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  1. #71
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,477
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Just personal opinion, perma death is cheezey. You might as well just put a more realistic stop watch or enrage on the fight. If boss can't die in 10 mins enrage or timed out. I am not even sure if Perma death should be in very endgame content. And if it is in content it should be in a last phase 20% or less HP.



    The other changes are AI/trust issues. Not much they can do about it. If that is the best the ai can do. Stone Vigil last boss nerf is a little funny. In 2.0 when plds had cure you could solo it from at least 50%.
    (3)

  2. #72
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MiaShino View Post
    Just go allllllll in and have cutscene play showing you completing the dungeon then boom you auto win. Now everybody happy!

    Friend said this.. I found it most amusing and depressing at same time.
    well at this point by 7.0 that what we will get. thet going to make this game one big cutscene from 1-100 and then some extreams and raids. where the people in between need to go?
    (2)

  3. #73
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Zsolen View Post
    A good story cannot make up for bad gameplay.

    Who asked for this? This looks to be an easy way to make sure many people quit out of boredom during the free trial period.
    SE wabt to make ALL content solo. but they cant make good bots. so they make the content so thet legal bots can do it. i talk about the Trust system
    (1)

  4. #74
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Being able to revive people that fall off is great for new players. It's huge feelbad moment if you get knocked off early and have to just sit on sidelines watching others complete the thing for you.

    I disagree with the dungeon changes though, none of the mechanics were overbearing or difficult to deal with, so all these changes just seem really odd to me.
    The only reason I could see them changing these is to make Trusts work better in them because they just couldn't make the AI deal with these things which resulted in all the responsibility being shifted on the player.
    (3)

  5. #75
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kaoru_Nagisa View Post
    snip
    If you're doing content for the first time, yeah understandable as to why you would watch. If I'm able to be raised, yeah also not a reason to tab out unless it's going to take a while. But even when you're not doing new content and permadeath is still a thing, it's just.. boring. I've fallen off arenas before the fight has even started before (don't ask, just know that sometimes my brain isn't there lol). I agree with the poster above me actually, I think enrage would be a more interesting mechanic than permadeath. I don't really think it adds anything to the difficulty tbh, maybe artificially I suppose, but most people try to avoid falling and dying anyways.

    I know for me though I've sadly never been a visual learner so staying dead and trying to watch isn't going to happen. I basically need to repeat, repeat, repeat until it's driven into my head. I think at least in lower content, IMO perma death has always been more of a turn-off and a "whelp, guess that's that." which is a feeling I don't think should happen. Given that some people in SB/ShB/even EW refuses to even read their tooltips on their skills, not a far stretch to believe that people won't watch mechanics.. I mean heck in the 3rd Nier raid, 2B TELLS you the mechanics and people still die to it lol.

    No apologies needed, I'll send virtual hugs your way. I just wish SE would consider more of a middle ground. It can be true that "hardcore" players might be a niche and that casual players are a majority, but there's no reason to disregard one playerbase in favor of the other. It just seems like they're doing TOO much in one direction without regarding the other, call me the optimist but I hope they'll wake up and see that it's not the way.

    No one should be defending Hrothgar hair lol. That's just insanely silly. As for the job changes.. I think that's where the divide starts to come in. Either people think it's fine because they're having fun and for them it's challenging enough, or people don't like it because it's not nuanced, hard enough, ect. But with a casual majority and SE seeming more and more that they only cater towards casual, it looks bleak.

    I completely understand why it's just seemingly everything is being dumbed down. I think though as far as permadeath goes, meh.. I could do without. The other changes though - as far as shortening lengths and ect - I'll guess we'll have to see.

    I'll keep on my hopium and hope that somehow they'll be able to see that making the game too easy is just a good way to lose players, too.
    (1)

  6. #76
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by Kaoru_Nagisa View Post
    They ignore problems, or say they aren't that bad, or tell people to quit if they don't like it, etc etc over and over again, desperately trying to drown out any dissenting opinion from theirs.
    I disagree. Not all players have problems with things others have problems with. For example, I personally like what they've done with jobs and will express my thoughts that the changes aren't a bad thing. I respect that others have different opinions; especially folks like us who've been here for a long time as we've seen what the game's been and the changes made over time. As far as ignoring problems, that may or may not be the case. I personally love the Ward system we have for housing and will defend it, but I also have a *significant* issue with them keeping them limited while also not upgrading the apartment system to accommodate people wanting a house-sized space to decorate. However; I realize the team have limited amounts of time to do things and that they address things if/when they can, such as the host of QoL changes this coming patch. Understanding this makes it a whole lot easier to have empathy for the dev team, accept the things I can't change, and keep my mouth shut.

    I've told many people that if they don't enjoy this game then it would be in their best interest to find a different one. Hobbies are something that's done purely for the enjoyment of doing it. If the enjoyment's not there, then find a different activity you derive joy from doing. It's the same thing with games, not all games are for all people and often times finding a different one to play when bored or exhausted with the current one is a good option. I can't stand FPS, so I don't play them. I do enjoy single player and MMORPGs so I play them. Six years ago I went on a huge Skyrim bender and played it day in and day out for the better part of six months. It's a great game and I loved the mods I used, but eventually I wasn't enjoying it so I came back to XIV.

    I'd argue that a good portion of people who tell others to find a different game if they don't like this one enough aren't being malicious, but are actually suggesting something that's healthy for the other player. Never once have I said that to someone with anything but helpful intent based on my own experience with MMOs over the decades.
    (2)

  7. #77
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    The Sohr Khai thing was a fun gimmick more than anything, it's just weird to chose to take it away.
    (1)

  8. #78
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by MiaShino View Post
    Besides, new players must go through these dungeons. They will not care about how future dungeons are if game fails to keep them engaged enough to continue playing.
    yeah because dungeon content was the main hook for FFXIV. I'll be honest I would agree with this statement if it werent for the fact that dungeons in Heavensward and beyond have already become so linear and more set on set/story dressing than actual explorable instances. Why lie to newplayers thinking that dungeon content gets more expansive and unique when you go through them in ARR with those initial design choices when they dont commit to it at all? I was heavily disappointed in that aspect when I got to the later expansions. NGL I still like them but still I rather they keep the content design consistent rather than have this weird disjointment between ARR and its later expansions.

    I much approve of these changes.
    (0)

  9. #79
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Disappointing patch
    Square isn't even trying anymore. No competition so no need to try :~)
    (2)

  10. #80
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,926
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Syln View Post
    The Sohr Khai thing was a fun gimmick more than anything, it's just weird to chose to take it away.
    It was removed most likely due to Trust AI and the need to make decisions where to jump etc. Probably pretty hard to program otherwise.
    (0)

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