Yet somehow actual players manage to die more than trusts. It's funny how it works isn't itPermadeath is w/e. It's weird that they reversed course on it though, given that it was identified as an 'iconic' part of Titan when unreal came out fairly recently.
Things like Sohr Khai on the other hand worry me. Removing a bosses iconic mechanic to ostensibly make the fight trust compatible is not a good sign. I've always figured trusts were the reason the EW trial 2 was so uninteresting, and it's beginning to look more and more like Trusts create additional design limitations for encounters that the non-trust playerbase are going to have to deal with.
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