the polish is for!
I sware! It is only when I go dps and I want to figure out my rotation and it is always ARR everything! >.< If I play tank or healer I get all the fun things. The Twinning a bunch, Abania, Ala Mihgo, even Ruby Weapon and I had yet to do that series ended up going through the story afterwards and was not disappointed. (I have a soft spot for Gaius he is so adorable.) If I queue to warm up in an alliance raid with level 70 bard, syrcus tower, usually snowcloak for 50/60/70 dungeons roulette, leveling always copperbell or a 4 man primal sometimes vigil, but always ARR I am trapped.
So I took a break from dps to have fun with other things. That coupled with a tank pulling a single enemy that seems to be the standard if I wish to practice an aoe rotation on a dps class that gets a potency boost with 4 or more targets like blm unless its 3 or more, I don't even remember anymore and it depends on what level because blm. I am going to end up on day in the vault and sob attempting to remember what it is I need to do at this particular level I can only imagine just ending up in 80. 'oh my gosh I have all my stuff! how do I use it at this level again?!' At least normal raids I can't get crystal tower though wouldn't mind getting coils but that is not included. That would be insane though. I can only imagine the suffering.
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