Quote Originally Posted by Ransu View Post
No, it relates to their shift to focusing more on solo play. I personally don't like trusts, but I tolerate them as long as running with players is still faster/optimal, but their addition of trusts has less to do with job roles and everything to do with them focusing more and more on the story and giving more option for solo players as its not an uncommon complaint for a new player to get annoyed at having to stop their story progression and wait for a queue to run a dungeon.
If their focus is on solo play then why does healer still feel like dumpster-fire tier garbage to play solo. If I bought a single-player action RPG and one of the classes was just spamming the same button over and over while every other class had involved and engaging kits, I'd rightfully give a bad review for how shit that would be.