Quote Originally Posted by GrimGale View Post
Like it or not it still relates to low level progression of roles and how the player base relates to group content. In my eyes it replaces a dissatisfied part of the player base, and to me it looks like an attempt to remove any weight they might have in the game. I will admit my wording was unnecessarily inflamatory, though.
No, it relates to their shift to focusing more on solo play. I personally don't like trusts, but I tolerate them as long as running with players is still faster/optimal, but their addition of trusts has less to do with job roles and everything to do with them focusing more and more on the story and giving more option for solo players as its not an uncommon complaint for a new player to get annoyed at having to stop their story progression and wait for a queue to run a dungeon.