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  1. #91
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Darthgummibear View Post
    The problem with these kinds of adjustments is the logic behind them has an overwhelming tendency to be self-perpetuating. You end up with a much larger portion of the community grossly unprepared for current content which leads to more cries for nerfs which leads to more unpreparedness and so on and so forth with more dumbing down of the whole experience until all you have left is world of warcraft. Even before all the controversy that game had been bleeding players ever since the release of cataclysm for this very reason. I really like it here and if FFXIV goes down the same path I'll probably give up on MMO's for good.
    There are no fights in FFXIV beyond Heavensward where falling off the edge means you can no longer be revived. That mechanic prepares them for nothing. When they fall off, they will be KOed and then can be revived, as is the case for every other trial fight. Those earlier fights are boring agreed, but the penalty for falling off was more of a nuisance for everyone else who had to make up the weight.
    (13)
    Авейонд-сны


  2. #92
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    There are no fights in FFXIV beyond Heavensward where falling off the edge means you can no longer be revived. That mechanic prepares them for nothing. When they fall off, they will be KOed and then can be revived, as is the case for every other trial fight. Those earlier fights are boring agreed, but the penalty for falling off was more of a nuisance for everyone else who had to make up the weight.
    I didn't realize that was the case since It's been so long since I've personally seen anyone die on those encounters.
    (2)

  3. #93
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Juun View Post
    To those complaining when was the last time you sat down and went to do these duties?
    Yesterday, since they come up in roulettes on a not infrequent basis.
    (7)

  4. #94
    Player
    Nekuroi's Avatar
    Join Date
    May 2019
    Posts
    31
    Character
    Nekuroi Louvezout
    World
    Brynhildr
    Main Class
    Machinist Lv 95
    The revive after fall mechanic is in every content after HW. No reason for not have them

    I'm not sure the other ones, Sohr Khai seemed easier with the drop out but, well. The revive is important, it is consistent now
    (4)

  5. #95
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by Kaoru_Nagisa View Post
    People express dissatisfaction because they want to play this game, and want the devs to know what could be done to improve their enjoyment of it so that they will keep playing it. Telling them to just leave and find something else is incredibly rude and dismissive, at best.
    I'm all for people expressing their desires for change, I don't believe I said anything close to being against that. I want to play the game and I've expressed ways for the team to make changes to things that I believe will improve it. There's a difference between not enjoying and not liking something and expressing discontent and requesting changes. If someone's not enjoying or liking an activity specifically made to like and enjoy the time spent doing it then yes, they should find a hobby activity that they do like and enjoy. If someone wants to play this game and wants to express dissatisfaction with it, by all means, it's within a customer's right to do so. Who knows, the change may actually be made.
    (3)

  6. #96
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    It was removed most likely due to Trust AI and the need to make decisions where to jump etc. Probably pretty hard to program otherwise.
    Yep, that's my assumption as to why a lot of these changes were made. It was less to make the fights/dungeons easier and more to make them actually doable with the Trust AI. Even the second boss in Vigil seems like it would be a mess to properly program the Trust AI to handle. That they may be easier is just a side effect (though the platforms staying but Cauterize in Sohr Kai doing more damage does indicate to me that they did at least consider what impact the changes would have on difficulty).
    (1)

  7. #97
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    257
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100
    inconsequential change that's good for the game (because being new and not being able to play the game after being hit by landslide) isn't fun. we already had our perma-death """"""fun"""""" on PF with Titan Unreal and Leviathan Unreal, who cares?
    (2)

  8. #98
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kaoru_Nagisa View Post
    People express dissatisfaction because they want to play this game, and want the devs to know what could be done to improve their enjoyment of it so that they will keep playing it. Telling them to just leave and find something else is incredibly rude and dismissive, at best.
    Of course, you're not at all wrong. But if it's a case where someone has been complaining about the game for literal years and has said the game has been going downhill for literal years, someone who says the developers have lied and ignored player feedback for years, etc. then I don't think it's really all that out of step to suggest that maybe they should find something else to do with their time and money. I can understand wanting to stick something out for a bit and see if your complaints get addressed, especially if you really do love it or want to love it, but after some point you just have to face reality, give it up and move on. Some players on these forums are of the opinion that the game hasn't been good since HeavensWard.. which is, what, 6 years ago now? In their opinion the game has actually been "bad" or at least on a downward slide for longer than it's been "good." There's "Hopium" and then there's deliberately choosing to continue beating your head against a 6 foot thick brick wall hoping it will just up and decide to move one day.
    (3)

  9. #99
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Permadeath is w/e. It's weird that they reversed course on it though, given that it was identified as an 'iconic' part of Titan when unreal came out fairly recently.

    Things like Sohr Khai on the other hand worry me. Removing a bosses iconic mechanic to ostensibly make the fight trust compatible is not a good sign. I've always figured trusts were the reason the EW trial 2 was so uninteresting, and it's beginning to look more and more like Trusts create additional design limitations for encounters that the non-trust playerbase are going to have to deal with.
    (11)

  10. #100
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by LittleImp View Post
    Permadeath is w/e. It's weird that they reversed course on it though, given that it was identified as an 'iconic' part of Titan when unreal came out fairly recently.

    Things like Sohr Khai on the other hand worry me. Removing a bosses iconic mechanic to ostensibly make the fight trust compatible is not a good sign. I've always figured trusts were the reason the EW trial 2 was so uninteresting, and it's beginning to look more and more like Trusts create additional design limitations for encounters that the non-trust playerbase are going to have to deal with.
    Yep... it's beginning to look like rather than using them as an opportunity to introduce optional easier modes for the sake of story completion, so that the normal modes aren't so trivial, they're instead dumbing down normal content (further) to accommodate them... which is not great.

    Quote Originally Posted by MiaShino View Post
    Just go allllllll in and have cutscene play showing you completing the dungeon then boom you auto win. Now everybody happy!

    Friend said this.. I found it most amusing and depressing at same time.
    Yeah and if you don't like it, this is apparently the rehearsed answer:

    Quote Originally Posted by hagare View Post
    then quit *shrug*
    this ain't a souls game. You won't win even after withstanding torture xD
    (8)

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